Zuugabish Tripartite

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The Zuugabish Tripartite is a Julian Protectorate Associated State or sub-polity found in the Mendan Sector.

Contents

Astronavigational Codes[edit]

No information yet available.

  • Zu
  • ZuTr
  • JuZu

Description (Specifications)[edit]

The Zuugabish Tripartite failed to achieve its goal of membership in the Julian Protectorate primarily due to resistance by the Asimikigir Confederation and the Rukadukaz Republic, both of which objected to the relationship between Human and Vargr within the Tripartite.

  • While Humans dominate the Tripartite, there is a sizeable and restive Vargr population. Uprisings are common, and are often put down violently. The presence of corsair bands in and around the Zuugabish Tripartite does nothing to improve the situation.
  • The weak central government has been unable to stop the establishment of corsair bases within its territory, or to prevent raids on its territory from outside; the three provincial governments are only slightly stronger, but are suspected of using the corsair bands for their own unofficial purposes.

A. Goals: 1116[edit]

The sophonts of this polity are driven by several motivations and goals:

  • TBD
  • TBD
  • TBD

B. Symbols: 1116[edit]

  • National Leader: Unknown
  • Leadership Home: Unknown
  • National Emblem: Unknown
  • National Anthem: Unknown
  • National Flag: Unknown
  • National Architecture: Unknown
  • National Executive: Unknown
  • National Legislature: Unknown
  • National Judiciary: Unknown
  • National Currency: Unknown
  • National Color: Unknown
  • National Creature: Unknown
  • National Founder: Unknown
  • National Language: Unknown
  • National Literature: Unknown
  • National Motto: Unknown
  • National Sport: Unknown

C. Polity Quick Facts: 1116[edit]

The following overview is available of this polity:

  • Astrography: This polity is located over TBD sectors.
  • Astrography: It is located trailing and rimward of the Third imperium.
  • Astrography: This polity is estimated to have around TBD world/s and system/s.
  • Capital: The capital of this polity is TBD (world).
  • Population: This polity is estimated to have a population of TBD (millions).
  • Population: The most numerous race/s of this polity are: TBD
  • Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
  • Economy: The per capita earning of inhabitants in this polity is estimated at TBD (Cr).
  • Economy: The resources available in this polity are estimated at TBD (RU).
  • Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
  • Economy: The Starport Authority population is estimated at TBD (employees).
  • Military: The armed forces of this polity are estimated at TBD (BEs).
  • Technology: The average technology level of this polity is estimated at TL-?.
  • Technology: The highest attainable technology level of this polity is estimated at TL-?.
  • Technology: Technology level research in this polity is working towards mastering TL-?.

History & Background (Dossier)[edit]

No information yet available.

Political Lineage: 1116[edit]

No information yet available.

Demographics: 1116[edit]

Significant populations of the following sophont races reside within this polity:

Demographic Data Table: 1116[edit]

Significant populations of the following sophont races exist within this polity:

  • No information yet available.

Demo-linguistics: 1116[edit]

The following languages, or communication methods, are used within this polity:

  • No information yet available.

Historical Eras[edit]

No information yet available.

History: General Overview[edit]

No information yet available.

History-Era: Mileu 1100[edit]

No information yet available.

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this sector:

  • No information yet available.

Government & Politics (Leadership)[edit]

No information yet available.

Overview: 1116[edit]

No information yet available.

Internal Politics: 1116[edit]

No information yet available.

Political Factions: 1116[edit]

No information yet available.

Interstellar Relations: 1116[edit]

This polity conducts diplomacy and maintains active relations with the following other polities:

  • No information yet available.

Allies: 1116[edit]

Positive relations exist with the following other polities:

  • No information yet available.

Neutral States: 1116[edit]

Neutral relations exist with the following other polities:

  • No information yet available.

Enemies: 1116[edit]

Negative relations exist with the following other polities:

  • No information yet available.

Member States: 1116[edit]

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

  • No information yet available.

Government Structure: 1116[edit]

No information yet available.

A. Executive Branch: 1116[edit]

No information yet available.

B. Legislative Branch: 1116[edit]

No information yet available.

