Type S class Scout/Courier

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Type S class Scout/Courier
Scout-WH-Keith-MT-Imp-Encyclo-Pg-36 03-July-2018a.jpg
Canon publication starship design with Keith illustration.
Type: S Scout/Courier
Also see Scout/Courier
Blueprint Yes (multiple)
Cargo 3 Tons
Cost MCr29.43
Crew 1
Officers 1
Enlisted 0
Hardpoints 1
Hull Wedge Hull
Jump J-2
Maneuver 2 G
Model Model/1bis
Origin Third Imperium
Passengers 0 High/Med 0 Low
QSP S-AL22
Reference Characters and Combat 24-25.
Size 100 Tons
Streamlining Lifting Body Hull
Tech Level TL–15
USP TBD
Classic Traveller core ship design.

Scout/Courier (type S): Using a 100-ton hull, the scout/courier is intended for exploration, survey, and courier duties, with many in service throughout known space. [1]

Basic Ship Synopsis[edit]

S Scout. 100 tons. Jump-2. 2-G. 40 tons fuel. Model/1bis. 4 staterooms. 1 hardpoint (double turret). Air/raft. 3 tons cargo. Streamlined. 1 crew. MCr29.43; 9 months. [3]

Description (Specifications)[edit]

Scout/Courier (Type S): Using the type 100 hull, the scout/courier is equipped with four staterooms (…allowing a total of eight passengers and crew if double occupancy is assumed), but there are no low berths. The crew consists of a pilot who also doubles as navigator, engineer, and gunner; additional crew members to fill these slots may be hired on as desired. The ship has jump drive-A, maneuver drive-A, and power plant-A, producing a performance of Jump-2 and 2-G acceleration. The bridge has a computer Model/1bis (…with a standard software package) and one ton of fire control space allocated to the ship's single hardpoint. The ship is fitted with a dual turret; the weaponry installed varies with the specific ship. The ship has a specially fitted hold which carries a single air/raft; there is a separate three-ton cargo hold. The hull is streamlined for atmospheric landings, and fuel scoops allow local refuelling from oceans or gas giants. [4]

It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of Jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. Adjacent to its bridge is a computer Model/1bis. There are four staterooms and no low berths. One double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. One air/raft is carried in a specially fitted hangar within the ship. Cargo capacity amounts to 3 tons. The hull is streamlined. The scout/courier requires a crew of one, assuming the duties of pilot and engineer. The ship costs MCr 29.43 and typically takes nine months to build. [5]

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [6]

Basic Ship Characteristics [7] IMPERIAL SCOUT/COURIER (Type S)
#. Category Remarks
1. Tonnage 100 tons. The hull is streamlined. [8]
  • Tonnage: 100 tons (standard). 1400 cubic meters. [9]
  • Dimensions: Maximum— 37.5 m by 24 m by 7.5 m. [10]
2. Crew The scout/courier requires a crew of one, assuming the duties of pilot and engineer. [11]
  • Crew: One person may operate the ship. Facilities for four; eight with double occupancy. [12]
3. Performance It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. [13]
  • Drives: Jump-2,. 2-G,. Power plant-2. [14]
  • Total fuel tankages is 40 tons. [15]

4. Electronics Adjacent to its bridge is a Model/1 bis computer. [16]
5. Hardpoints x1 hardpoint.
6. Armament x1 Double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. [17]
  • Armament: One hardpoint dorsal. Weaponry varies. [18]
7. Defenses When the turret is filled with weaponry, a sandcaster is typically fitted.
8. Craft x1 Air/raft is carried in a specially fitted hangar within the ship. [19]
  • The scout/courier includes a bay for four tons of vehicle, generally a simple air/raft with 100 kph cruise speed and unlimited endurance. This vehicle can reach orbit if required. [20]
9. Fuel Treatment It is typically equipped with purification and fuel scoops.
10. Cost The ship costs MCr 29.43. [21]
  • Base price to the government for a scout/courier is MCr27.63, which includes savings based on standardized designs. Architect's fees are not necessary, as they were amortized long ago. [22]
11. Construction Time It typically takes nine months to build. [23]
12. Comments Cargo: Three tons. [24]

Ship Weaponry[edit]

Weaponry: The actual weaponry carried on the scout/courier varies with the mission accorded the ship. Couriers generally mount a single laser and a single missile rack. Exploratory scouts mount two missile racks. Detached duty scout/ couriers are provided without weaponry, but the crew generally acquires some sort of firepower in a short time. [26]

Ship Interior Details[edit]

Interior Details: The deck plan indicates the interior layout for the typical scout/courier. The staterooms (4, 5, 6, and 7) are large and spacious, an essential consideration when the crew may be forced to spend long hours together. The common area (8) contains recreation equipment, a galley, and eating facilities. The rear section (13) serves many purposes; on scouts, it carries laboratory and sensor equipment; on couriers, it carries communication equipment and data banks; on detached duty ships, it is cleared out and become a lounge for the crew. The forward cargo compartment (20) carries three tons of cargo, and is accessible from just behind the bridge, or from outside. The upper gallery contains the gunnery position (16), a storage area (18) much like an attic, and a forward sensor position (19). The void spaces within the hull (9) contain fuel, pumps, and other equipment. Two specific areas (10) contain the landing feet for the ship, including retraction equipment. [27]

