Difference between revisions of "Atmospheric survival suit"

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m (Maksim-Smelchak moved page Atmospheric survival suit to Atmospheric Survival Suit over redirect)
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=== Hot environment ===
 
=== Hot environment ===
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Desert Clothing
+
|name=Desert Clothing
|Type=Protective gear
+
|Type=Protective gear
|TL=1
+
|TL=1
|size=2l
+
|size=2l
|weight=2kg
+
|weight=2kg
|cost=Cr100
+
|cost=Cr100
|footnote=
+
|footnote=
 
}}
 
}}
 
Rugged, lightweight clothing for use in hot, bright environments. Includes white, long-sleeved robe or shirt and loose pants, well ventilated lightweight foot gear, and hood or broad brimmed hat. It provides maximum heat reflection with low tech materials, plus efficient absorption and evaporation of sweat for cooling.{{Page cite|name=Central Supply Catalog|page=11,21|citeName=CSC11}}
 
Rugged, lightweight clothing for use in hot, bright environments. Includes white, long-sleeved robe or shirt and loose pants, well ventilated lightweight foot gear, and hood or broad brimmed hat. It provides maximum heat reflection with low tech materials, plus efficient absorption and evaporation of sweat for cooling.{{Page cite|name=Central Supply Catalog|page=11,21|citeName=CSC11}}
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<div style="clear:both"></div>
 
<div style="clear:both"></div>
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Desert Survival Suit
+
|name=Desert Survival Suit
|Type=Protective gear
+
|Type=Protective gear
|TL=9
+
|TL=9
|size=3l
+
|size=3l
|weight=3kg
+
|weight=3kg
|cost=Cr1,000
+
|cost=Cr1,000
|footnote=
+
|footnote=
 
}}
 
}}
 
The DSS-9 is a cover-all garment with shiny outer surface which prevents major water loss in the desert. The wearer is cooled through evaporation of perspiration, but a series of traps and chemical filters condenses and purifies lost body liquid and stores it as pure water in pouches within the suit. A hood, [[goggles]], and breathing mask (which traps moisture exhaled through the nose and mouth) are included. The chemical filters must be changed once a month, at a cost of Cr50.
 
The DSS-9 is a cover-all garment with shiny outer surface which prevents major water loss in the desert. The wearer is cooled through evaporation of perspiration, but a series of traps and chemical filters condenses and purifies lost body liquid and stores it as pure water in pouches within the suit. A hood, [[goggles]], and breathing mask (which traps moisture exhaled through the nose and mouth) are included. The chemical filters must be changed once a month, at a cost of Cr50.
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=== Cold environment ===
 
=== Cold environment ===
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Cold weather clothing
+
|name=Cold Weather Clothing
|Type=Protective gear
+
|Type=Protective gear
|TL=1
+
|TL=1
|size=9l
+
|size=9l
|weight=8kg
+
|weight=8kg
|cost=Cr200
+
|cost=Cr200
|footnote=
+
|footnote=
 
}}
 
}}
 
This is the most primitive of gear to protect against the elements. It is made of organic, locally available materials &ndash; usually cloth, leather, and fur &ndash; with the sophistication and degree of tailoring depending on culture and [[tech level]]. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.{{Page cite|name=Journal of the Travellers' Aid Society 1|page=15|citeName=JTAS1}}{{Page cite|name=Imperial Encyclopedia|page=55-56|citeName=IE55}}
 
This is the most primitive of gear to protect against the elements. It is made of organic, locally available materials &ndash; usually cloth, leather, and fur &ndash; with the sophistication and degree of tailoring depending on culture and [[tech level]]. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.{{Page cite|name=Journal of the Travellers' Aid Society 1|page=15|citeName=JTAS1}}{{Page cite|name=Imperial Encyclopedia|page=55-56|citeName=IE55}}
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Cold weather clothing
+
|name=Cold Weather Clothing
|Type=Protective gear
+
|Type=Protective gear
|TL=6
+
|TL=6
|size=4l
+
|size=4l
|weight=4kg
+
|weight=4kg
|cost=Cr300
+
|cost=Cr300
|footnote=
+
|footnote=
 
}}
 
}}
 
Cold weather gear at {{TL|6}} takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. {{Page cite|citeName=JTAS1}}{{Page cite|citeName=IE55}}
 
