|Primary||M0 V M2 V|
|Army size (BEs)||20|
|World Trade Number||3.5|
|Trade Volume (MCr/year)||200|
|Building Capacity (Tons)||3,000|
|Port passengers (annual)||9,500|
Tarkine is a rich and agricultural production world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the millions, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. The governance of this world is from Dallia (Spinward Marches 1435). It is a client state of Third Imperium in the District 268 Subsector of Spinward Marches Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel.
|Army size (BEs)||15|
|World Trade Number||4|
|Trade Volume (MCr/year)||2,056|
|Building Capacity (Tons)||6,000|
|Port passengers (annual)||44,100|
Era: New Era
Tarkine is a rich and agricultural production world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the millions, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. The governance of this world is from Dallia (Spinward Marches 1435). It is a client state of Regency of Deneb in the Plankwell Subsector of Spinward Marches Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel.
Description (Astrography & Planetology)
With its standard atmosphere, temperate climate, plentiful water, and mild gravity (0.54G), Tarkine is one of the most pleasant planets in District 268. It is also among the most beautiful, with magnificent equatorial rain forests, breathtaking jungled mountain valleys, dramatic cliff-girt coastlines, and a remarkably diverse ecosystem with exotic and often strikingly delicate flora and fauna that have evolved in the planet’s low gravity.
Binary Solar System
Tarkine Binary Star System Star Name Hierarchy Color Classification Notes Tarkine Primary Primary Red M0 V Tarkine Companion Secondary Red M2 V
History & Background (Dossier)
Tarkine is an agricultural world that was recently taken over by Dallia after a long and horrible war and is still trying to recover.
In 960, it was discovered that corsairs operating in the surrounding systems were supplied personnel, technical assistance, and fuel by Tarkine's government in exchange for a share of the captured goods. To eliminate this hazard to shipping and to civilization, an Imperial task force was dispatched, the corsairs destroyed, the government replaced, and a Scout base established. Continuing uprisings among the world's six million inhabitants led to it being posted as an amber travel zone.
Unbiased accounts of subsequent events are hard to come by, but the end result is undisputed: When the revolt had been suppressed, almost half of Tarkine's population had been killed. Political observers theorize that subsequent events came about because certain Imperial leaders were anxious to disassociate themselves from the whole debacle.
In 1112, Dallia, also an Imperial client state, took over the contract for the mercenary force and, after reinforcing them with Dallian troops, presented the surrounding worlds with a fait accompli. This time Dallia had the backing of the Imperium and, after eliciting assurances that Tarkine would fulfill all contractual commitments, Collace and Forine acquiesced to the takeover.
With its standard atmosphere, temperate climate, plentiful water, and mild gravity (0.54G), Tarkine is one of the most pleasant planets in District 268. It is also among the most beautiful, with magnificent equatorial rain forests, breathtaking jungled mountain valleys, dramatic cliff-girt coastlines, and a remarkably diverse ecosystem with exotic and often strikingly delicate flora and fauna that have evolved in the planet’s low gravity. Thus, despite Tarkine’s chronic political and security problems, before the Fifth Frontier War it attracted large numbers of tourists who enjoyed diving expeditions, overland photo-safaris, and aerial sightseeing tours in quaint, propeller-driven aircraft. In order to preserve Tarkine’s stunning but fragile ecosystem, all visitors who travelled outside the starport’s boundaries had to undergo comprehensive (and onerous) bio-decontamination procedures.
Despite the importance of the tourist trade, agriculture was always the keystone of Tarkine's economy. Indeed, Tarkine is perhaps best known as a source of exotic spices, but it also produces a broad variety of indigenous food crops and livestock (offworld species are banned) which are exported throughout the subsector and beyond. In 780, Tarkine, Tarsus, and Motmos formed the Ag Worlds Combine, a loose cartel that was designed to halt a spiral of mutually-destructive price competition in the lucrative agricultural export markets of Forine and Collace. The Combine supplies food to much of District 268, which includes many other systems which, like Forine and Collace, have inhospitable and/or degraded environments that cannot support agriculture on a large enough scale to feed their populations. The Ag Worlds Combine's headquarters was located on Motmos.
