- EXTERNAL LINK: In Hot Zone, Zozer Games looked at desert survival. It's only logical that the next step is a collection of wilderness guidelines for crossing mountains, polar regions, swamps - hunting, living, surviving and travelling across country - with all of the fun of those old adventures: Across the Bright Face, Marooned, Twilight's Peak and Mission on Mithril.
It not that desert worlds have no water, it that they have no surface water. Frank Herbert's Dune, the classic desert world, had a great deal of water all in underground reservoirs. Mars, another classic example, is know to have a fair amount of water frozen underground. See also Wikipedia:hydrogeology. Tjoneslo (talk) 17:54, 9 August 2017 (EDT)
Thanks for your feedback. I am working on the revision.
- I absolutely understand what you are saying and will re-word for more literal readers like yourself.
- By the way, that is a direct adaption of FFE language.
- Very much appreciate the point that you are making. Thank you again.
- - Maksim-Smelchak (talk) 18:50, 9 August 2017 (EDT)
- The two classic (golden era) versions of "Desert world" are Arakis (from Dune) and Tatooine (From Star Wars). In the latter source, Ben, Beru, and Luke are moisture farmers, which implies, despite being a desert world, there is enough available water to grow crops which require at least a minimal amount of water.
- In addition to the technically accurate, literal interpretations, the description should be able to invoke or reflect these, and other lesser well known, versions of "Desert World" stories and tropes. Tjoneslo (talk) 20:29, 9 August 2017 (EDT)
I went with Marc's version.