Tashrakaar (world)

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This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Tashrakaar/Drexilthar (Reaver's Deep 1927)
Classic Era (1115)
D651695-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics1 Dry World 10%
Population6 Moderate (2 million)
Government9 Impersonal Bureaucracy
Law5 Moderate Law (no concealable weapons)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M2 V
Planetoid Belts 1
Gas Giants 3
jumpmap?sector=Reaver%27s+Deep&hex=1927&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Tashrakaar is a poor, nonindustrial desert world with no free-standing water.


Description (Astrography & Planetology)[edit]

This system is part of the Grendal Group.

Monostellar System[edit]

Tashrakaar Monostellar System
Star Name Hierarchy Color Classification Remarks
Tashrakaar Primary Red M2 V


System Data[edit]

Primary: Naderr, spectral class F6V.

  • ICN S4K0307F6V.
  • Mass 1.25 standard.
  • Stellar diameter 1.33 standard.
  • Luminosity 3.04 standard.

Planetary System: Seven major bodies.

  • One Inhabited world (Tashrakaar, IV).
  • Three gas giants, one planetoid belt in system.

Mainworld Data[edit]

IV Tashrakaar:

  • Mean orbital radius, 204.95 million kilometers (1.37 AU).
  • Period, 523.86 days ... Two satellites ...
  • Diameter, 10,427 kilometers.
  • Density, 1.03.
  • Mass, 0.435 standard.
  • Mean surface gravity, 0.77 G.
  • Rotation period: 28 hours, 14 minutes, 29 seconds.
  • Axial Inclination, 4°8'5.7"
  • Albedo, .19
  • Surface atmospheric pressure, 0.64atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance.
  • Hydrographic percentage, 5%, composition, liquid water.
  • Mean surface temperature, 87°C.
  • Polar regions have a temperature of 25° to 35°C.

Mainworld Geography & Topography[edit]

Remarks: Tashrakaar is a world encircled by a heat desert; only in the polar regions are the sun's rays attenuated enough to allow a tropical, life bearing environment.

  • The equatorial regions as far north and south as 45° latitude are lifeless, baked in temperatures which can exceed 70°C under the afternoon sun.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

The tropical polar region around the Great Polar Sea does support a fairly large colony.

World Starport[edit]

Tashrakaar has a poor quality starport.

  • A Class-D Starport Facility has minimal if any shipyards and can only perform extremely limited repair work.
  • This facility has many skilled personnel who can perform minor repair work.
  • This facility has refueling infrastructure and limited refining capabilities. One may purchase unrefined fuel here.
  • Starports of this class very rarely have both a Lowport and a Highport.

World Technology Level[edit]

Tashrakaar possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft.

World Government[edit]

Tashrakaar has an Impersonal Bureaucracy government.

  • It is a government by agencies which are insulated from the governed.
  • The typical power source of this government is an Oligarchy.
  • The typical power structure of this government is a Hegemony.
  • It is a Non-Aligned world dominated by human sophonts.

World Law Level[edit]

  • The planetary government grants licenses for crawler operation to companies interested in the mining business. A lease of Cr2,500,000 is paid to work specific tracts of land for ore, providing the major government revenues for the polar settlements.

World Military[edit]

No information yet available.

World Economy[edit]

Its primary economic basis is the collection of manganese, cobalt and other minerals elements of high purity which are uncovered on the desert surface after a devilblow - a hurricane-force storm which drives sand rather than rain. These minerals were laid down eons ago, when the central desert was the floor of a planet-wide ocean. Now they attract the interest of various mineral exploitation firms which collect the ore in great tracked rock extractors called orecrawlers. Valuable minerals are extracted from the surface of the desert as the crawlers creep slowly along and the worthless residue, called screep, is dumped astern.

Trade Data[edit]

Several Imperial corporations work the deserts of Tashrakaar, including Sternmetal Horizons, LIC and Delgado Trading, both large megacorporations. The naval base at Outpost (Reavers' Deep 1926) provides protection to these Imperial companies when they request it, a recourse not available to smaller, non-Imperial companies like Fulton Metals, Diverseco of Tharrill (Reavers' Deep 2128) or the ever-present representatives of Dakaar Minerals.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

World Language/s[edit]

No information yet available.

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

Point of Interest: Duneraiders[edit]

Some difficulties face the colony. One of the greatest dangers is a degenerate human culture known locally as the Duneraiders.

  • Outcasts from the colony, the Duneraiders live a marginal, nomadic existence at the edges of the great desert.
  • Duneraiders and colonists are bitter foes and colonists captured by the nomads are frequently offered up to the desert gods in the hopes of bringing water.
  • A few Duneraider tribes have proved amenable to peaceful dealings, but most remain implacably hostile.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com