Aagkhuur (world)
This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.
Aaugkhuur/Kerr (Massilia 0802) | |||||||||||||||||||||||||
Milieu 0 | D100AEE-8
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Classic Era (1116) | D100958-C
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New Era (1200) | D100216-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K4 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 4 |
Aaugkhuur is a high-population, non-agricultural and industrial vacuum world, with a billion or more sophonts in population size, warranting hazardous environment precautions.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Kerr Subsector of Massilia Sector in the Domain of Sylea.
Description (Astrography & Planetology)
No information yet available
Monostellar System
Aaugkhuur Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Aaugkhuur K4 V
Primary Main Sequence 0.73 4440 - 4600 0.33238 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0033 0.0478 0.58 - 1.07 0.33 3.3 Orbit # * * 2 1 5 Remarks None
System Data
No information yet available.
System Importance (Ix)
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
This world is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.
Mainworld Atmosphere (A)
This world has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
This world has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
A high population, industrialized vacuum world in the Kerr Subsector of Massilia Sector.
Imperial Landed Nobility (N)
Aaugkhuur, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport (Sp)
This world has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)
This world has a population of 1,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics
Humaniti, population 95%
- Other, population 5%
World Government (G)
This world is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law Level (L)
This world has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)
This world possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Military
No information yet available.
World Economy (Ex)
No information yet available.
Trade Data
Trade Classifications for this world:
- No information yet available.
Trade Lines with other worlds:
- No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture (Cx)
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
History-Era: New Era
Augkhuur survived the collapse of the Ziru Sirka, the Rule of Man and the subsequent Long Night, always managing to make an effective comeback. It was third time unlucky though, when Virus ate through its computer networks, and asphyxiated the population when their life support systems failed. Because the Virus that struck the system was a primitive Samson strain, it inflicted few direct casualties upon the populace, sparing them the mechanical horrors to which other high population worlds were subjected. By all accounts the surviving Augkhuurians were crowded into progressively cramped quarters as food, air and water gave out. The slow process finally ended in 1134, when last few million people committed suicide by ingesting poison normally used to control vermin in their sealed habitats.
- Kaggushusian scout vessels grounded on the planet for the first time in 1183 and declared the system a cemetery world. Under Hub World regulations access to the planet is limited to accredited contractors trained, equipped and given legal mandate for salvage operations. Since 1190 this has been the Mynoris Corporation of Kaggushus. Mynoris has reoccupied the former downport, having constructed a temporary Class D facility both to support its small base and transport salvage. Given the small size of the base staff, exploration has thus far been limited to the former port and a few surrounding habitats. The base personnel are for support of operations only, actual salvage work is carried out by transient teams subcontracted to the company. While the relic TL–12 technology is no more advanced than what is currently available to the Hub Worlds, recovery of factory and fabrication equipment reduces the strain of helping worlds other than Kaggushus in recovering their antebellum technology levels.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller's Traveller T4 First Survey
- Norma Guye - The Hub Worlds Pt.2 from the TNE-RCES Mailing List
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- Traveller Wiki Editorial Team
- Author & Contributor: Norma Guye of the TNE-RCES Mailing List
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using DynamicPageList3 parser function
- Worlds
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