Axe
Axe, stone | |
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Type | Tool |
Tech Level | TL–0 |
Cost | Cr70 |
Size | 2.5 liters |
Weight | 2.2kg |
An Axe is a heavy blade attached to a handle of wood or animal bone by a leather cord or plant fibers. It is not as sharp as a knife or sword, but has a large momentum and significant crushing power. The heaviness of the blade also makes it more durable if used against hard surfaces or as a blocking tool. The heaviness and size of this two handed tool makes it somewhat unwieldy in combat or in enclosed spaces.
Axe, metal | |
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Type | Tool |
Tech Level | TL–1 |
Cost | Cr220 |
Size | 2 liters |
Weight | 1.8kg |
An Axe is a heavy bladed tool used to shape, split and cut wood, harvest timber, and as a weapon. During the TL–1 era the head of the axe is made of metal, usually copper, bronze or iron. The axe handle usually is wood, though for axes designed as weapons, the handle is reinforced or replaced by metal. It is during the TL–1 development era where the design of an axe begins to reflect its intended purpose. There are different axe designs for felling trees, carpentry, and warfare. With the development of firearms at TL–2, the use of the axe as a weapon falls from favor.
Axe, fire | |
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Type | Tool |
Tech Level | TL–3 |
Cost | Cr100 |
Size | 3 liters |
Weight | 2 kg |
A fire axe is a tool specifically designed for rescue work. The head is designed for smashing through any number of material and is backed by a pick. The haft is a non-flammable material and usually over-designed to accept several hundred pounds of weight.
Axe, ice | |
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Type | Tool |
Tech Level | TL–3 |
Cost | cr25 |
Size | 3 liters |
Weight | 1.5kg |
An ice axe or climbing axe is a light weight tool used to assist in climbing. The head is smaller and more pointed, backed by either a hammer head or an awl. The haft usually has attachment points for rope and other climbing gear. It is used to make steps or hand holds in rock and, more frequently, ice.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 52.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), 12,14.