Difference between revisions of "Aeghzivik (world)"

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{{StellarDataQuery
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{{StellarDataQuery|name=
|name= {{World|Aeghzivik|Empty Quarter|Tsahrroek|0510}}  
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{{World|Aeghzivik|Empty Quarter|Tsahrroek|0510}}  
 
}}
 
}}
 
This world was known as ‘’Ligi Khimudam’’ and later renamed’’ Madhi’’.
 
This world was known as ‘’Ligi Khimudam’’ and later renamed’’ Madhi’’.
 
 
== Astrography and Planetology ==
 
== Astrography and Planetology ==
 
No information yet available.  
 
No information yet available.  
 
 
{{MonostellarSystem
 
{{MonostellarSystem
 
|name= Aeghzivik
 
|name= Aeghzivik
Line 12: Line 10:
 
|PrimaryNotes=  
 
|PrimaryNotes=  
 
}}
 
}}
 
=== System Data ===
 
No information yet available.
 
 
=== Mainworld Data ===
 
No information yet available.
 
 
==== Mainworld Geography & Topography ====
 
No information yet available.
 
 
=== Native Lifeforms ===
 
No information yet available.
 
 
 
== History and Background ==
 
== History and Background ==
Aeghzivik is the most aggressively Vargr-supremacist world in the [[Rukadukaz Republic]], and has been for quite a long time now. At one time, it was called Madhi, a member of the [[Glorious Twelve]] that led the human resistance against the [[Vargr Pillaging]]. The reduction of Madhi was a long, grinding, and bitter affair, with the end result being the extermination of the original [[Solomani]] population by [[Ikonaz Vargr]] forces. The leadership of these military forces decided to leave behind their [[Vilani]] allies for this conflict over the vigorous objections of said Vilani servants.  
+
Aeghzivik is the most aggressively Vargr-supremacist world in the [[Rukadukaz Republic]], and has been for quite a long time now. At one time, it was called Madhi, a member of the [[Glorious Twelve]] that led the human resistance against the [[Vargr Pillaging]]. The reduction of Madhi was a long, grinding, and bitter affair, with the end result being the extermination of the original [[Solomani]] population by [[Ikonaz Vargr]] forces. The leadership of these military forces decided to leave behind their [[Vilani]] allies for this conflict - over the vigorous objections of said Vilani servants.  
  
=== World Starport ===
 
No information yet available.
 
 
=== World Technology Level ===
 
No information yet available.
 
 
=== World Government ===
 
No information yet available.
 
 
==== World Military ====
 
No information yet available.
 
 
=== World Economy ===
 
No information yet available.
 
 
==== Trade Data ====
 
No information yet available.
 
 
=== World Demographics ===
 
 
Currently, most of the Vargr population of this [[Notable World]] has rejected the Vilani/Vargr synergistic religions that dominate most of the [[Rukadukaz Republic]], instead turning to the young and vigorous [[Church of the Chosen Ones]] and her doctrine of [[Vargr] supremacy.  
 
Currently, most of the Vargr population of this [[Notable World]] has rejected the Vilani/Vargr synergistic religions that dominate most of the [[Rukadukaz Republic]], instead turning to the young and vigorous [[Church of the Chosen Ones]] and her doctrine of [[Vargr] supremacy.  
  
The human, largely Vilani population that makes up about 20% of the planetary population are quite careful regarding what they say and do in the presence of the dominant Vargr, and rely on high-charisma [[Ovaghoun Vargr]] patrons for their continued survival.  
+
The human, largely Vilani population that makes up about 20% of the planetary population are quite careful regarding what they say and do in the presence of the dominant Vargr, and rely on high-charisma [[Ovaghoun Vargr]] patrons for their continued survival. The Vargr of this world not only reject most human influence and mores: they are also more tuned-in to the greater Vargr society of the [[Vargr Extents]], and are more welcoming of non-Ovaghoun Vargr than most worlds of the Republic. As a result, the system is quite cosmopolitan - for strictly Vargr definitions of cosmopolitan. As the beliefs of the world’s Vargr population shifts to conform to their newly adopted religion, they increasingly dislike the human leadership of the [[Julian Protectorate]], and the heavily human-influenced culture of the pro-Vilani [[Ovaghoun Vargr|Ovaghoun]]. And yet, seeing that they would be heavily outnumbered and quite likely ground to dust in any rebellion, they have decided to keep their hostility verbal and intellectual, instead of physical and kinetic. “Any hunter knows when to stalk the prey, and when to strike it down”
 