C. Judicial Branch: 1116[edit]

No information yet available.

D. Bureaucracy: 1116[edit]

No information yet available.

E. Military: 1116[edit]

The military of this polity is subordinate to the supreme executive of this polity.

Military & Intelligence (Force Projection)[edit]

No information yet available.

A. Ground Forces: 1116[edit]

Non-canon Ground Forces Data: On Mumisli, there is an unit of occupation troops.

Armored Unit[edit]

The unit uses several companies of this MBT.

  • Tripartite Laser Grav MBT (TECH LEVEL A) "Bully"
    • Size
      • Vehicle Dimensions: Height: 1.2m + 1 m turret. Width: 4 m. Length: 10 m
      • Total usable volume: 56 m3
      • Total mass loaded: 311.926767 metric tons
      • Target Size DMs: +2 low and +1 high.
    • Crew
      • 3 (driver, gunner, and commander)
    • Armor
      • Armor: Turret and Chassis all faces 49.
    • Movement
      • Movement: Maximum 300kph/250cm; Cruise 225kph/187.5cm; NOE 75kph/62.5cm
      • Movement effect on fire: None
    • Systems
      • Sealed environment with extended life support for 3 vs. CBR/NBC threats
      • 30 Power Target Acquisition LADAR
      • Basic ECM
  • Thermal Image and Image Enhancement
  • Map Box/GPS
  • 5,000 Power Radio
  • 50 Power Maser Communicator
  • TL A avionics
    • Power
      • Power: 48 megawatt fusion power plant consumes 72 liters of fuel/ hour
      • fuel capacity 4,918.1 liters, enough for 68 hours.
      • Grav Generators produce 1.25 Gs.
    • Weapons
      • It mounts a stabilized turret on the chassis deck with TL A direct fire control with a 9MW single lens pulse laser with a coaxial 7mm Gatling Gun.
      • Nine megawatt input, single lens pulse laser
        May engage one target and has a +3 signature. It has the following direct fire characteristics:
      • Effective Range Long Range Extreme Range 3,000m (53) 4,000m (53) 5,500m (53)
      • Full weapons stabilization
      • 2 pods one on either side of the turret, of 39 TAC missiles massing 40 kg each
  • The missiles have a 26.7km range with a +10 DM for high performance, or a 36.7km range.
    • Type: Guidance Cost
    • HE 28/4/5 Homing Cr. 357
    • HE 28/4/5 Target Designated Cr. 657
    • HEAP 50 Homing Cr. 361.5
    • HEAP 50 Target Designated Cr. 661.5
  • A load of 78 HEAP homers is included in the purchase price.
      • The coaxial 7mm Gatling Gun can engage 16 targets in direct fire and has a +5 signature. Direct fire characteristics are:
  • Effective Range Long Range Extreme Range
  • 400 m(3)+8 750 m (2)+6 1,200m (2)+3
  • Carries 30,000 Rounds of ammo included in price, enough for 23 fire phases
    • Maintenance:
      • Vehicle: 5
      • Electronics: 25
      • Weapons: 8
    • Production Cost:
      • Cr. 3,898,387.54

Combat Walker[edit]

Roving Units are used on the desert sands of Shadarlu. The fuel cell is considered a blessing as the water it produces is quite valuable on this arid world.

NIGHT STALKER / SCOUT WALKER (TECH LEVEL 8)

