Difference between revisions of "Adventure Class Ship"

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{{:Starship-Nav-Bar-Two-2019CE}}
 
[[Adventure Class Ship]]s ([[ACS]]) are [[starship]]s and [[spacecraft]] suitable for use by small groups of adventurers or operatives.  
 
[[Adventure Class Ship]]s ([[ACS]]) are [[starship]]s and [[spacecraft]] suitable for use by small groups of adventurers or operatives.  
* They do not require large crews or major investments of fuel and supplies and can be serviced on a smaller scale logistics systems by [[starport]]s. Smaller [[corporation]]s and [[polities]] can afford to operate such [[ship]]s, some of which may be [[warship]]s. {{Unpublished cite|author=Maksim-Smelchak}}
+
* Adventure Class Ships range in size from 100 tons to 2,499 tons and operate singly or in small units (squadrons) of several ships each. The mix of available ships includes [[starship]]s, [[spacecraft]], and [[small craft]]. {{Page cite|name= T5 Core Rules |page= 405 }}
* The [[ship]]s are large enough to carry profitable cargos but small enough that the activities of the individuals matter. {{Page cite|name= T5 Core Rules |page= 313 |article= Starship Design and Construction}}
+
* They do not require large [[crew]]s or major investments of [[fuel]] and supplies and can be serviced on a smaller scale logistics systems by [[starport]]s. Smaller [[corporation]]s and [[polities]] can afford to operate such [[ship]]s, some of which may be [[warship]]s. {{Unpublished cite|author=[[Maksim-Smelchak]]}}
 +
* The [[ship]]s are large enough to carry profitable [[cargo]]s but small enough that the activities of the individuals matter. {{Page cite|name= T5 Core Rules |page= 313 |article= Starship Design and Construction}}
 +
[[File: Technical Data.jpg|right]]
  
== Description (Specifications) ==
+
=== Library Data Referral Tree ===
'''Tonnages:''' Adventure Class Ships are built using standard [[hull]]s between 100.0 tons and 2,499.0 ton displacement. Vessels smaller than 100.0 tons are [[Small Craft]]. Ships larger than 2,500.0 tons or larger are Battle Class Ships ([[BCS]]). {{Page cite|name= T5 Core Rules |page= 313 |article= Starship Design and Construction}}
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Please refer to the following [[AAB]] [[Library Data]] for more information: <br>
 +
'''[[Starship]]:'''
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{{:Referral-Tree-Starship-User-Types}}
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{{:Referral-Tree-Advanced-Ship-Classifications}}
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{{:Referral-Tree-Basic-Ship-Classifications}}
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{{:Referral-Tree-Ships-by-Function}}
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{{:Referral-Tree-Speed-of-Travel}}
  
These are vessels with no clear corporate and or governmental IFF transponders. This is jump capable system traffic which operates independently of centralized fleet control and files flight plans outside normal channels.  
+
== Description ([[Specifications]]) ==
* They are characterized by being Smaller Starships with few crew.
+
Tonnages: ''Adventure Class Ships'' are built using standard [[hull]]s between 100 [[ton]]s and 2499 ton displacement. [[Vessel]]s smaller than 100 tons are [[Small Craft]]. Ships that are 2500 tons or larger are [[Battle Class Ship]]s ([[BCS]]). {{Page cite|name= T5 Core Rules |page= 313 |article= Starship Design and Construction}}
* They are economically handicapped by having trivial cargo and passenger handling capacity.
+
 
* This does call into question how they are able to operate profitably and most require alternative revenue streams. {{Unpublished cite|author=Ronald B. Kline, Jr.}}
+
These are vessels often with no clear corporate and or governmental IFF transponders. This is jump capable system traffic which operates independently of centralized fleet control and files flight plans outside normal channels.  
 +
* They are characterized by being smaller starships with few [[crew]].
 +
* They are economically handicapped by having relatively trivial [[cargo]] and [[passenger]] handling capacity.
 +
* This does call into question how they are able to operate profitably and most require alternative revenue streams. {{Unpublished cite|author= [[Ronald B. Kline, Jr.]] }}
  