Cold weather gear at {{TL|6}} takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. {{Page cite|citeName=JTAS1}}{{Page cite|citeName=IE55}}
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Cold weather clothing
+
|name=Cold Weather Clothing
|Type=Protective gear
+
|Type=Protective gear
|TL=10
+
|TL=10
|size=2l
+
|size=2l
|weight=2kg
+
|weight=2kg
|cost=Cr300
+
|cost=Cr300
|footnote=
+
|footnote=
 
}}
 
}}
 
The {{TL|10}} cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.{{Page cite|citeName=JTAS1}}{{Page cite|citeName=IE55}}
 
The {{TL|10}} cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.{{Page cite|citeName=JTAS1}}{{Page cite|citeName=IE55}}
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Heat Suit
+
|name=Heat Suit
|Type=Protective gear
+
|Type=Protective gear
|TL=8
+
|TL=8
|size=2l
+
|size=2l
|weight=2kg
+
|weight=2kg
|cost=Cr300
+
|cost=Cr300
|footnote=
+
|footnote=
 
}}
 
}}
 
The Heat Suit is a skin-tight, head-to-toe covering which providing protection against extreme cold. A power source drives a network of heating filaments in the fabric. An internal thermostat allows any apparent temperature, negating the effects of low temperatures and wind chill. The suit functions to temperatures as low as -60&deg;. It is not damaged by immersion in water, but will not function while immersed. A battery that runs the heat suit's filaments for 72 hours is 0.5kg and costs Cr40. There is also a larger power pack which lasts for 144 hours which weighs 2kg and costs 500Cr.{{Page cite|citeName=JTAS1}}{{Page cite|name=Imperial Encyclopedia|page=59}}
 
The Heat Suit is a skin-tight, head-to-toe covering which providing protection against extreme cold. A power source drives a network of heating filaments in the fabric. An internal thermostat allows any apparent temperature, negating the effects of low temperatures and wind chill. The suit functions to temperatures as low as -60&deg;. It is not damaged by immersion in water, but will not function while immersed. A battery that runs the heat suit's filaments for 72 hours is 0.5kg and costs Cr40. There is also a larger power pack which lasts for 144 hours which weighs 2kg and costs 500Cr.{{Page cite|citeName=JTAS1}}{{Page cite|name=Imperial Encyclopedia|page=59}}
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
 
{{InfoboxGoods
 
{{InfoboxGoods
|name=Thermosuit
+
|name=Thermosuit
|Type=Protective gear
+
|Type=Protective gear
|TL=9
+
|TL=9
|weight=2.5kg
+
|weight=2.5kg
|size=3l
+
|size=3l
|cost=Cr1000
+
|cost=Cr1000
|footnote=
+
|footnote=
 
}}
 
}}
 
The Thermosuit is a lightweight undergarment lined with thermoelectric filaments. When attached to any power supply it heats up or cools down and keeps the wearer comfortable in almost any human habitable environment. The power required depends on the conditions, but ranges from 100 to 1000 watts. At lower TL's where these are available, they are often used in vehicles that do not rate or cannot provide sufficient temperature control, such as race cars. Heat or cold from the thermosuit is routed to heat sinks, which are either placed on the body somewhere, or attached somewhere where they can receive a cooling or warming air flow.{{Page cite|name=Central Supply Catalog|page=13,21}}
 
The Thermosuit is a lightweight undergarment lined with thermoelectric filaments. When attached to any power supply it heats up or cools down and keeps the wearer comfortable in almost any human habitable environment. The power required depends on the conditions, but ranges from 100 to 1000 watts. At lower TL's where these are available, they are often used in vehicles that do not rate or cannot provide sufficient temperature control, such as race cars. Heat or cold from the thermosuit is routed to heat sinks, which are either placed on the body somewhere, or attached somewhere where they can receive a cooling or warming air flow.{{Page cite|name=Central Supply Catalog|page=13,21}}
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{{Basic}}
 
{{Basic}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name=Journal of the Travellers' Aid Society 1|page=15|article=Ship's Locker: Cold Weather Clothing}}
+
|S1= {{Ludography cite|name=Journal of the Travellers' Aid Society 1|page=15|article=Ship's Locker: Cold Weather Clothing}}
|S2= {{Ludography cite|name=Imperial Encyclopedia|page=54-55,59}}
+
|S2= {{Ludography cite|name=Imperial Encyclopedia|page=54-55,59}}
|S3= {{Ludography cite|name=Central Supply Catalog|page=11,13,21}}
+
|S3= {{Ludography cite|name=Central Supply Catalog|page=11,13,21}}
|S4= {{Ludography cite|name=Mongoose Traveller: Central Supply Catalogue|page=154,155}}
+
|S4= {{Ludography cite|name=Mongoose Traveller: Central Supply Catalogue|page=154,155}}
 
