Difference between revisions of "Alien Realms"

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Line 1: Line 1:
This describes the [[Game Designers Workshop|GDW]] module. For the [[History of the Imperium Working Group|HIWG]] product see [[Alien Realms (fanzine)]].
+
{{InfoboxBook2
 
 
{{InfoboxBook
 
 
|name= Alien Realms
 
|name= Alien Realms
|image= [[File:AlienRealmsSmall.jpg]]
+
|image= AlienRealmsSmall.jpg
 
|caption= Eight Excursions Beyond Human Space.
 
|caption= Eight Excursions Beyond Human Space.
|publisher= [[Game Designers Workshop]]
+
|publisher= Game Designers Workshop
|version= [[Classic Traveller]]
+
|version= Classic Traveller
|author= [[Timothy B. Brown]] and [[J. Andrew Keith]]
+
|author= Timothy B. Brown, J. Andrew Keith
 
|format= Book (Large)
 
|format= Book (Large)
 
|edition= 1st
 
|edition= 1st
 
|year= 1986
 
|year= 1986
 
|pages= 48
 
|pages= 48
|canon= Yes
+
|canon= 1
 
|footnote= ISBN 0-943580-09-9  Stock #262
 
|footnote= ISBN 0-943580-09-9  Stock #262
 +
|available=http://www.rpgnow.com/product/80201/CTM05Alien-Realms?term=Alien+realms?affiliate_id=875229
 
}}
 
}}
 +
This describes the [[Game Designers Workshop|GDW]] module. For the [[History of the Imperium Working Group|HIWG]] product see [[Alien Realms (fanzine)]].
  
 
[[Alien Realms]] is an adventure module created especially for the player who has enjoyed the '''Traveller''' Aliens Modules.
 
[[Alien Realms]] is an adventure module created especially for the player who has enjoyed the '''Traveller''' Aliens Modules.

Revision as of 13:54, 11 December 2015

Alien Realms
AlienRealmsSmall.jpg
Eight Excursions Beyond Human Space.
Author Timothy B. BrownJ. Andrew Keith
Publisher Game Designers Workshop
Version Classic Traveller
Edition 1st
Format Book (Large)
Language English
Pages 48
Year Published 1986
Canonical 1
Available from RPGNow
ISBN 0-943580-09-9 Stock #262

This describes the GDW module. For the HIWG product see Alien Realms (fanzine).

Alien Realms is an adventure module created especially for the player who has enjoyed the Traveller Aliens Modules. Eight complete scenarios are presented, with exciting new adventuring material for Zhodani, Aslan, Vargr, and Droyne player characters.

Description

The Third Imperium, teaming with life and activity, is the source of countless adventures. However, outside the Imperium there exist worlds untouched by human hands. Aliens have shaped these worlds, worlds where exotic adventures can be had - where a completely new type of science fiction adventure prevails.

This module includes:

  • Deep Metal: Far from their home, a diplomatic mission of Zhodani to the planet Parthina is charged with securing mineral supplies for the Consulate. However, a local minor race, reputed to have psionic abilities, helps uncover yet another deceitful Imperial plot.
  • Prosperity for the Taking: As Vargr player characters, a team must locate and recover a Tukera Lines ship, stolen by Vargr corsairs who have broken away from the mighty Kforuzeng band. Only he who is charismatic enough and therefore powerful enough can come away with the prize - Prosperity.
  • First Son, Lost Son: In the backwaters of the Aslan Hierate, a clan leader despairs of ever locating his first son, stolen from him twenty ftahea ago by a deceitful female. The player characters must track them down and bring the son to his birthright.
  • Interdiction Zone: On a covert mission behind enemy lines, an Aslan team is forced down on a world with a primitive humanoid race. With rescue perhaps years in the future, they must carve their own niche in their new world.

And more: Four other scenarios are also included for other races - The Last Patrol for human characters, No Credit Check for Vargr, Ahriy Uprising for Aslan, and The Casteless for Droyne player-characters.

Alien Realms is also presented in a unique new format. each of the above scenarios has both a player's section, packed with information for the players to view, and a referee's section, for his eyes only. Information in the referee's section is organized so that the players might take several different approaches to their final goal, withoout bogging the referee down in endless detail.

Credits

Design
Timothy B. Brown and J. Andrew Keith
Art Director
Barbie Pratt
Cover Illustration
David Deitrick

Table of Contents

The Last Patrol, player's section 2
Deep Metal, player's section 3
Prosperity for the Taking, player's section 4
No Credit Check, player's section 5
First Son, Lost Son, player's section 6
Interdiction Zone, player's section 7
Ahriy Uprising, player's section 8
The Casteless, player's section 9
The Last Patrol, referee's section 10
Deep Metal, referee's section 14
Prosperity for the Taking, referee's section 18
No Credit Check, referee's section 24
First Son, Lost Son, referee's section 30
Interdiction Zone, referee's section 34
Ahriy Uprising, referee's section 40
The Casteless, referee's section 44
Referee's Guide, Using this Module 48