 
=== Naval Ship Synopsis by Size-Role ===
 
=== Naval Ship Synopsis by Size-Role ===
These are traditionally the ships that personnel leaving services or careers can earn as mustering out benefits. These include but are not limited to, scouts, 200 dton free traders, safari ships, yachts, bounty hunters, seekers, lab ships, and pirate corsairs. {{Unpublished cite|author=Ronald B. Kline, Jr.}}
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These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. {{Unpublished cite|author= [[Ronald B. Kline, Jr.]] }}
 
+
{{:Referral-Table-Naval-Ship-Synopsis-by-Size-Role}}
{| class="wikitable sortable"
 
|+ Ship Classification by Size {{Unpublished cite|author=Maksim-Smelchak}}
 
|-
 
! #
 
! Type
 
! Tonnage
 
! Class
 
! Remarks
 
|-
 
|  1.
 
|  [[Smallcraft]] ([[Subcraft]])
 
|  0 to 99 tons
 
|  [[Vehicle]]
 
|  Smallcraft are [[NAFAL]] or [[STL]].
 
* Smallcraft are typically designed to be carried by larger carrier craft. Such vehicles are called [[Subcraft]].
 
|-
 
|  2.
 
|  [[Bigcraft]] ([[Subcraft]])
 
|  100 tons or larger
 
|  [[Vehicle]]
 
|  Bigcraft may be designed [[FTL]] or [[NAFAL]].
 
* Bigcraft are designed to be carried by larger carrier craft as [[Subcraft]].
 
|-
 
|  3.
 
|  [[Adventure Class Ship]]s ([[ACS]])
 
|  100 to 2,499 tons
 
|  [[Ship]] or [[Vessel]]
 
|  Adventure Class ships may be [[FTL]] or [[NAFAL]].
 
* They are typically designed [[FTL]] and service many lesser roles including customs, planetary defense, tramp freighters, etc.
 
|-
 
|  4.
 
|  [[Battle Class Ship]]s ([[BCS]])
 
|  2,500 tons or larger
 
|  [[Ship]] or [[Vessel]]
 
|  Battle Class ships may be [[FTL]] or [[NAFAL]].
 
* Such [[ship]]s require major investment and only service major roles including megacorporate interstellar trade, [[warship]]s of capital class, and major endeavors.
 
|-
 
|}
 
  
== History & Background (Dossier) ==
+
== History & Background ([[Dossier]]) ==
Adventure Class Ships are extremely important within [[Charted Space]]. Since they are cheap in relationship to larger ships, relatively expendable, and numerous… they perform the majority of interstellar roles from civilian, paramilitary, and military needs. In civilian guise as tramps, they service all of the smaller worlds taking on less profitable [[trade route]]s, maintaining interstellar mail runs, x-boat routes, and courier routes, and form the bulk of prospectors, miners, belters, and the like. They are also the scouts, customs vessels, tugs, [[SDB]]’s, and such craft that serve large [[organization]]s, [[corporation]]s, and [[polities]]. They may be pawns in one sense, but they are also the hard workers of spacecraft and starcraft, keeping the greater interstellar civilization alive and prosperous. {{Unpublished cite|author=Maksim-Smelchak}}
+
''Adventure Class Ships'' are extremely important within [[Charted Space]]. Since they are cheap in relationship to larger ships, relatively expendable, and numerous… they perform the majority of interstellar roles from civilian, paramilitary, and military needs. In civilian guise as [[tramp freighter]]s, they service all of the smaller worlds taking on less profitable [[trade route]]s, maintaining interstellar mail runs, [[x-boat route]]s, and courier routes, and form the bulk of [[prospector]]s, [[miner]]s, [[belter]]s, and the like. They are also the [[scout vessel]]s, customs vessels, [[tug]]s, [[SDB]]’s, and such craft that serve large [[organization]]s, [[corporation]]s, and [[polities]]. They may be pawns in one sense, but they are also the hard workers of [[spacecraft]] and [[starcraft]], keeping the greater interstellar [[civilization]] alive and prosperous. {{Unpublished cite|author=[[Maksim-Smelchak]]}}
  
