Xero class Scout

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Xero class Scout
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon fan design.
Type: SC Scout
Agility {{{agility}}}
Also see
Architect Ronald B. Kline, Jr.
Blueprint {{{blueprint}}}
Canon {{{canon}}}
Cargo 4 Tons
Cost MCr95.664
76.531 in quantity
Crew 2
Enlisted 0
Officers 2
EOS {{{EOS}}}
Era {{{era}}}
Hardpoints 1
Hull [[{{{hull}}}]]
Illustration {{{illustration}}}
IOC TBD
Jump J-2
Maneuver 3 G
Manufacturer Various
Marines 0
Model 2 bis
Origin Lon Mardos Defense Forces
Passengers 0 High/Med 0 Low
QSP TBD
Reference {{{ref}}}
Size 100 Tons
Size-cat [[]]
Streamlining {{{aerodynam}}}
Tech Level TL–11
USP SC-11234S1-430000-10001-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Xero class Scout is a light starship.

Description (Specifications)[edit]

The engineering section is controlled from the bridge by the pilot. Access to the machinery can be gained via a pressurized iris valve. The engineering section has a small control room. The jump drive utilizes a lanthanum hull grid. The jump drive is fitted with a jump governor. The vessel has sturdy, retractable wheeled landing gear for runway surface landings and can taxi. Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems. There are internal monitoring and security systems throughout the vessel. Individual sections of the hull can be sealed off. The vessel is fitted with system range communications equipment, including laser, maser and frequency agile, multi-channel radio links. For fire control and multiple target tracking it is equipped with an advanced passive and active EMS sensor array, and has a terrain following avionics suite. It has a tactical IFF transponder that can be deactivated on command. It is equipped with a sophisticated ECM package.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage 100 tons, streamlined needle/wedge for ocean refueling.
2. Crew 2 crew, pilot and weapons officer sharing a single stateroom.
3. Performance Jump-2, 3-G acceleration, Power-4, 4-EP, 3-Agility.
4. Electronics Model 2 bis computer.
5. Hardpoints x1 hardpoints.
6. Armament One triple turret, with a single pulse laser battery, and a missile launcher.
7. Defenses one sand caster, and factor 4 hull armor.
8. Craft None
9. Fuel Treatment Fuel Scoops and On Board Fuel Purification.
10. Cost MCr95.664, MCr.76.531 in quantity.
11. Construction Time 40 weeks to build, 32 weeks in quantity.
12. Comments 12 in service
  • Standard cargo capacity amounts to 4 tons.

History & Background (Dossier)[edit]

These vessels operate in the Halcyon Sector of the Distant Fringe. Built for the Lon Mardos Defense Forces, this is a multi-role TL–11 design. They are equipped to carry Jump-2 drop tanks for extended range operations. The crews assigned dislike the cramped quarters. The small cargo bay does offer some mission options. They are pretty tough for their size but the lack of power handicaps the computer. The CCRD Mark 2 model, Central Computational Recording Device, famed for her calming, patronizing female voice is renamed the crude crone, really dumb, by frustrated defense personnel. "I'm sorry Dave, I can't find a reference to..."

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.