  • A two leg suspension carriers the unit over rough terrain.
    • Size
      • Vehicle Dimensions: height: 4.3m width: 2.2 m length: 1.43 m
      • Total usable volume: 13.5 m3 Total mass loaded: 15.629 metric tons
    • Crew
      • One
    • Armor
      • Chassis all faces, 12. Target Size DMs: +2 low no high hits.
    • Movement
      • Road 101kph/84cm; Cross Country 60kph/50 cm.
      • Movement effect on fire: If moves more than half-speed accuracy reduced -4 EFP
    • Systems
      • Sealed environment with extended life support for CBR/NBC threats
      • Image enhancement and thermal image for vision blocks and night operations
      • A 5000km range radio
      • Basic ECM
      • 5 power target acquisition LADAR
      • 2 heavy robotic arms
    • Power
      • 0.9 megawatt fuel cell power plant consumes 36 liters of fuel/hour
      • fuel capacity 249.95 liters, enough for 6.9 hours. (a closed and sealed hydrogen/oxygen power system which produces pure water as waste).
      • Power to weight ratio 57; Ground Pressure 11.5 tons/m2
    • Weapons
      • 20 mm, single barreled, hyper velocity, electric action auto cannon in a fully stabilized right shoulder mount, can engage and hit 2 targets in 15 seconds. Its direct fire characteristics:
      • +1 signature
      • Fully stabilized
      • TL 8 direct fire control
      • Effective Range Long Range Extreme Range
      • 1500 m +2 2500 m +1 4000 m
      • 2000 m +2 3000 m +1 4500 m w/ KEAPER ammo Rounds mass .4kg each,
      • Storage for 400 rounds enough for 20 fire phases of sustained fire.
      • Ammo available: Contact Penetration: Cost/round:
        • HE 3/-/- 2
        • HEAP 3 3
        • KEAP 22/20/18 2
        • KEAPER 20/18/16 2.2
        • Flechette 2 Pen/200m/+2 10
      • A laser carbine with a 50 shot battery is mounted in the "head" of the vehicle
        • Effective Range: Long Range Extreme Range
        • 150 m (7) 300 m (3) 1500 m (1)
      • A 4cm RAM grenade launcher with 30 HEAP grenade magazine fires over the unit's left shoulder. +2 signature
        • Effective Range Long Range Extreme Range
        • 250 m (24) 500 m (24) 1000 m (24)
    • Production Cost
      • Cr.256,385.05

B. Naval Forces: 1105[edit]

Starship Designs:

  1. Zuugalish class Fleet Escort

C. Special Forces: 1116[edit]

No information yet available.

D. Paramilitary Forces: 1116[edit]

No information yet available.

E. Intelligence Agencies: 1116[edit]

No information yet available.

Technology & Trade (Economy)[edit]

No information yet available.

Interstellar Commerce: 1116[edit]

The following businesses operate out of or in this polity:

  • No information yet available.

Corporation Listing: 1116[edit]

The following businesses operate out of or in this polity:

  • No information yet available.

Interstellar Currency & Finance: 1116[edit]

No information yet available.

Research & Technology: 1116[edit]

No information yet available.

Calendar & Timekeeping (Chronology)[edit]

No information yet available.

Mathematics: 1116[edit]

No information yet available.

Sciences: 1116[edit]

No information yet available.

Trade Routes (Economic Astrography)[edit]

The following astrographic features and trade routes can be found within this polity:

Greater Mains (Blue & Cyan Lines: 51+ destinations)[edit]

  • No information yet available.

Lesser Mains (Green & Yellow Lines: 11-50 destinations)[edit]

  • No information yet available.

Micro Mains (Red & Pink Lines: 0-10 destinations)[edit]

  • No information yet available.

Rifts, Voids & Jump Bridges[edit]

  • No information yet available.

Traces & Clusters[edit]

  • No information yet available.

Other Astrographic Features[edit]

  • No information yet available.

Worlds, Systems & Sectors (Political Astrography)[edit]

This polity is primarily located in the following areas:

  • No information yet available.

Capitol/s: 1105[edit]

The capitol/s of this polity is located on this world:

  • No information yet available.

World Listing: 1105[edit]

The following systems and worlds can be found within this polity:

14 of 14 World articles in Zuugabish Tripartite
Amamla  •  Amirde  •  Arurar  •  Athikamau  •  Dukasaa  •  Eshum  •  Lashesaan  •  Mumisli  •  Niirse  •  Nushuni  •  Ritchie  •  Shaunoki  •  Shudarlu  •  Usuur  •  
startbacknext(14 listed)

Sector Map: 1105[edit]

The location of this polity in Charted Space can be found on the following map:

  • No information yet available.

Territorial Overview: 1105[edit]

No information yet available.

Territorial Chart Key[edit]

No information yet available.

References & Background (Sources)[edit]

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