 
=== World Culture ===
 
The Vargr of this world not only reject most human influence and mores: they are also more tuned-in to the greater Vargr society of the [[Vargr Extents]], and are more welcoming of non-Ovaghoun Vargr than most worlds of the Republic. As a result, the system is quite cosmopolitan for strictly Vargr definitions of cosmopolitan. As the beliefs of the world’s Vargr population shifts to conform to their newly adopted religion, they increasingly dislike the human leadership of the [[Julian Protectorate]], and the heavily human-influenced culture of the pro-Vilani [[Ovaghoun Vargr|Ovaghoun]]. And yet, seeing that they would be heavily outnumbered and quite likely ground to dust in any rebellion, they have decided to keep their hostility verbal and intellectual, instead of physical and kinetic. “Any hunter knows when to stalk the prey, and when to strike it down”
 
  
 
Although the world of Aeghzivik is home to both Vargr and human, local laws and customs consider humans to be second class citizens. While human offworlders may apply for certain exemptions, in general it is best advised for a human to visit Aeghzivik without a very charismatic Vargr companion. Human traders need to lay down a network of protective, high-charisma local Vargr before setting foot on this world. Robbery and harassment at best, and a very bloody death at worst, awaits the unwary. Vargr traders need to visit regularly, if they want to keep a perked-up ear on what’s happening in the rest of the Vargr Extents, especially in the Vargr-dominated regions outside of the Julian Protectorate.
 
Although the world of Aeghzivik is home to both Vargr and human, local laws and customs consider humans to be second class citizens. While human offworlders may apply for certain exemptions, in general it is best advised for a human to visit Aeghzivik without a very charismatic Vargr companion. Human traders need to lay down a network of protective, high-charisma local Vargr before setting foot on this world. Robbery and harassment at best, and a very bloody death at worst, awaits the unwary. Vargr traders need to visit regularly, if they want to keep a perked-up ear on what’s happening in the rest of the Vargr Extents, especially in the Vargr-dominated regions outside of the Julian Protectorate.
  
The world where the [[Irilitok Vargr|Irilitok]] are most respected is Aeghzivik: here, the humans are clearly second-class citizens, holding fewer rights than on most Ovaghoun worlds but the Irilitok, being Vargr, are treated as actual equals, despite their history as bred slaves.
+
The world where the [[Irilitok Vargr|Irilitok]] are most respected is Aeghzivik: here, the humans are clearly second-class citizens, holding fewer rights than on most Ovaghoun worlds - but the Irilitok, being Vargr, are treated as actual equals, despite their history as bred slaves.
 
 
Adherents to the Church of the Chosen Ones religious movement maintain a strong presence here, particularly in the theocratic nation of Soervadoek, which maintains the primary starport for the system.
 
 
 
=== Historical Data ===
 
No information yet available.
 
 
 
==== World Timeline ====
 
No information yet available.
 
  
==== UWP Listing ====
+
Adherents to the Church of the Chosen Ones religious movement maintain a strong presence here, particularly in the theocratic nation of Soervadoek, which maintains the primary starport for the system.
UWP Changes (all dates are Imperial Calendar)
+
=== UWP Listing ===
*T20 - [[993]] Aeghzivik 0510 A858873-9 Varg8 701 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
+
'''UWP Changes''' (all dates are Imperial Calendar)
*CT - [[1105]] - Aeghzivik 0510 B858873-8 601 Varg8 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
+
*T20 - [[993]] - Aeghzivik 0510 A858873-9 Varg8 701 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
 +
*CT - [[1105]] - Aeghzivik 0510 B858873-8 Varg8 601 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
 
*MT - [[1125]] - Aeghzivik 0510 B858873-8 601 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
 
*MT - [[1125]] - Aeghzivik 0510 B858873-8 601 Jr - [[Julian Protectorate]] ([[Rukadukaz Republic]])
 