Services with surplus vessels often find it useful to place ships in the hands of experienced crew to operate independently. This defrays some operating costs and provides flexibility and in some cases plausible deniability. Some of these vessels stimulate economic activity, some are subject to military recall in the event of an emergency.  Some can be used to privateer or conduct commerce raiding against hostile neighboring states. {{Unpublished cite|author=Ronald B. Kline, Jr.}}
+
Services with surplus vessels often find it useful to place ships in the hands of experienced [[crew]]s to operate independently. This defrays some operating costs and provides flexibility and in some cases plausible deniability. Some of these vessels stimulate economic activity, some are subject to military recall in the event of an emergency.  Some can be used to privateer or conduct commerce raiding against hostile neighboring states. {{Unpublished cite|author= [[Ronald B. Kline, Jr.]]}}
  
== References & contributors (Sources) ==
+
== References & Contributors ([[Sources]]) ==
{{Intermediate}}
+
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= {{Ludography cite|name= T5 Core Rules |page= 313 |article= Starship Design and Construction}}
+
|S1= This article is an amalgamation of many different materials published since 1977.
|S2= [[Traveller Wiki Editorial Team]]
+
|S2= {{Ludography cite|name= Adventure Class Ships Volume 3 |page= TBD}} [[Merchant Class Ships]]
|S3= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[User:Ronald B. Kline, Jr.|Ronald B. Kline, Jr.]] of the [[Imperial Navy]]  
+
|S3= {{Ludography cite|name= Adventure Class Ships Volume 4 |page= TBD}} [[Aslan Mercenary Ships]]
|S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]  
+
|S4= {{Ludography cite|name= Adventure Class Ships Volume 1 |page= TBD}}
 +
|S5= {{Ludography cite|name= Adventure Class Ships Volume 2 |page= TBD}}
 +
|S6= {{Ludography cite|name= T5 Core Rules |page= 313, 405 |article= Starship Design and Construction}}
 +
|S7= [[Traveller Wiki Editorial Team]]
 +
|S8= Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect [[Ronald B. Kline, Jr.]] of the [[Imperial Navy]]  
 +
|S9= Author & Contributor: Lord (Marquis) and Master of Sophontology [[Maksim-Smelchak]] of the [[Ministry of Science]]  
 
}}
 
}}
  
  
 
[[Category: Adventure Class Ship]]
 
[[Category: Adventure Class Ship]]
{{LE|}}
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{{LE|Ship Organization}}

Latest revision as of 21:50, 18 January 2024

Line Combatants (Primary - Capital) Escort Combatants (Secondary - Subcapital) Military Auxiliary (Tertiary)
B-
Battleship
C-
Cruiser
O-
Ortillery
V-
Carrier
D-
Destroyer
E-
Escort
F-
Fighter
H-
Defense/Security
I-
Combat Transport
Q-
Combat Support
S-
Scout
U-
Utility
X-
Commo
Z-
Special
Mercantile Commercial Ships (Trade & Profit) Non-Mercantile Commercial Ships (Industry & Profit) Non-Commercial Ships (Nonprofit) System Craft (Intrastellar)
A-
Tramp
M-
Freighter
R-
Liner
T-
Transport
G-
Industrial
J-
Prospector
K-
Expedition
P-
Corsair
U-
Utility
L-
Science
N-
Medical
Y-
Private
WB-
Barge
WA-
Satellite
WO-
Space Station

Adventure Class Ships (ACS) are starships and spacecraft suitable for use by small groups of adventurers or operatives.

