Template talk:Animal simple/doc

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(See also: Traveller 5th core rules p.581 for base set of canon definitions ).

Animal Simple (Template) Base Information (2015-16)[edit]

Terrain[edit]

  • Terrain
    • Clear
      • Clear (grassland) -Cursorial
      • Clear (open)
      • Clear (scrubland)
  • Terrain
    • Desert (arid zone)
      • Desert (anhydrous) -Xerophytic (Xeri-hydrological)
      • Exotic (abiotic desert)
      • Exotic (saline desert)
  • Terrain
    • Exotic (include note)
      • Exotic (alternate chirality)
      • Exotic (ammonia)
      • Exotic (arsenic)
      • Exotic (chlorine)
      • Exotic (electromote)
      • Exotic (extremophile)
      • Exotic (fluid world)
      • Exotic (fluoride)
      • Exotic (heteropolous metalloids)
      • Exotic (hydrocarbon)
      • Exotic (hyperspace)
      • Exotic (methane)
      • Exotic (nonviridian photosynthesizer)
      • Exotic (organoboron)
      • Exotic (plasma)
      • Exotic (primordial soup)
      • Exotic (psioni-sphere)
      • Exotic (radioactive)
      • Exotic (silicoid)
      • Exotic (subterranean)
      • Exotic (subterranean: digger)
      • Exotic (sulfuricoid)
      • Exotic (fossorial) AKA (troglodyte: cave-dwelling)
      • Exotic (vacuum)
  • Terrain
    • Forest (vegetative)
      • Forest (jungle)
      • Forest (taiga)
      • Forest (temperate) -Arboreal
  • Terrain
    • Mountains
      • Exotic (volcanic)
      • Mountains (buttes)
      • Mountains (hillocks)
      • Mountains (hills)
  • Terrain
    • Ocean (fluidic)
      • Ocean (littoral)
      • Ocean (marine)
      • Ocean (panthallasic)
        • Coreless water ball
        • Rocky core water ball
      • Ocean (saltwater)
      • Ocean (superhydrous)
  • Terrain
    • Ocean Depths (deep fluidic)
      • Ocean Depths (abyssal)
      • Ocean Depths (benthic)
      • Ocean Depths (volcanic vents)
  • Terrain
    • Rough (rocky)
      • Rough (alluvial)
      • Rough (metamorphic)
      • Rough (sedimentary)
  • Terrain
    • Waterways (fluidic)
      • Waterways (freshwater)
      • Freshwater (brackish)
      • Freshwater (lake)
      • Freshwater (river)
      • Freshwater (stream)
  • Terrain
    • Wetlands (semi-fluidic)
      • Wetlands (marsh) -bushes
      • Wetlands (pond)
      • Wetlands (swamp) -trees

Locomotion[edit]

  • Locomotion (limbed)
    • Amphibian (motile)
      • Land & Water
    • Aquatic (motile)
  • Locomotion (Either)
    • Dives (motile)
  • Locomotion (limbless)
    • Drifts (motile)
  • Locomotion
    • Exotic (include note)
      • Limbed
        • Exotic (Hopping)
        • Exotic (Ice Skater)
        • Exotic (Snow shoe)
        • Exotic (Subterranean) -Troglodyte
        • Exotic (Subterranean: Digger) -Fossorial -burrower
      • Limbless
        • Exotic (Jets)
        • Exotic (Rollers)
        • Exotic (Rollers: Cartwheels)
        • Exotic (Rollers: Hoops)
        • Exotic (Rollers: Spheres)
        • Exotic (Rollers: Wheels)
        • Exotic (Psionic)
        • Exotic (Spinner)
  • Locomotion
    • Flyer (motile)
    • Flyer (motile)
      • Limbed
        • Flyer (Glider)
        • Flyer (Parachutist)
      • Limbless
        • Flyer (Drifter)
        • Flyer (Floater)
        • Flyer (Propeller)
        • Flyer (Spinner)
        • Flyer (Whirlibird)
  • Locomotion (Limbed)
    • Flyphib (motile)
      • Land & Air
      • Land & Water
  • Non-Locomotion (Neither)
    • Static (sessile)
      • Symbiote
        • Siren
        • Symbiotic servant
        • Teleport
  • Locomotion (Either)
    • Swims (motile)
      • Swimmer (Diver)
      • Swimmer (Jet)
      • Swimmer (Sailor)
      • Swimmer (Skimmer)
      • Swimmer (Ungulator)
  • Locomotion (Limbed)
    • Triphibian (motile)
      • Land, Water, and Air
  • Locomotion (Limbed)
    • Walker (motile) (ambulatory)
      • Walker (Ambulatory)
      • Walker (Burrower)
      • Walker (Clinger)
      • Walker (Crawler)
      • Walker (Hopper)
      • Walker (Suction Cup)