*TNE - [[1201]] - Aeghzivik 0510 X858884-9 B 501 Wi - Wilds
 
*TNE - [[1201]] - Aeghzivik 0510 X858884-9 B 501 Wi - Wilds
  
== References and Contributors ==
+
== References and Contributors ==
 
{{Sources
 
{{Sources
 
|S1= {{Ludography cite|name=Atlas of the Imperium|page=}}
 
|S1= {{Ludography cite|name=Atlas of the Imperium|page=}}
|S2= {{Ludography cite|name=Alien - Vilani and Vargr|page=}} - {dot map provided}
+
|S2= {{Ludography cite|name=Vilani & Vargr|page=11,47}} - {dot map provided}
|S3={{Ludography cite|name=Stellar Reaches No. 4|page=7|article=Alpha Quadrant of the Empty Quarter Sector; Tsahrroek Subsector}} - UWP Only
+
|S3={{Ludography cite|name=Stellar Reaches 04|page=7|article=Alpha Quadrant of the Empty Quarter Sector- Tsahrroek Subsector}} - UWP Only
|S4={{Ludography cite|name=Stellar Reaches No. 4|page=8|article=Alpha Quadrant of the Empty Quarter Sector; Empty Quarter Library Data}}
+
|S4={{Ludography cite|name=Stellar Reaches 04|page=8|article=Alpha Quadrant of the Empty Quarter Sector- Empty Quarter Library Data}}
|S5={{Ludography cite|name=Stellar Reaches No. 5|page=37|article=Sector In Review: Empty Quarter 993}} - UWP Only
+
|S5={{Ludography cite|name=Stellar Reaches 05|page=37|article=Sector In Review: Empty Quarter 993}} - UWP Only
|S6={{Ludography cite|name=Stellar Reaches No. 10|page=8|article=Hegemony, Republic, Duchy: Part I}}
+
|S6={{Ludography cite|name=Stellar Reaches 10|page=8|article=Hegemony, Republic, Duchy: Part I}}
|S7={{Ludography cite|name=Stellar Reaches No. 14|page=5|article=Hegemony, Republic, Duchy: Part V}}
+
|S7={{Ludography cite|name=Stellar Reaches 14|page=5|article=Hegemony, Republic, Duchy: Part V}}
|S8={{Ludography cite|name=Stellar Reaches No. 17|page=16|article=Maps and UWP’S for the Empty Quarter: 993, 1105, 1125, and 1201 Imperial}} - UWP Only
+
|S8={{Ludography cite|name=Stellar Reaches 17|page=16|article=Maps and UWP’S for the Empty Quarter: 993, 1105, 1125, and 1201 Imperial}} - UWP Only
|S9={{Ludography cite|name=Stellar Reaches No. 17|page=87|article=Maps and UWP’S for the Empty Quarter: 1145 Imperial (Alternate)}} - UWP Only
+
|S10={{Ludography cite|name=Stellar Reaches 18|page=5|article=A Gazetteer to the Worlds of the Empty Quarter}}- Short write-up
|S10={{Ludography cite|name=Stellar Reaches No. 18|page=5|article=A Gazetteer to the Worlds of the Empty Quarter}}- Short write-up
+
|S11={{Ludography cite|name=Stellar Reaches 21|page=62|article=The Preferred Worlds of the Empty Quarter, 993 Imperial}} - Short write-up
|S11={{Ludography cite|name=Stellar Reaches No. 21|page=62|article=The Preferred Worlds of the Empty Quarter, 993 Imperial}} - Short write-up
+
|S12={{Ludography cite|name=Stellar Reaches 25|page=177|article=A Barn to House Thee}}
|S12={{Ludography cite|name=Stellar Reaches No. 25|page=177|article=A Barn to House Thee}}
 
 
|S13= World page generated by [[User:AB-101|AB-101]]
 
|S13= World page generated by [[User:AB-101|AB-101]]
 
|S14= Data compiled by [[User:Ssteve|’’MIMIC’’]] - Minor Imp of the [[Ministry of Information and Communication]]
 
|S14= Data compiled by [[User:Ssteve|’’MIMIC’’]] - Minor Imp of the [[Ministry of Information and Communication]]
 
}}
 
}}
 +
 +
 +
[[Category: Notable World worlds]]
 