Ship Costs[edit]

Costs: A new type S scout/courier, direct from the builder, costs MCr27.63. Using a standard financing arrangement, a down payment of MCr5.53 would be made, with monthly payments of Cr132,600 for 480 months following. Surplus scout/couriers can generally be had for MCr15 to MCr18, but those prices are for cash, and financing is difficult to obtain for such used vessels. [28]

History & Background (Dossier)[edit]

The Type S is one of the smallest ships to mount a jump drive and is used in nearly every capacity imaginable from civilian, to paramilitary to military uses. They are relatively easy to find used and the basic hull is near endlessly modifiable.

Scout Ship Overview[edit]

THE SCOUT/COURIER: One of the most common starships within the Third Imperium is the tested and tried type S scout/courier. Originally produced to specification for the Imperial Interstellar Scout Service, this sleek and simple ship was intended for common courier duties within the Imperium, and simple survey and exploration duties beyond the Imperial borders. [29]

While the xboat system provides fast forwarding of messages and information along the major xboat routes within the Imperium, it falls to the Scout Service's fleet of scout/couriers to relay information from worlds along the routes to outlying fringe worlds. The Jump-2 capability of the scout/courier places nearly all such worlds within its range. [30]

Beyond the Imperial borders (…and in relatively unexplored regions within the Imperium) the scout/courier is pressed into service as an exploratory vessel. It can roam through most areas, refuelling itself from gas giants or planetary oceans as necessary, checking up on local conditions, and filing reports when it returns from a mission. In some areas, an Exploratory Cruiser of perhaps 10,000 tons will carry a squadron of ten or more scout/couriers. As the cruiser passes through an area, individual scout/couriers will range ahead or to the flanks and perform actual data gathering missions. [31]

IISS Reserve Scout Ship Policy[edit]

It is the policy of the scout service to make available such surplus scout ships to selected individuals on a reserve basis. The vessels are (hopefully) put to good use while they are not required in service, and both the ship and its pilot are available for recall to duty when needed. Possession of the scout ship is at the pleasure of the scout service, and it cannot be sold by the character. Fuel is free at scout bases. Maintenance is free at the scout bases at class B starports. The traveller is responsible for both upkeep and crew costs. [32]

Because the scout/courier is a standard design, the Scout Service has a large quantity of the vessels on hand, with the natural result that some are sold at surplus and find their ways into private or commercial hands, while others are scrapped. In addition, however, many are diverted to a scout program called detached duty. Under the direction of the Scout Service's Detached Duty Office, some former or retired scout personnel are provided with scout/couriers for their own use. The ships are too small for profitable commercial operations, but they do serve as a form of reasonable transport for those with wanderlust. In addition, the Scout Service derives a reasonable intelligence return on its investment through the examination of the ships' logbooks when they are serviced, and through routine interrogation and debriefings of crews. Finally, such detached duty scout/couriers are subject to recall and activation (with crew) in the event of a war scare or mobilization alert. [33]

Class Naming Practice/s & Peculariarities[edit]

Peculiarities: The major fault of the type S scout/courier is its air system. Although of respectable quality for life support, it begins to smell after about three weeks of use. Thereafter, the smell becomes increasingly obnoxious, and most crew members find the smell intolerable after six weeks. The problem can be corrected by flushing the air system, which operation costs Cr1,000 for parts and components. Temporary respite may be obtained (for about a week) by replacing the system's air filters (...at Cr200). Both these processes also require a plentiful supply of breathable air. Instead, the entire air system may be replaced with a better model; it costs Cr70,000 and requires sacrificing one ton of cargo space. [34]

Selected Variant Types & Classes[edit]

Scout/Courier:

  1. Type S class Scout/Courier
    1. Aegis class Scout
    2. Asia class Scout
    3. Golf Ball class VIP Transport Scout
    4. Serpent class Scout AKA Serpent class Scout/Courier
    5. Stayaow class Combat Scout
    6. Sulieman class Scout/Courier
    7. Viper class Scout Raider
  2. Type SX class Scout/Courier
    1. Wind class Scout/Courier

Bounty Hunter:

  1. Type HT class Bounty Hunter
    1. Huntress class Bounty Hunter

Medical Vessel:

  1. Type S class Medical Vessel
    1. Type SM class Medical/SAR Craft

Prospector:

  1. Type J class Seeker
    1. Jackie class Seeker

Image Repository[edit]

  1. A typical scout ship preparing to enter jumpspace.
    Jump-FTL-WH-Keith-CT-Starter-Trav-Pg-28 03-July-2018a.jpg
  2. A cheap Solomani knock-off of the Type S.
    Type-S-Scout-Knockoff-Matti-Lakso 01-Feb-2019a.jpg

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

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