Twinian (world)

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Twinian/Dunmag (Deneb 2013)
Milieu 1116
C40447B-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics4 Wet World 40%
Population4 Moderate (70 thousand)
Government7 Balkanization
LawB Extreme Law (control of movement)
Tech Level7 Pre-Stellar (electronics)
See also UWP
jumpmap?sector=Deneb&hex=2013&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M5 V
Worlds 7
Gas Giants 2
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 6279
Army Size (BEs) 0
Economic Details
Technology Level 7
Economic Extension
631+1
Resources6Few
Labor3Low (7 thousand)
Infrastructure1 Extremely limited
Efficiency+1Average
Importance Extension -2
Resource Units 18
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 0
Port employees 3,045
Port passengers (annual) 0

Twinian is an icy vacuum world with little or no atmosphere and a significant quantity of water frozen on the surface. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Dunmag Subsector of Deneb Sector and in the Domain of Deneb. Twinian, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel.

Twinian/Namidshur (Deneb 2013)
New Era
C40447B-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics4 Wet World 40%
Population4 Moderate (40 thousand)
Government7 Balkanization
LawB Extreme Law (control of movement)
Tech Level7 Pre-Stellar (electronics)
See also UWP
Cultural Details
Government Balkanization
Law Level Extreme
Cultural Extension 6279
Army Size (BEs) 0
Economic Details
Technology Level 7
Economic Extension
631+4
Resources6Few
Labor3Low (4 thousand)
Infrastructure1 Extremely limited
Efficiency+4Advanced
Importance Extension -2
Resource Units 72
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 46
Starport Details
Classification Class-C
Port Size 2
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Era: New Era

Twinian is an icy vacuum world with little or no atmosphere and a significant quantity of water frozen on the surface. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Regency of Deneb in the Namidshur Subsector of Deneb Sector and in the Regency Frontier. This world contains a Regency Scout Base, capable of handling Scout Service starships and personnel.

Description (Planetology)[edit]

Twinian is a massive chunk of nickel-iron, mixed in with a variety of other metals. Planetologists think that this eccentrically orbiting rock is actually a bizarre instance of accretion of Oort cloud material that occurred early in the system's formation. The world is located about 120 AUs from its primary star, in a retrograde orbit.

History & Background (Dossier)[edit]

Before 628 Twinian was a verdant world with a human population in the millions, most of whom came from the Atsah Subsector.

  • However, its atmosphere was blown away by orbital nuclear bombardment during Deneb's Bad War.

The local "rock" is 55% pure metal ore, but is extremely heterogeneous in composition. Mining is highly specialized, with different companies extracting different materials for different purposes. Hence one company may only be interested in nickel-iron, but may hire another company to extract any chromium ore it finds in its current mining area. The world is owned in common by all of the local companies, which are contractually obligated to fair play and equal access to mineral finds. Weapons are illegal, and mining personnel from one company may only enter another territory with special permission.

Because of its mineral resource value, the world could not be abandoned entirely, and the Regency beefed up the local scout base with additional units. Many ore freighters making the run from Zinuun (Deneb 2014) are specially armed with laser and missile barbettes, and local planetary "navy" is not wont to ask questions to intruding ships.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com