  • Adventure Class Ships range in size from 100 tons to 2,499 tons and operate singly or in small units (squadrons) of several ships each. The mix of available ships includes starships, spacecraft, and small craft. [1]
  • They do not require large crews or major investments of fuel and supplies and can be serviced on a smaller scale logistics systems by starports. Smaller corporations and polities can afford to operate such ships, some of which may be warships. [2]
  • The ships are large enough to carry profitable cargos but small enough that the activities of the individuals matter. [3]
Technical Data.jpg

Library Data Referral Tree[edit]

Please refer to the following AAB Library Data for more information:
Starship:

  • Speed of Travel

  • Description (Specifications)[edit]

    Tonnages: Adventure Class Ships are built using standard hulls between 100 tons and 2499 ton displacement. Vessels smaller than 100 tons are Small Craft. Ships that are 2500 tons or larger are Battle Class Ships (BCS). [4]

    These are vessels often with no clear corporate and or governmental IFF transponders. This is jump capable system traffic which operates independently of centralized fleet control and files flight plans outside normal channels.

    • They are characterized by being smaller starships with few crew.
    • They are economically handicapped by having relatively trivial cargo and passenger handling capacity.
    • This does call into question how they are able to operate profitably and most require alternative revenue streams. [5]

    Naval Ship Synopsis by Size-Role[edit]

    These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [6]

    Ship Classification by Size
    # Type Tonnage Examples Remarks
    1. Smallcraft 0 to 99 tons Smallcraft are typically Subcraft, designed to be carried by carrier craft.
    2. Spacecraft 100 tons or larger Spacecraft are in-system vessels, lacking interstellar drives.
    3. Adventure Class Ships (ACS) 100 to 2,499 tons Adventure Class ships are usually jump-capable.
    • They serve many roles including customs, patrol, planetary defense, tramp freighters, etc.
    4. Battle Class Ships (BCS) 2,500 to about 1,000,000 tons Battle Class ships are warships. They are usually jump-capable.
    • Such ships require major investment and only service major roles including megacorporate interstellar trade, warships, Capital Ships, and major endeavors.
    5. World Class Ships (WCS) Larger than 1,000,000 tons Loeskalth planetoid generation ship. World Class ships are beyond expensive and represent suprapolity-level investment.
    • They take many years to build.
    • This class represents immense World-Ships, very large Super Dreadnoughts, Superweapons, etc.
    • Operational staff are typically residents as much as crew.
    • These ships are interacted with as worlds or events, rather than ships.

    History & Background (Dossier)[edit]

    Adventure Class Ships are extremely important within Charted Space. Since they are cheap in relationship to larger ships, relatively expendable, and numerous… they perform the majority of interstellar roles from civilian, paramilitary, and military needs. In civilian guise as tramp freighters, they service all of the smaller worlds taking on less profitable trade routes, maintaining interstellar mail runs, x-boat routes, and courier routes, and form the bulk of prospectors, miners, belters, and the like. They are also the scout vessels, customs vessels, tugs, SDB’s, and such craft that serve large organizations, corporations, and polities. They may be pawns in one sense, but they are also the hard workers of spacecraft and starcraft, keeping the greater interstellar civilization alive and prosperous. [7]

    Services with surplus vessels often find it useful to place ships in the hands of experienced crews to operate independently. This defrays some operating costs and provides flexibility and in some cases plausible deniability. Some of these vessels stimulate economic activity, some are subject to military recall in the event of an emergency. Some can be used to privateer or conduct commerce raiding against hostile neighboring states. [8]

    References & Contributors (Sources)[edit]

    This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
    1. Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), 405.
    2. Information provided to the library by Maksim-Smelchak
    3. Marc Miller. "Starship Design and Construction." T5 Core Rules (2013): 313.
    4. Marc Miller. "Starship Design and Construction." T5 Core Rules (2013): 313.
    5. Information provided to the library by Ronald B. Kline, Jr.
    6. Information provided to the library by Ronald B. Kline, Jr.
    7. Information provided to the library by Maksim-Smelchak
    8. Information provided to the library by Ronald B. Kline, Jr.