Anti-Missile Program

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The Anti-Missile Program is designed to coordinate all shipboard wepons and other system to stop or mitigate missile (GUW) fire. [1]

Description (Specifications)[edit]

Defensive programs are used to protect a starship against enemy action and particularly guided weapons.

  • Anti-missile allows any or all laser and kinetic weaponry to fire at enemy missiles which have targeted the ship during the preceding movement phase. [2]
  • The target and multitarget programs are not required. Other programs do not overtly affect the functioning of this program.

Selected Computer Programs[edit]

Defensive Programs:


History & Background (Dossier)[edit]

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [9]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [10]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [11]

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Information provided to the library by Maksim-Smelchak
  2. Information provided to the library by Maksim-Smelchak
  3. 3.0 3.1 3.2 3.3 3.4 Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  4. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 113.
  5. 5.0 5.1 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 64.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 39.
  7. 7.0 7.1 Matthew Sprange. High Guard (Mongoose Publishing, 2016), 63.
  8. Gareth Hanrahan. Core Rulebook (Mongoose Publishing, 2008), 92.
  9. Information provided to the library by Maksim-Smelchak
  10. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  11. Marc Miller. Starships (Game Designers Workshop, 1977), 38.