Terzin (world)

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Terzin/Quinoid (Old Expanses 1503)
Classic Era (1115)
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics4 Wet World 40%
PopulationA High (30 billion)
GovernmentA Charismatic Dictator
LawA Extreme Law (no weapons)
Tech LevelF High Stellar (anagathics)
See also UWP
System Details
Primary G3 V
Planetoid Belts 0
Gas Giants 4
Jump map from Travellermap.com [1]

Terzin is a high-population, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • This a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
  • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
  • It is a member of the Third Imperium in the Quinoid Subsector of Old Expanses Sector in the Domain of Sol.
  • This world has a nearby Imperial Naval Base, capable of handling warships.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Terzin Monostellar System
Star Name Hierarchy Color Classification Remarks
Terzin Primary Yellow G3 V

System Data[edit]

There are ten worlds in the system.

World Data[edit]

The planet has a surface gravity of 0.47 G's, and an atmospheric pressure of 0.5 atmospheres. The high amount of iron in the planetary core results in a density of 5.11 g/ml. This planet is 0.7 AU from its primary and has a normal climate.

World Geography & Topography[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

Terzin is a high-population, industrial world with a billion or more sophonts in population size.

Imperial High (Landed) Nobility[edit]

Terzin, as a member world of the Third Imperium, holds the estate of three members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

Terzin has an excellent quality starport.

  • A Class-A Starport Facility has very well developed shipyards and is capable of producing first rate starships.
  • This facility has many very skilled personnel who can perform not only major repair work, but overhaul work as well.
  • This facility has advanced refueling and refining infrastructure. One may purchase practically any kind of refined fuel here.
  • Almost every starport of this class possesses both a Lowport and a Highport. Sometimes multiple ports of each type.

World Technology Level[edit]

No information yet available.

World Government[edit]

No information yet available.

World Military[edit]

The shipyards have a thirty six million ton capacity and there are fifty-thousand battalions available for defense. The 1124th AssaultRon of the 112th Fleet is stationed here. The massive population provides troop strength for this imperial fleet.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

Other Data[edit]

Non-canon: Terzin is the result of extremely advanced technology in the hands of powerful noble families for extremely long periods of time. This civilization has persisted for so long, no one within living memory nor most of recorded history can remember any difference from the established status quo. Powerful nobles who remain on world, are hugely old. Their anagathic regimes and the advanced medical technology has made them all but immortal. The nobles sent to court are carefully selected and groomed to interact with the outside world. They are powerful and economically well connected. With their power they ask only to be left alone to tend to their own internal affairs. They are champions of sovereign rights for planetary nobles and governments, while staunchly supporting the imperial goals of controlling the space between worlds. Carefully insulated from the day to day mechanisms of the larger interstellar cosmopolitan society no one looks too closely at what really goes on below the superficial. Great pains are taken to ensure things stay that way. All aspects of trade and commerce, interplanetary trade, imports, exports and manufacturing are closely monitored and handled in such a way to seem ordinary and efficient. The rules are rigidly enforced and regulations are taken very seriously. The citizens who deal with off worlders are polite, quiet and efficient. Although they have been described as aloof and some what stand offish. There is very little exchange of people with other worlds. The native born who travel are carefully screened and selected. Those sent off world to support the armed services seem perfectly normal. Imperial recruitment quotas are always met on time and in full. No excuses are permitted when ensuring that the imperium gets what it wants, be it taxes, or any other form of obligation. This is seen as the best way to avoid any unwanted attention. Since there are never any problems, all the layers of imperial bureaucracy tend to overlook conditions on the ground. No one cares nor questions, if they know what is good for them.

The citizens do not worship the nobles, that would be too simple. They are seen has the hard working custodians of the system. They are charged with making sure everyone is cared for and all their needs and wants are seen to. They are seen as servants to the common folk, not rulers. Charisma isn't really an issue. There are no edicts from on high, no orders to follow, all work peacefully together to ensure everyone's mutual survival and self interests. This is a scientifically literate civilization with no evident religious tendencies. Superstition and the supernatural do not appear in the collective's lexicon. Little is seen as unknown or unknowable. They expect that given enough time the mysteries of the universe will be revealed, one logical step after another.

