Avalar (world)

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Avalar/Harem (Foreven 1636)
Classic Era (1116)
A75599C-C
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
Population9 High (9 billion)
Government9 Impersonal Bureaucracy
LawC Extreme Law (no privacy)
Tech LevelC Average Stellar (robots)
New Era (1200)
A755A9C-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
PopulationA High (0 billion)
Government9 Impersonal Bureaucracy
LawC Extreme Law (no privacy)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M0 V
Planetoid Belts 0
Gas Giants 4

Avalar

  • This world has a nearby Naval Base, usually associated with military starships.
  • This world has a nearby Military Base, usually associated with military ground forces.

Description

Avalar is a high-population Non-Aligned world located in subsector N of Foreven Sector.

  • The system contains a planetary base and a minor naval base.

Planetary Data

Non-canon:

Gravity
1.11
Day
21:19:16
Year
151d 13:15:36.42
Rotation (Heart Queen)
263d 02:52:24
Atmo
0.60, weather control
Axial Tilt
39 Degrees
Temp
+22.53 (6/lat +18 to -42) (season +23.4 to -39.0, 40 deg lat)
Daily temp range
+11 to -44.0
Native life
present
Exports
Ores, Crystals, Radioactives, Agroproducts, Metals, Non-Metals, Parts, Durables, Consumables, Software Documents
Population
21.54 Billion
Social
Progressive/Indifferent, Unaggressive/Peaceable, Harmonious/Friendly

Geology

Avalar is part of a dramatic gas giant moon system, one whose flamboyance is only eclipsed by the system found within the Shivva system. The wealth of Heart Queen's moons attracted Zhodani traders to the region as early as -130. Most of the mineral wealth remained untouched after the founding of the Avalar Consulate, as the new governing elite wanted to preserve the system for their estates, and did not want mining waste and contamination fouling their capitol world.

Three of Avalar's sister moons are habitable, and have attracted sizeable populations of their own. One of these moons, Cyan, is a water world that remains only partially explored. All of these worlds have recently reopened their mines to exploitation in order to support the vast industry that has grown up thanks to investment money coming from Regency immigrants and their allies.

Geography

Avalar is divided between eleven identifiable continents, six large and five small. Most of the working and middle class population lives on the continents of Hirvalli, Desu and Otland. Most of the Venues, both governmental and private, live in estates scattered about on Desu, Mokara and Genbyuana, or live on the neighboring moons of Cyan and Felicity.

Avalar is more geologically stable than most T-Prime worlds, and its terrain has been worn down more by erosion and weathering by weather and climate. About a third of all dry land is desert that has been deeply incised into canyons and chasms by wind and rain. Most of the planet's cities and arcologies inhabit river deltas and piedmont valleys on the coastlines, and most are seperated by vast stretches of untamed wilderness. Most of Avalar's food comes from the moon of Felicity, or is exported via starships from Daphne and Eroda, and most farming on the world proper is on the estates of the ruling Venues.

Culture

Despite the steady thaw between Avalar and Mora, and growing liberalisation on other Avalar Corridor worlds, Avalar remains insular, paranoid and strictly controlled. Secret police patrols and agents, either the Consulates or the planetary governments, are a customary sight in public. Public discourse among the lower classes is carefully vetted, and self-censorship is regularly practiced. Political discussion is not the only casualty of official censorship and surveillance, but extends to cultural and social issues as well, as the Venues do not like any kind of speculative thought within the walls of common society, and this attitude seems to pervade the Consulate in general.

The Venues live seperate lives on most of Avalar's worlds (the former Kamrati League being an exception) and this seperation is an unbridgeable chasm on Avalar proper. The Venues, unless they deal directly with the worlds population, live almost hermetically within pampered luxury, with seperate services and restricted estates, and exclusive access to what culture and luxury are permitted to exist. While this luxury sounds harsh, the comman man in the Avalar street rarely begrudges their betters for it, as the Capitol Venues are very solicitous of up-and-coming people of talent, skill and beauty, and sponsor their entrance into the upper class. This custom has come under great attack since the arrival of Regency migrants on neighboring Corridor worlds, who have lent their disdain to those dissident elements who see it a parasitical existence.

For the common man on Avalar, sports usually takes up the slack in entertainment and luxury. Avalar citizens often rechannel their frustrations and deprivations into competitive exploits. While these are disdained by the Venues, their popular hold has been unbreakable. These sports tend to be the roughest that can be played, including a mixture of American and Austrailian rules football; Baggataway, the original full contact version of Lacrosse; Handball; wrestling, boxing and martial arts tournaments. Intellectual discourses are limited to technical education and school curricula, and entertainment material is often dull and bled of any juicy material; tabloids are not tolerated.

History & Background (Dossier)

Non-canon: Avalar's strategic location attracted Zhodani traders and explorers as early as -400. The world became a base for operations in neighboring Beyond sector, and included a fair number of military ships and contingents. The security this arrangement afforded attracted a small stream of Imperial and ROM colonists to the surrounding region, then known as Chodlot, beginning in the 500s. With Zhodani permission the colonists settled Avalar proper in 543, and early on colonised the world in very large numbers.

Relations between the immigrants and their Zhodani neighbors were very friendly. While exploration had wound down as contact with the Third Imperium increased, commercial contact expanded as the Avalar Corridor continued to grow in population and wealth. The Zhodani helped development of Avalar with development loans and subsidisation of its starports and trade routes. So vital did the Consulate become to the world that in the aftermath of the First and Second Frontier Wars the population made a clean break from their former homeland in favor of a full embrace of their allies' culture and politics.

The capitol has been the Avalar Consulate in minature. The ruling bureaucratic/commericial class known as the Venues emerged slowly in the 700s as the Consulate expanded to include territory in Xenough and Titan subsectors. The Venues growing economic clout prevented the embrace of Zhodani culture from extending to the wholehearted embrace of a psionic meritocracy. Instead loose caste structure divided between the ruling class and their workers emerged, a kind of cynical, self serving psuedosocialist state.

This suspension between Imperial and Zhodani despotisms required both the devolution of power to new Venues emerging on other annexed or absorbed worlds, and the creation of security forces, led by the Shanza psionic police, to be on the alert for dissension. Avalar itself became ground zero for these efforts, and the world's population is fanatically loyal to the ruling class, out of fear.

The expansion of the Venues and the growing need for money to support their estates and social life in the capitol prompted a reversal in the world's economic development. Heavy industry was vacated from the world in the 800s, and development was strictly limited to a level less than that enjoyed by the other industrial worlds in the Consulate. This actually helped sway loyalty to the national government from recalcitrant economic interests on peripheral worlds, and made the capitol dependent upon industrial as well as agricultural imports.

This industrial poverty has itself been overturned by the industrial development created by increased trade with the Regency and the Consulate's neighbors in Beyond, and the chilly distance between Avalar and Zhodane, since the Collapse. Avalar has seen its tech level go from mediocrity to being near the Consulate's cutting edge, and its population has more than doubled in the last seventy years. Most of its industry is export oriented towards the Regency or other neighboring Spinward Hinter states, though the growth in income is causing rapid expansion in the domestic markets.

Few Regency immigrants were initially allowed on Avalar out of security concerns, though the Psionic Reforms removed most of those. Most Regency citizens on Avalar are mostly second and third generation migrants that have managed, either through economic sucess or careful political manuevering, to vault themselves into the Venues in their own right. Most of the industries created by immigrant money are owned by groups on Milne and Bebeto.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.