Quantity[edit]

  • Quantity
    • Solitary (1)
    • Single (1)
    • Pair (2)
    • Small Group (3-9)
      • Small Grove (Plant)
    • Large Group (10+)
      • Large Grove (Plant)
    • Pack (15+)
    • Small Herd (20+)
    • Large Herd (30+)
    • Small Swarm (40+)
    • Large Swarm (50+)
    • Hive (Uncountable myriads)

Sociality[edit]

  • Eusocial
    • Hive mind
    • Many insectoid societies (Minimal intra community conflict)
  • Parasocial
    • Communal-
    • Quasi-
    • Semi-
    • Sophonts that rarely fight
  • Social (baseline) (mesosociality)
    • Human level sociality
    • Compaible with most interstellar norms
    • Most sophonts
  • Subsocial
    • Sub-
    • Pre-
  • Malsocial
    • Small quarreling groups (constant dominance struggles)
    • Solitary

Size[edit]

  • Size - Longest Dimension and mass (Kg or grams)
    • 80kg
    • 5.0gm
    • Microbiota (N<1.0gm)
    • Small
    • Biota (baseline)
    • Large
    • Macrobiota
    • Macromorphic Lifeform

Speed[edit]

  • Speed - motive speed in Kph
    • 35kph

- or -

  • Speed
    • Static (sessile) (x0.0)
    • XSlow (x<0.25)
    • VSlow (x0.25)
    • Slow (x0.5)
    • Creep (x0.75)
    • Crawl (x0.75)
    • Standard (x1)
    • Cruise (x1.25)
    • Fast (x1.5)
    • Very Fast (x2.0)
    • Hyperfast (x>2.0)

Strength[edit]

  • Strength
    • Very weak
    • Weak
    • Average
    • Strong
    • Very strong

Weapon/s[edit]

  • Weapons
    • Body
    • Claws
    • Horns
    • Parasite (detrimental)
    • Peds
    • Poison (Venom or Toxin)
    • Spikes
    • Sting
    • Teeth
    • Tusks
    • Vector (disease or pathogen)

Armor[edit]

  • Armor - Use skin type , but also strength of armor (if any)
    • Bark (Plant)
    • Chitin
    • Exoskeleton
    • Feathery Pelt
    • Fine scales
    • Furry Pelt
    • Husk (Plant)
    • Leather
    • Plates
    • Scales
    • Skin
    • Spines
  • Armor - Armor Hardness (Durability) Comparisons

Note:

  • Index and align with Moh's Scale of Hardness.
  • Armor = (Hardness - repellant or resistant characteristic) + (Ablation: absorption or dissipative characteristic)
    • Reflective vs. laser: Repellant (mirror)
    • Aerosol vs. laser: dissipative
    • Sandcaster vs. laser: dissipative
    • etc.

Animal Simple Source[edit]

  • Multi-world - Is the creature found on more than one world (yes/no)
    • Yes
    • yes (empire)
    • Yes (multiple worlds)
    • No
    • Multi (18 worlds)
    • Unknown
  • Canon - Is the creature considered canon (yes/no)
    • Yes
    • No
    • Unknown
  • Extinct - note if the beast is currently extinct (yes/no)
    • Extant
    • Extant (not extinct)
    • Extinct
    • Extinct (Crytpid)
    • Unknown
  • Reference - Source references for creature.

Notes (2015)[edit]

TJonesLo Comment[edit]

These are good, please don't delete them. Just keep in mind T5 has a base set of definition which we can expand upon, but not replace. Tjoneslo (talk) 10:51, 19 April 2015 (EDT)

Smelchak Comment[edit]

Thank you, Tjoneslo. They were just my brainstorming, typed out to see how they look. I have the T5 book, but intentionally haven't looked at that section yet, because I want to brainstorm free of its influence. I have several thousand pages of notes and am slowly going through them. I should probably start my own page like "Darkhstarr".

  • I copied the material to my discussion area, but will leave it here upon your request. Thanks for your note. Maksim-Smelchak (talk) 11:05, 19 April 2015 (EDT)