In order to resolve its food supply problems, Dallia, a cold, inhospitable world just one parsec away, seized control of Tarkine in 840. The occupation forces were withdrawn after a couple years due to diplomatic pressure and military threats from other food-poor systems in District 268 (subtly backed by the Imperium) that were unwilling to see Dallia monopolize Tarkine’s agricultural exports. As additional insurance against future aggression, the Ag Worlds Combine's members (all of whom were greatly inferior to any potential aggressor in both population and technology), made it known that if any of them was threatened or invaded, the other two would embargo all food exports to the offending system(s).
The Ag Worlds Combine was critically weakened when Tarkine more-or-less permanently lost its independence in 960. In that year, the Imperial authorities uncovered damning evidence that, for nearly two decades, Tarkine’s government had been covertly supporting corsairs (mainly from the Sword Worlds) who preyed upon commercial shipping traffic which passed through District 268 on its way between the Glisten and Five Sisters subsectors. In exchange, Tarkine received a large share of the corsairs’ booty, which was used to fund routine government services and large-scale public infrastructure projects (and line top politician’s pockets) without having to burden the citizenry with taxes. In 960, an Imperial Navy task force invaded Tarkine, replaced its government, and established a scout base on the planet to ensure that there was no resumption of corsair activity.
The scout base was located adjacent to Tarkine Down Starport on the banks of the Bronda River about 25 kilometers downstream from Delis, the planetary capital. Docks lined the riverbank, but water-borne traffic was light since most passengers and cargoes travelled along a highway (built with ill-gotten funds in the 900s) that ran from Delis to the starport and onward to points south. The entire 5 kilometer square starport/scout base complex was under direct Imperial control, and was usually guarded by a battalion-size force of mercenaries or Imperial Marines. All of the landward approaches were ringed with minefields and other obstacles intended to frustrate rebel attacks.
Tarkine’s inhabitants generally detested the Imperial-client government and constantly plotted against it. Several uprisings were attempted, and guerrilla and terrorist attacks targeting the government and the IISS scout base were common occurrences in the years preceding the Fifth Frontier War. These were conducted by the Independence on Tarkine Alliance (IoTA), which fielded about 5,000 full-time guerrillas and could count on the tacit support of most of the population -- including covert sympathizers in Tarkine’s government and armed forces. It was equipped with an extensive array of TL-6 and TL-7 weaponry, including small numbers of armored vehicles and artillery pieces captured or stolen from government forces.
Terrorist attacks and kidnapping attempts targeting the predominantly Imperial tourists who visited Tarkine were infrequent, but still a source of concern in those years. Tourist parties were always escorted by large numbers of heavily armed guards, but it was not unknown for the guards to be overwhelmed -- or infiltrated by IoTA agents. Tarkine’s population of just 6 million was so widely dispersed that tourists had little interaction with the locals - most of whom lived under frontier conditions in tiny agricultural villages and isolated family or communal farms. Cities were few, far between, and small. Delis, the largest urban center, had just 22,000 residents.
Due to the difficulty of policing such a thinly scattered population, law enforcement was minimal. Likewise, although the planetary and Imperial authorities would have preferred otherwise, private ownership of weapons was practically unrestricted because the inhabitants depended upon them both for protection against dangerous indigenous lifeforms and to supplement their diet through hunting. Moreover, any attempt to disarm Tarkine’s citizens would almost certainly have sparked a planet-wide revolt.
References & Contributors (Sources)
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- Marc Miller, Loren Wiseman. Tarsus (Game Designers Workshop, 1983), .
- Periodical: Classic Traveller Journal of the Travellers Aid Society No. 12
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), .
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 49.
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 76.