}}
 
}}
  
  
 
{{LE}}
 
{{LE}}

Revision as of 00:30, 22 November 2017

An Atmospheric survival suit allow survival in hostile environments where unprotected lifeforms would otherwise perish, outside of the comfortable norms of climate. Specifically these suits assist in survival on worlds that are otherwise habitable, but in part of the worlds that not. These suits are not designed for operation in thin or tainted atmospheres, though adding a respirator or filter mask is an option. The suits do not incorporate any specific protections against weapons or attacks, but may provide minimal protections due to their bulk or construction. They can be upgraded using Cloth Armor or similar protections.

See also:


Hot environment

Desert Clothing
Type Protective gear
Tech Level TL–1
Cost Cr100
Size 2l
Weight 2kg

Rugged, lightweight clothing for use in hot, bright environments. Includes white, long-sleeved robe or shirt and loose pants, well ventilated lightweight foot gear, and hood or broad brimmed hat. It provides maximum heat reflection with low tech materials, plus efficient absorption and evaporation of sweat for cooling.[1]

Desert Survival Suit
Type Protective gear
Tech Level TL–9
Cost Cr1,000
Size 3l
Weight 3kg

The DSS-9 is a cover-all garment with shiny outer surface which prevents major water loss in the desert. The wearer is cooled through evaporation of perspiration, but a series of traps and chemical filters condenses and purifies lost body liquid and stores it as pure water in pouches within the suit. A hood, goggles, and breathing mask (which traps moisture exhaled through the nose and mouth) are included. The chemical filters must be changed once a month, at a cost of Cr50.

Besides keeping the wearer comfortable in sweltering conditions, the suit supplies one liter of water every three daytime hours, and one liter every night.

The suit has certain disadvantages: At Tech level 11 and lower the bulkiness interferes with movement and fine motor control. The suit is extremely reflective and if not covered by other clothing, is very easily spotted. [1]

Cold environment

Cold Weather Clothing
Type Protective gear
Tech Level TL–1
Cost Cr200
Size 9l
Weight 8kg

This is the most primitive of gear to protect against the elements. It is made of organic, locally available materials – usually cloth, leather, and fur – with the sophistication and degree of tailoring depending on culture and tech level. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing.[2][3]

Cold Weather Clothing
Type Protective gear
Tech Level TL–6
Cost Cr300
Size 4l
Weight 4kg

Cold weather gear at TL–6 takes advantage of synthetic fabrics to significantly lessen the weight, bulk and lack of flexibility, and has no significant encumbrance in marginal conditions. A full set of cold weather gear includes boots, mittens, two layers of leggings, an outer and inner coat, and head protection. Immersion in water negates the effects of this clothing. [2][3]

Cold Weather Clothing
Type Protective gear
Tech Level TL–10
Cost Cr300
Size 2l
Weight 2kg

The TL–10 cold weather gear is very lightweight, less bulky and made from smart fabrics to automatically compensate for most conditions. It loses none of its effectiveness if wet.[2][3]

Heat Suit
Type Protective gear
Tech Level TL–8
Cost Cr300
Size 2l
Weight 2kg

The Heat Suit is a skin-tight, head-to-toe covering which providing protection against extreme cold. A power source drives a network of heating filaments in the fabric. An internal thermostat allows any apparent temperature, negating the effects of low temperatures and wind chill. The suit functions to temperatures as low as -60°. It is not damaged by immersion in water, but will not function while immersed. A battery that runs the heat suit's filaments for 72 hours is 0.5kg and costs Cr40. There is also a larger power pack which lasts for 144 hours which weighs 2kg and costs 500Cr.[2][4]

Thermosuit
Type Protective gear
Tech Level TL–9
Cost Cr1000
Size 3l
Weight 2.5kg

The Thermosuit is a lightweight undergarment lined with thermoelectric filaments. When attached to any power supply it heats up or cools down and keeps the wearer comfortable in almost any human habitable environment. The power required depends on the conditions, but ranges from 100 to 1000 watts. At lower TL's where these are available, they are often used in vehicles that do not rate or cannot provide sufficient temperature control, such as race cars. Heat or cold from the thermosuit is routed to heat sinks, which are either placed on the body somewhere, or attached somewhere where they can receive a cooling or warming air flow.[5]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.