Difference between revisions of "Atsah (world)"

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[[Lurent]] planetoid ships may be found in the system’s [[Oort Cloud|Oort clouds]]. [[Tukera Lines]] operates offices and maintenance facilities on Atsah.
 
[[Lurent]] planetoid ships may be found in the system’s [[Oort Cloud|Oort clouds]]. [[Tukera Lines]] operates offices and maintenance facilities on Atsah.
  
== Non-Canon ==
+
'''Non-canon:''' Atsah formerly had been the capital of [[Atsah Subsector]] under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the [[Vargr]] invasion of Corridor, which severed its trade links, and of Vargr raiding in the [[1120s]]. The world was ceded by the [[Domain of Deneb]], and it became a part of the DMZ created in Atsah with the [[Dzaargh Federate]]. Atsah's population has always been fascinated with politics, particularly political intrigue. In the wake of its double [[Abandonment]], first to the Vargr, and then [[Virus]], its political elites have become masters of survival.
 
 
Atsah formerly had been the capital of [[Atsah Subsector]] under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the [[Vargr]] invasion of Corridor, which severed its trade links, and of Vargr raiding in the [[1120s]]. The world was ceded by the [[Domain of Deneb]], and it became a part of the DMZ created in Atsah with the [[Dzaargh Federate]]. Atsah's population has always been fascinated with politics, particularly political intrigue. In the wake of its double [[Abandonment]], first to the Vargr, and then [[Virus]], its political elites have become masters of survival.
 
  
 
The world splintered into several factions after the [[Collapse]], generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.
 
The world splintered into several factions after the [[Collapse]], generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.
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{{Sources
 
{{Sources
|S1="Rapid Repo," [[MegaTraveller Journal 3]]
+
|S1= "Rapid Repo," [[MegaTraveller Journal 3]]
|S2=[[Mongoose Traveller: Deneb Sector]]
+
|S2= [[Mongoose Traveller: Deneb Sector]]
|S3=[[The Regency Sourcebook]] (UWP only)
+
|S3= [[The Regency Sourcebook]] (UWP only)
|S4=[[Peter Gray]] - [http://www.downport.com/bard/bard/opal/opal8568.html BARD OPAL 8568]
+
|S4= [[Peter Gray]] - [http://www.downport.com/bard/bard/opal/opal8568.html BARD OPAL 8568]
 
}}
 
}}
  
  
 +
[[Category: Atsah Cultural Region worlds]]
 +
[[Category: Atsak Federation worlds]]
 
[[Category: Lurent]]
 
[[Category: Lurent]]
 
{{LE|T5 Second Survey worlds}}
 
{{LE|T5 Second Survey worlds}}
  
 
{{LEN|BARD|Worlds with a Scout Way station}}
 
{{LEN|BARD|Worlds with a Scout Way station}}

Revision as of 21:58, 30 September 2015

Atsah/Atsah (Deneb 2913)
Classic Era (1116)
A656750-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law0 No Law
Tech LevelD Average Stellar (holo data)
New Era (1200)
X656759-6
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (50 million)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary K4 V
Planetoid Belts 2
Gas Giants 3

Atsah is a member of the Imperium, an important, agricultural garden world located in Atsah Subsector of Deneb Sector. The system is the subsector capital and the seat of the Duchy of Atsah. The system also contains a Way Station.

Atsah is part of the Atsah Cultural Region, and its population is 80% Vargr, with most of the rest being humans. Atsah has a long history as a significant Vargr world. The Atsak Federation, a small Vargr interstellar polity, was centered on Atsah, originally known as Khotsaka.

Lurent planetoid ships may be found in the system’s Oort clouds. Tukera Lines operates offices and maintenance facilities on Atsah.

Non-canon: Atsah formerly had been the capital of Atsah Subsector under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the Vargr invasion of Corridor, which severed its trade links, and of Vargr raiding in the 1120s. The world was ceded by the Domain of Deneb, and it became a part of the DMZ created in Atsah with the Dzaargh Federate. Atsah's population has always been fascinated with politics, particularly political intrigue. In the wake of its double Abandonment, first to the Vargr, and then Virus, its political elites have become masters of survival.

The world splintered into several factions after the Collapse, generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.


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