Atsah (world)

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Atsah/Atsah (Deneb 2913)
Milieu 1116
A656750-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (70 million)
Government5 Feudal Technocracy
Law0 No Law
Tech LevelD Average Stellar (holo data)
See also UWP
System Details
Primary K4 V
Worlds 11
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Feudal technocracy
Law Level No law
Cultural Extension 2B18
Army Size (BEs) 100
Economic Details
Technology Level 13
Economic Extension
E6F+1
ResourcesEExtremely abundant
Labor6Moderate (7 million)
InfrastructureF Very comprehensive
Efficiency+1Average
Importance Extension 4
Resource Units 1,260
GWP (BCr) 492
World Trade Number 5
Trade Volume (MCr/year) 18,088
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 66,500
Port employees 4,435
Port passengers (annual) 9,500

Atsah is an agricultural and garden world with an ideal environment for producing food from plants, animals, or other forms. The system hosts a population between 10 million and 100 million. This system serves as the capital for the subsector. It is a member of Third Imperium in the Atsah Subsector of Deneb Sector and in the Domain of Deneb. Atsah, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Way Station.

Atsah (world)/Atsah (Deneb 2913)
New Era
X656759-6
StarportX No Starport
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population7 Moderate (50 million)
Government5 Feudal Technocracy
Law9 High Law (no weapons out of home)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
Cultural Details
Government Feudal technocracy
Law Level High
Cultural Extension 2518
Army Size (BEs) 300
Economic Details
Technology Level 6
Economic Extension
96B+2
Resources9Moderate
Labor6Moderate (5 million)
InfrastructureB Very extensive
Efficiency+2Good
Importance Extension -1
Resource Units 1,188
GWP (BCr) 30
World Trade Number 0.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 2
Building Capacity (Tons) 26,599
Port employees 5
Port passengers (annual) 0

Era: New Era

Atsah is an agricultural and garden world with an ideal environment for producing food from plants, animals, or other forms. The system hosts a population between 10 million and 100 million. It is a member of Wilds in the Atsah Subsector of Deneb Sector. 10% of the world's population is the Major Race Vargr.

  • This world was once known as Khotsaka.

Description (Astrography & Planetology)[edit]

No information yet available.


Monostellar System[edit]

Atsah Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Atsah

K4 V

Primary Main Sequence 0.73 4440 - 4600 0.33238
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0033 0.0478 0.58 - 1.07 0.33 3.3
Orbit #  *  * 2 1 5

System Data[edit]

Lurent planetoid ships may be found in the inner system, trading or in the system’s Oort clouds refuelling[2].

Mainworld Data[edit]

Atsah is a temperate world, with low gravity and native flora and fauna.

Mainworld Geography & Topography[edit]

The downport is expensively designed to look rustic. Walls are simulated mud-brick. Aekhu-Vargr ceremonial artefacts are on display in various starport museum nooks. The hiring hall looks as though it was originally a slave auction block. However, even that is a design element, calculated for effect.

Native Lifeforms[edit]

The Fauna of the world is Vargr-Edible.

History & Background (Dossier)[edit]

General[edit]

Early History[edit]

Atsah has had a jump-capable civilisation since before the founding of the Third Imperium. In year zero Vargr warlords already had built a civilisation on Atsah, which was then called Khotsaka.

Imperial High (Landed) Nobility[edit]

Atsah, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

No information yet available.

World Technology Level[edit]

No information yet available.

World Government[edit]

Atsah is part of the Atsah Cultural Region, and its population is 80% Vargr, with most of the rest being humans. Atsah has a long history as a significant Vargr world. The Atsak Federation, a small Vargr interstellar polity, was centered on Atsah, originally known as Khotsaka.

The capital of the subsector and the Duchy seat, the world’s number one employer is the subsector government. Every one of the 70 million inhabitants is part of the government. The world is a great producer of that unusual commodity of civilisation: red tape.

World Military[edit]

No information yet available.

World Economy[edit]

Tukera Lines operates offices and maintenance facilities on Atsah.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Historical Data[edit]

Hard Times[edit]

Atsah formerly had been the capital of Atsah Subsector under Imperial administration. The world was an important trade and manufacturing center, and boasted of a high standard of living. Its prosperity became a casualty of the Vargr invasion of Corridor, which severed its trade links, and of Vargr raiding in the 1120s. The world was ceded by the Domain of Deneb, and it became a part of the DMZ created in Atsah with the Dzarrgh Federate. Atsah's population has always been fascinated with politics, particularly political intrigue.

Abandonment[edit]

In the wake of its double Abandonment, first to the Vargr, and then Virus, its political elites have become masters of survival.

The world splintered into several factions after the Collapse, generally city-states separated by vast regions of wilderness. Trade caravans of trucks and huge land trains connect these polities, bringing much needed goods and commodities. The masters of these caravans are the primary rulers of each city-state, and the economic struggles usually form the basis of all politics on the world. While the world is nominally balkanized, the worlds rulers usually meet every two years at the former capitol city of Melva to elect one of their number as the world's main ruler. This process is accompanied by much political jockeying, and sometimes sporadic skirmishing and strongarm politics. The social system is divided into extended family/clan systems that dominate entire neighborhoods. Trade and politics are the two most esteemed professions, every other worker on the world is subordinated to the clans that control these arenas. Intrigue permeates every corner of the world, and the average citizen keeps careful track of their relative status and safety in all social contexts.

References & Contributors (Sources)[edit]

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