{{LEN}}
 
{{LEN}}

Revision as of 01:07, 14 April 2018

Aeghzivik/Tsahrroek (Empty Quarter 0510)
Milieu 1116
B858873-8
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere5 Thin
Hydrographics8 Wet World 80%
Population8 Moderate (600 million)
Government7 Balkanization
Law3 Low Law (no automatic weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary K2 V
Worlds 8
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Low
Cultural Extension 5825
Army Size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
B78-3
ResourcesBAbundant
Labor7Moderate (60 million)
Infrastructure8 Generally available
Efficiency-3Poor
Importance Extension 0
Resource Units 1,373
GWP (BCr) 431
World Trade Number 4.5
Trade Volume (MCr/year) 1,307
Starport Details
Classification Class-B
Port Size 5
Building Capacity (Tons) 600,000
Port employees 1,505
Port passengers (annual) 20,000

Aeghzivik has a ideal environment and a balance of available water for producing food from plants, animals, or other forms. The system supports a population in the 100's of millions, which makes it too urbanized to make it an agricultural world. It is a member of Julian Protectorate in the Tsahrroek Subsector of Empty Quarter Sector and in the Rukadukaz Republic. 80% of the world's population is the Major Race Vargr. This world was known as ‘’Ligi Khimudam’’ and later renamed’’ Madhi’’.

Astrography and Planetology

No information yet available.

Monostellar System

Aeghzivik Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Aeghzivik

K2 V

Primary Main Sequence 0.82 4830 - 5100 0.49928
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0036 0.0586 0.7 - 1.26 0.36 3.6
Orbit #  *  * 3 1 5

History and Background

Aeghzivik is the most aggressively Vargr-supremacist world in the Rukadukaz Republic, and has been for quite a long time now. At one time, it was called Madhi, a member of the Glorious Twelve that led the human resistance against the Vargr Pillaging. The reduction of Madhi was a long, grinding, and bitter affair, with the end result being the extermination of the original Solomani population by Ikonaz Vargr forces. The leadership of these military forces decided to leave behind their Vilani allies for this conflict - over the vigorous objections of said Vilani servants.

Currently, most of the Vargr population of this Notable World has rejected the Vilani/Vargr synergistic religions that dominate most of the Rukadukaz Republic, instead turning to the young and vigorous Church of the Chosen Ones and her doctrine of [[Vargr] supremacy.

The human, largely Vilani population that makes up about 20% of the planetary population are quite careful regarding what they say and do in the presence of the dominant Vargr, and rely on high-charisma Ovaghoun Vargr patrons for their continued survival. The Vargr of this world not only reject most human influence and mores: they are also more tuned-in to the greater Vargr society of the Vargr Extents, and are more welcoming of non-Ovaghoun Vargr than most worlds of the Republic. As a result, the system is quite cosmopolitan - for strictly Vargr definitions of cosmopolitan. As the beliefs of the world’s Vargr population shifts to conform to their newly adopted religion, they increasingly dislike the human leadership of the Julian Protectorate, and the heavily human-influenced culture of the pro-Vilani Ovaghoun. And yet, seeing that they would be heavily outnumbered and quite likely ground to dust in any rebellion, they have decided to keep their hostility verbal and intellectual, instead of physical and kinetic. “Any hunter knows when to stalk the prey, and when to strike it down”

Although the world of Aeghzivik is home to both Vargr and human, local laws and customs consider humans to be second class citizens. While human offworlders may apply for certain exemptions, in general it is best advised for a human to visit Aeghzivik without a very charismatic Vargr companion. Human traders need to lay down a network of protective, high-charisma local Vargr before setting foot on this world. Robbery and harassment at best, and a very bloody death at worst, awaits the unwary. Vargr traders need to visit regularly, if they want to keep a perked-up ear on what’s happening in the rest of the Vargr Extents, especially in the Vargr-dominated regions outside of the Julian Protectorate.

The world where the Irilitok are most respected is Aeghzivik: here, the humans are clearly second-class citizens, holding fewer rights than on most Ovaghoun worlds - but the Irilitok, being Vargr, are treated as actual equals, despite their history as bred slaves.

Adherents to the Church of the Chosen Ones religious movement maintain a strong presence here, particularly in the theocratic nation of Soervadoek, which maintains the primary starport for the system.

UWP Listing

UWP Changes (all dates are Imperial Calendar)

References and Contributors

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.