Difference between revisions of "Atsah (world)"

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[[Category: Vargr worlds]]

Revision as of 19:25, 9 December 2015

Atsah/Atsah (Deneb 2913)
Classic Era (1116)
A656750-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law0 No Law
Tech LevelD Average Stellar (holo data)
New Era (1200)
X656759-6
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (50 million)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary K4 V
Planetoid Belts 2
Gas Giants 3

Atsah is an agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.

Description (Planetology)

No information yet available.

History & Background (Dossier)

Atsah is a member of the Imperium, an important, agricultural garden world located in Atsah Subsector of Deneb Sector.

Atsah is part of the Atsah Cultural Region, and its population is 80% Vargr, with most of the rest being humans.

  • Atsah has a long history as a significant Vargr world.
  • The Atsak Federation, a small Vargr interstellar polity, was centered on Atsah, originally known as Khotsaka.

Non-canon: Atsah formerly had been the capital of Atsah Subsector under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the Vargr invasion of Corridor, which severed its trade links, and of Vargr raiding in the 1120s. The world was ceded by the Domain of Deneb, and it became a part of the DMZ created in Atsah with the Dzaargh Federate. Atsah's population has always been fascinated with politics, particularly political intrigue. In the wake of its double Abandonment, first to the Vargr, and then Virus, its political elites have become masters of survival.

The world splintered into several factions after the Collapse, generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.