Akras

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Akras

Status Minor Race
Classification Autotroph
Size Various
Weight 50-100kg
Homeworld Unknown
Multi-world Yes
Canon No
Extinct Extant
Reference Lord (Marquis) Ronald B. Kline, Jr.

The Akras, a minor race, became involved in the early history of the Foreven Sector in 531. There were a series of three wars. At the time the Akras only had access to tech 9 ships. They had mastery of biological weapons and technology. The ship hulls were unusual for their alloy of lead, iron, and cobalt used. They used Bio-armor for their soldiers and marines.

Physiology & Environment (Ecology)

A wide variety of host species have become incorporated into Spemin hordes. They can be grown to adapt to almost any environment including the surface of vacuum worlds. Their metabolic pathways are extremely varied. New species are looked upon as assembled codes and traits which can be altered and grafted to improve their base stem cell lines.

History & Background

This species is known by several names and due to their abilities with biotechnology and genetic engineering. They maybe a branch of earlier races like the pentapods.

Psychology & Philosophy (Mindset)

They are initially very aggressive and boastful when first encountered, making wild threats and trying to intimidate aliens they encounter. If the bluff is called, they tend to whimper and beg for mercy for their little bloblings.

Culture & Society

They are relentless in the search for new genetic materials to exploit and harvest. If left alone they bicker among themselves until a pecking order is established, with the smartest and strongest ruling the rest. When faced with external threats they tend to huddle together for mutual support. If isolated they will sell out to preserve themselves. They have strong survival instincts. Honor and pride have no place in their world, their goals are to survive and reproduce as much as possible.

Social Organization

Swarms and hives predominant. Bases and ships are united under a single authoritarian leader who is consumed in the event of failure.

Government & Politics

New situations and new stimuli provoke periods of rapid reequilibration. Stable states can persist for long periods of time, they tend to settle into routines if left undisturbed. They hover at carrying capacity for any habitat they can exploit. Individuals can seek power, leaders tend to purge the more ambitious among their followers.

Language & Letters (Communication)

Their languages can involve a host of modalities at the same time, olfactory cuing and cell signaling on tactile levels coupled with a gustatory statements, sounds, lights and gestures can convey a mass of data all at once. Auditory speech is not their best avenue for communication. Stored data mediums can include memory engrams in living nervous systems linked to silica based computational devices.

Calendar & Timekeeping

Their time cycles correlate to the large numbers of oscillations of radioactive isotopes common on their homeworlds. When interacting with others they use units derived from the amount of time it takes for the galaxy to turn.

Technology & Trade

They have access to extremely sophisticated bio-technology and genetic engineering far in excess of the Imperium. Their vessels vary in levels of sophistication from technology levels 8-12. They are prone to piracy.

Military & Intelligence

Ship types include:

  1. K'Bam class Assault Lander
  2. K'Slice class Attacker Tender
  3. K'Pow class Fighter
  4. K'Thud class Warship
  5. K'Thunk class Raider Tender
  6. Smeeppi class Carrier
  7. Smopi class Transport

References & Contributors

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