Velscur (TR 1110) (world)

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Velscur/Egyrn (Trojan Reach 1110)
Classic Era (1115)
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population4 Moderate (30 thousand)
Government7 Balkanization
Law9 High Law (no weapons out of home)
Tech Level5 Industrial (mass production)
See also UWP
System Details
Primary F9 V
Planetoid Belts 0
Gas Giants 2
Jump map from [1]

Velscur (TR 1110) is a pre-agricultural and nonindustrial world lacking adequate development for its economy to become prosperous.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This a "forbidden" world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
  • This a "low technology" world with technology competency well below technology standards for Charted Space.
  • It is a Non-Aligned world dominated by human sophonts located in the Egyrn Subsector of Trojan Reach Sector.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Velscur (TR 1110) Monostellar System
Star Name Hierarchy Color Classification Remarks
Velscur (TR 1110) Primary Yellow-White F9 V

History & Background (Dossier)[edit]

Velscur is a Non-Aligned world located in the Egyrn Subsector of the Trojan Reach.

  • It has been issued a Red Zone travel advisory.
  • The world is a typical regressed colony: technological ability had sunk to primitive levels but has now climbed back to a wind and water power era. A few jealously guarded artifacts of high tech level have assumed religious significance.

World Government[edit]

The world has no central government, and each settled area is a separate feudal monarchy.

  • The Velscuri, though wary, will welcome traders - they have a fairly sharp set of merchants themselves.
  • Most elements are present, including rare earths in small quantities.
  • Other trade possibilities are some novel spices, fine woven fabrics and a powerful brandy.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from