Tuekoungoull (world)

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Tuekoungoull/Ourdzoeg (Knoellighz 3110)
Milieu 1116
StarportE Frontier - no facilities
Size9 Large (14,400 km, 1.03g - 1.33g)
Atmosphere9 Dense (tainted)
Hydrographics9 Wet World 90%
Population3 Low (9 thousand)
Government0 No Government structure
Law2 Low Law (no energy weapons)
Tech Level5 Industrial (mass production)
See also UWP
Jump map from Travellermap.com [1]
System Details
Primary F9 V
Worlds 15
Gas Giants 3
Planetoid Belts 1
Cultural Details
Government No government
Law Level Low
Cultural Extension 1177
Army Size (BEs) 0
Economic Details
Technology Level 5
Economic Extension
Labor2Low (900)
Infrastructure1 Extremely limited
Importance Extension -3
Resource Units 1
GWP (BCr) 0
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Tuekoungoull supports a population of fewer than 10,000 sophonts. It is a member of Democracy of Greats in the Ourdzoeg Subsector of Knoellighz Sector.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Tuekoungoull Monostellar System
Star Name Hierarchy Color Classification Remarks
Tuekoungoull Primary Yellow-White F9 V

History & Background (Dossier)[edit]

The funding for the colony on Tuekoungoull (Knoellighz 3110) E999302-5 Lo Ni / Lt was redirected and given over to Taegkurzong (Knoellighz 2810) the moment that world was surveyed. Subsector attentions continued their tour Spinward and Coreward. This left Tuekoungoull without funding, support, a lasting infrastructure and a dilapidated Starport. Just as Democracy of Greats Navy forces on system watch began to pull out, a small band of Corsairs set up shop and decided to feast upon the leftovers on the mainworld. The colony was already small at just over 10,000 Vargr when the Corsairs dropped a nuclear missile on the Downport with the communications hub at ground zero. Then the scavengers went to work at looting and gunning down any colonists they encountered. Those pillaging Corsairs without a taste for blood resorted to enslaving and relocating their captured colonists to other planets for additional profit. See Rrourag (Knoellighz 2507) for the final destination of these unlucky souls.

By 1105, Tuekoungoull is a ghost colony, a shell of a post-apocalyptic bombing and subsequent conventional siege upon the Downport and remnant Startown. The only solid structures left at the island landing zone is the airfield strip and berths, purposely left un-targeted so as to allow Corsairs to land and conduct looting and slave fetching operations. The remaining survivors of this holocaust hide in the island mountain caves, cleverly camouflaged treetop platforms and jagged tidal caves on the shores. Still distrustful of any vessel that lands at the ruined Downport, the locals try to fight back with guerilla sorties using bows, crossbows, and melee weapons during night raids of their own. Though they have Tech Level 5 means, using them brings the down the attentions and raids of the Corsairs. Spread out and continually dodging the Corsairs has prevented a Government from forming and the raiders from orbit police their own with a Law Level of 2.

Tuekoungoull is a large and Oceanic world with a Dense and nuclear Fallout-Tainted atmosphere that is very slowly being cleansed by the remaining vegetation on the other, smaller island archipelagos. The surface gravity is a punishing 1.31, a triathlon for all but the locals and the frequent visits by looting Corsairs. The atmosphere is gentler in higher island mountain altitudes, but suffers from winds that are swift, bring tropical storms and spread the fallout from the ruined Downport. Locals have managed to fashion a reedy filter from hardy plant fibers. Filter masks from this mainworld never need changing as they continue to be washable as the plant fibers continue to thrive on water and the exhaled breath of their wearers. Such adaptation technology in these masks is a holdover from the original survey teams who first landed on Tuekoungoull.

The Tukeoungoull system has one planetoid belt that has yet to be fully surveyed at 1105 and is not fully explored or evaluated until after the Virus Era and even then only under the imported protocols of quarantine from Rimward states. The single belt hides tiny, sporadic deposits of zuchai crystals left over from when the belt was a large planetoid long ago. The three Gas Giants are watched carefully by the Corsair and its base in orbit over the Giant closest to the mainworld.

Though the fallout still provides enough rads to require a Hazardous Environment Suit or better, the radiation levels drop significantly outside the Startown. The fearful, original colonists make quiet raids into town using the very few VaccSuits they still possess and only raid in the darkest of nights or during tropical storms. Their target items are mainly needs for survival in the wild and tools to further ease their exile in the bush. Lack of communications prevents the remaining population from converging on the Downport and usurping a Corsair vessel hoping to capture more slaves and gun down remainders.

Thus far, the Navy of Ourdzoeg Subsector has yet to receive any distress calls and the Corsairs continue to pilfer and enslave hapless colonists until 1131 when the looting loses its value in landings. Slaving is the only potential operation at the onset of Virus Era.

Classic Era: 1105

Rebellion: 1116

Hard Times: 1125

Virus Era: 1130s

Vampire Fleets force the Corsairs to abandon operations for the span of two full years until it is apparent to Virus that there is no technology left of the colony on Tuekoungoull to infect.

Empress Wave: 1129

About the same time as Virus strikes this subsector, the Empress Wave does little damage on Tuekoungoull except to drive insane slaver Psions using their telepathy to search for minds in the tropical island jungles.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com