Agricultural World
An Agricultural World possesses a climate and conditions, which promote farming and ranching. It is a producer of inexpensive foodstuffs and may also be a source of unusual, exotic, or strange edible delicacies.
- Trade code for mainworlds.
- Planet or world type.
Description / Specifications
Agricultural worlds produce sustenance, or food. Every species of conventional life requires such resources, so worlds that produce quality foodstuffs of plant, animal, and other forms are always in demand. Even as technological solutions to producing foodstuffs are invented, most sophonts still greatly prefer "quality food" to more technological substitutes such as vat-grown meat or lab-grown fungal meal supplements.
Planetary Characteristics
Agricultural worlds are mostly located within the Habitable Zone although exotic crops using unconventional lifeforms are sometimes bred and used slightly outside of the Habitable Zone. Traditionally, by IISS standards, an agricultural world is considered to be located within the hab zone. Agriculture is one of the foundations of the interstellar economy.
Type | Code | Size | Atm | Hyd | Pop | Gov | Law | Remarks |
---|---|---|---|---|---|---|---|---|
Nonagricultural World | Na | -- | 0123 | 0123 | 56789ABC | -- | -- | Little to no agricultural sector. Perhaps subsistence farming. |
Farming World | Fa | -- | 456789 | 45678 | 23456 | -- | -- | Non-MW. Feeder planet specializing in foodstuff production. |
Preagricultural World | Pa | -- | 456789 | 45678 | 48 | -- | -- | Developing agricultural sector. |
Agricultural World | Ag | -- | 456789 | 45678 | 567 | -- | -- | Significant agricultural sector. |
Garden World | Ga | 678 | 568 | 567 | Any | -- | -- | Paradise or Gaia world. Superlative agricultural sector. |
Agropolis World | None | 9ABC+ | 568 | 567 | 9ABC+ | -- | -- | Dedicated agricultural world. Silver world. |
Probably Planetary Orbit & Climate
An Agricultural World is a world on which foodstuffs (...of many kinds: plant, animal, and otherwise) can be grown and produced. These foodstuffs are suitable for conventional life.
TC | Inner (-) | HZ-2 | HZ-1 | HZ | HZ+1 | HZ+2 | Outer (+) | Remote & Far Systems | Remarks |
---|---|---|---|---|---|---|---|---|---|
Ag | No | Unlikely | Possible | Yes | Possible | Unlikely | No | No | Ag worlds work best within the HZ, but specialized crops may be possible in more extreme environments especially when of an unconventional life species.
|
Ga | No | No | No | Yes | No | No | No | No | Garden worlds are, by definition, limited to the Habitable Zone, which possesses a temperate climate. |
History & Background / Dossier
Two of the most urgent key needs for a new colony are living space and adequate foodstuffs. Even at TL-15, agricultural worlds play an important part in the interstellar economy.
Agricultural worlds located on Garden Worlds are considered vastly valuable. A single garden world can often supply the nutritional needs of dozens of planets if connected to the interstellar commerce system.
Worlds & Sectors / Astrography
This type of world is found throughout Charted Space.
World Listing: 1105
The following systems and worlds are associated with this world type:
startbacknext(200 listed / 98 left) |
References & Contributors / Sources
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), .
- Marc Miller. Scouts (Game Designers Workshop, 1983), .
- T5: Core rules
- External Link: Beowolf's Libary Data Website (defunct)
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science