People here are programmed. All are organic, biological beings yet they resemble androids in the sense that their personalities are the result of technologically enforced constructs. They have access to wet ware, forms of biological machinery. Children are designed and assigned to castes. The genetic sequences are mapped and manipulated. They are tailor made for their intended purposes. The lowest castes carry out the menial functions. Their mental processing is modified to make them more likely to accept their lot in life. In a way this is similar to Droyne casting or Vilani society. These influences and models have been noted. It has been taken to an extreme form here. There are no families in the conventional sense. Children are raised and trained from birth for their societal roles according to the requirements of the society as a whole. Only the noble clans and families are free from this tampering, but selective breeding is suspected here as well. Eugenics of sorts. There are no unfit people here. There is no congenital disease and no birth defects. The huge population is partially a result of all this genetic fitness, with most diseases and defects gone, everyone lives a really long time. Diet and exercise are built into everyone's daily routine. No one is allowed to eat too much, get fat, nor drink too much. There are no bars for citizens. They can work there, they are not allowed to partake. No one breaks the rules because everyone has an off switch. Any one who breaks rules is biologically switched off. They drop dead and the body disappears off to resource reclamation. This is an everyday occurrence and no citizen would take notice. While this is a very safe place, with gleaming spotless cities, but sometimes accidents happen. The broken and injured are rarely healed. Only the highest castes have access to health care in the traditional sense. Broken lower class workers are simply replaced.

Each citizen has a virtual companion. Each companion is different within certain designed parameters, within each caste. Only the citizen can hear and see the companion. They don't need to speak aloud to interact as their neurological responses are being monitored from one moment to the next. The system knows where everyone is at all times. There is no economy here, no money for citizens. Resources are allocated as needed within parameters for each caste. No one shops, pays for meals, or any other consumer goods. Each citizen is provided their allotment. The use of resources is carefully monitored, and just in time replacements arrive whenever and where ever needed. There is no privacy of any sort. All activities are monitored all the time in real time. Unlawful thoughts let alone behavior, are all but impossible. The companion advises and guides, since everyone has this virtual twin, keeping them company, monitoring, coaching and providing information on demand. Citizens are never lost, never out of touch, never off the grid. Everyone is connected to the system all the time. Control is uniform and near absolute. Aberrant sudden outbursts are possible. Human rage and passion can still occur. If a citizen does something that the system sees as a threat, and the companion is unable to guide and advise, then the outcome is obvious. Uniformed, faceless monitors will quickly appear from dispatch stations, ensure that tranquility returns to acceptable levels, and quietly vanish once the crisis has been dealt with. Outsiders can visit, but they can never stay. Citizens can leave, but only if they are guaranteed to return. Those designed for imperial service are purpose built. Their memories are selectively modified. They are compelled to never go back. They are monitored once released to imperial custody and are essentially free to do what they want with their lives. Efforts at reintegration seldom work, and are not permitted without memory modification. The virtual companions are the gate way to knowledge and entertainment. They are the teachers, parents and controlling agents.

The pleasant facade, with a tailored ecosystem, green parks and public recreation, seems delightful. The citizens periodically sit down, and stare off into space, seemingly lost in thought. Companion reboots and updates happen in nano seconds and major personality work is done when citizens sleep. Maintenance additives are in the food. Companions ensure nothing is wasted and no resources are improperly used. Everything is recycled, endlessly, with raw materials imported when needed to maintain the careful balance. The creative arts exist in subdued forms here. Nothing more provocative than a landscape or still life you might see in a TAS hotel room. The arts, music and literature from here are widely reviled off world and so unpopular as to never be accepted as an economically viable export. Off world forms are not permitted to be imported without careful censorship. No other dangerous forms of vice, which might destabilize the eternal calm, are permitted. The unnatural oppressive nature of the utopia would make a Zhodani proud. Freewill is essentially a foreign concept as are anarchy and chaos. This is why the visitors are never allowed to stay very long and why they get the eerie feeling that they are being watched, because of course they are. It is hard to be paranoid when you are right. There are many mouths to feed and the system requires careful monitoring to keep all this order humming along in a wild universe filled with entropy.

References & Contributors / Sources[edit]

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  1. "Jump Map API" and map location from Travellermap.com