Yeskoth Corporate

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The Yeskoth Corporate, a polity, can be found on the very fringe of Human Space.

Astronavigational Codes[edit]

A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the IISS, the First Survey and Second Survey have helped to evolve this system.

Polity Astronavigational Codes
Polity Survey Code Type Notes
None Pre-Imperial None No standard code None
Yeskoth Corporate 1st Survey (300) Yc 2-ltr code Began use in 890.
Yeskoth Corporate 2nd Survey (1065) YeCo 4-ltr code Formed in 890.

Goals[edit]

A. Goals: 1116[edit]

The current goals of the Corporate as a polity are:

  • Contain and stop expansion of the Corona Regnum
    • Use aggressive "recruiting" of adjacent lower technology systems into the Corporate. This might best be described as a hostile corporate takeover when a system resists.
    • Try to recruit higher technology and star fairing systems into joining through offers of technological exchange and trade.
  • Increase trade with other polities they are on good terms with, particularly Hivers and the Cytrialin Unity.
    • Seek Hiver technology in robotics
    • Seek Cytrialin Unity technology in Terraforming.

B. Symbols: 1116[edit]

  • National Leader: Unknown
  • Leadership Home: Unknown
  • National Emblem: Unknown
  • National Anthem: Unknown
  • National Flag: Unknown
  • National Architecture: Unknown
  • National Executive: Unknown
  • National Legislature: Unknown
  • National Judiciary: Unknown
  • National Currency: Unknown
  • National Color: Unknown
  • National Creature: Unknown
  • National Founder: Unknown
  • National Language: Unknown
  • National Literature: Unknown
  • National Motto: Unknown
  • National Sport: Unknown

C. Polity Quick Facts: 1116[edit]

The following overview is available of this polity:

  • Astrography: This polity is located in the Kaa G!'kul Sector.
  • Astrography: It is located trailing and rimward of the Third imperium.
  • Astrography: This polity is estimated to have around 32 world/s and system/s.
  • Capital: The capital of this polity is Edienta (world).
  • Population: This polity is estimated to have a population of 70.355 (billion).
  • Population: The most numerous race/s of this polity are: Humaniti and Hivers.
  • Economy: The economic output (gross product) of this polity is estimated at TBD (BCr).
  • Economy: The per capita earning of inhabitants in this polity is estimated at TBD (Cr).
  • Economy: The resources available in this polity are estimated at TBD (RU).
  • Economy: The shipyard capacity of this polity is estimated at TBD (Mtons)
  • Economy: The Starport Authority population is estimated at 40,000 (employees).
  • Military: The armed forces of this polity are estimated at 14 million (BEs).
  • Technology: The average technology level of this polity is estimated at TL-6.
  • Technology: The highest attainable technology level of this polity is estimated at TL-15.
  • Technology: Technology level research in this polity is working towards mastering TL-16.

History & Background (Dossier)[edit]

It began formation about 890 around two core planets of the polity, Edienta and Coreeedo. The intent was to form a larger, loose, alliance of systems to stop the expansion of the Corona Regnum. the Yeskoth Corporate since that time has grown primarily through incorporation of lower technology worlds and systems incapable of resisting the Corporate's takeover.

The Yeskoth Corporate has grown large enough to become something of a barrier to K'Kree expansion. The Corporate's heavy reliance on robots and AI internally has made relations with the K'Kree almost nonexistent. The K'Kree simply do not know how they should interact with what they see as a largely "machine" society. Their view of the Yeskoth is they are "unnatural" and to be avoided.

Political Lineage: 1116[edit]

No information yet available.

Demographics: 1116[edit]

Significant populations of the following sophont races reside within this polity:

  • Terragens (Non-Human Terran Races)
    • None

Demographic Data Table: 1116[edit]

Significant populations of the following sophont races exist within this polity:

  • No information yet available.

Demo-linguistics: 1116[edit]

The following languages, or communication methods, are used within this polity:

  • No information yet available.

Historical Eras[edit]

No information yet available.

History: General Overview[edit]

Formed as polity approximately 890

History-Era: Mileu 1100[edit]

No information yet available.

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this sector:

  • No information yet available.

Government & Politics (Leadership)[edit]

Overview: 1116[edit]

The Yeskoth Corporate is formed around six core systems / worlds:

These six systems effectively control the Corporate.

  • Cigawan is the only system within the Corporate that Third Imperium ships other than merchants for trade are allowed to enter. The Yeskoth have grudgingly permitted a small Imperial Scout base to be established there for the purpose of monitoring the K'Kree.

The central government of the Yeskoth Corporate takes a very light hand in controlling local politics. Many Yeskoth worlds are balkanized and there is no attempt being made to centralize the government structure on these.

  • The central government places large numbers of robots and installs AI systems on all worlds within the Corporate to monitor local activity and ensure loyalty to the Corporate. Having to interface with robots and AI is a common way of life on any Yeskoth Corporate world. It should be expected that robots, both government and privately owned, will outnumber the sentient population significantly.
  • Government by AI and robot civil servants is commonplace.
  • The form of government can vary widely from one system to the next, as can law levels. The central Yeskoth government puts few restrictions on how individual systems govern themselves so long as they remain loyal.

Internal Politics: 1116[edit]

No information yet available.

Political Factions: 1116[edit]

No information yet available.

Interstellar Relations: 1116[edit]

This polity conducts diplomacy and maintains active relations with the following other polities:

  • No information yet available.

Allies: 1116[edit]

Positive relations exist with the following other polities:

Neutral States: 1116[edit]

Neutral relations exist with the following other polities:

Enemies: 1116[edit]

Negative relations exist with the following other polities:

Member States: 1116[edit]

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

  • No information yet available.

Government Structure: 1116[edit]

No information yet available.

A. Executive Branch: 1116[edit]

No information yet available.

B. Legislative Branch: 1116[edit]

No information yet available.

C. Judicial Branch: 1116[edit]

No information yet available.

D. Bureaucracy: 1116[edit]

No information yet available.

E. Military: 1116[edit]

The military of this polity is subordinate to the supreme executive of this polity.

Technology & Trade (Economy)[edit]

Technology[edit]

A rough timeline of technological achievement is as follows:


The highest general level of technology encountered in the Yeskoth Corporate is E. The Corporate does excel in two areas of technology however beyond this:

  • Robotics and AI. The maximum level of technology in this area is G and the Corporate is actively working to raise this to H.
  • Terraforming. The importation of terraforming technology from the Cytrialin Unity has given the corporate a level of F in this area.

Trade[edit]

Interstellar Commerce:[edit]

The Yeskoth Corporate emphasizes trade, particularly externally. They seek to import technology, goods, and services they lack while seeking to export their own technology and goods.

Their major trading partners are:

  • Munsonian Principality This polity is the source of much of the Yeskoth Corporate's military equipment. The Corporate preferring to import this rather than manufacture it locally for the most part.
  • United Pact

They do not trade with the following polities:

  • K'Kree This is mostly because the K'Kree are very disturbed by the Corporate's heavy use of robots and artificial environments. There is no overt animosity between the two however.
  • Corona Regnum There is no diplomatic or economic relations with this polity who the Yeskoth Corporate see as expansionist and Imperialistic. This is due to the Corona Regnum being an Imperial client state.

They additionally trade with the following polities:

  • A central starport authority only exists at class A and B ports. Worlds without such a starport are allowed local control of their operations.

Corporation Listing:[edit]

The following businesses operate out of or in this polity:

  • No information yet available.

Interstellar Currency & Finance:[edit]

No information yet available.

Research & Technology:[edit]

No information yet available.

Calendar & Timekeeping (Chronology)[edit]

No information yet available.

Mathematics:[edit]

No information yet available.

Sciences:[edit]

No information yet available.

Military & Intelligence (Force Projection)[edit]

Military Forces[edit]

In general, the Yeskoth Corporate military has been and remains relatively small. They rely heavily on robotic and drone units that vastly outnumber manned ones.

Ground Forces[edit]

Ground forces are organized by system and there is only a small expeditionary force that is centrally controlled consisting of a "Marine Corps" of about 10,000 troops using TL 14 equipment.

Naval Forces[edit]

Naval forces are organized in a few small squadrons that are centrally controlled from Edienta or Coreeedo.

  • The bulk of the Yeskoth Navy is comprised of smaller ships intended for escorting merchant ship convoys both internally and externally.
  • All larger ships in the Yeskoth Navy are imported from the Munsonian Principality.
  • The Yeskoth merchant marine is far larger and includes a large number of ships exceeding 25,000 tons. These are capable of being heavily armed when necessary although they usually have only limited armament to deal with piracy.

Worlds, Systems & Sectors (Political Astrography)[edit]

This polity is primarily located in the following areas:

Capital/s: 1105[edit]

The capital/s of this polity is located on this world:

World Listing: 1105[edit]

The following systems and worlds can be found within this polity:

32 of 32 World articles in Yeskoth Corporate
Adshechely  •  Anwegely  •  Atlis  •  Bemore  •  Cawand  •  Cienbe  •  Cigawan  •  Coniout  •  Coreeedo  •  Doteteshem  •  Edienta  •  Efovit  •  Esaotoce  •  Eteer  •  Folya  •  Frilete  •  Gedoor  •  Kaverior  •  Lende  •  Luto  •  Onga  •  Oyles  •  Ragre  •  Rodlelymon  •  Shailesh  •  Taer  •  Tarthe  •  Tengfren  •  Thorobens  •  Thowirsfe  •  Trowona  •  Vomins  •  
startbacknext(32 listed)

Territorial Overview: 1105[edit]

No information yet available.

Territorial Chart Key[edit]

No information yet available.

References & Contributors (Sources)[edit]

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  • Author & Contributor: Enoki