Tachyon class Light Trader

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Tachyon class Light Trader
Distant Fringe Logo.gif
TBD
Type: ML Merchant Vessel
Also see
Blueprint No
Canon No. Unpublished, non-canon fan starship design.
Cargo 40 Tons
Cost MCr37.886 (base)
MCr30.309 (discounted)
Crew 3
Officers TBD
Enlisted TBD
Hardpoints 1
Hull TBD Hull
Jump J-1
Maneuver 2 G
Model Model/TBD
Origin Distant Fringe
Passengers 0 High/Med 0 Low
QSP TBD
Reference TBD
Size 100 Tons
Streamlining Unstreamlined Hull
Tech Level TL–9
USP TBD
Starships are designed with the Classic Traveller format, using High Guard.

The Tachyon class Light Trader is a mercantile starship.

Description (Specifications)[edit]

A generic class of civilian vessel, the Light Trader is a small commercial merchant ship designed to carry incidental cargo. It is typically encountered operating within clusters of stars within the Distant Fringe region. It is classified as a Merchant and is constructed as an X-Range design. Similar designs have been in use from the time the Distant Fringe was first settled.

  • The vessel is a TL-9 design.

Image Repository[edit]

J-1 100dT Light Trader.jpg
A Tachyon class Light Trader.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull TBD tons.

The Light Trader is constructed using a 100 dTon hull built in a flattened sphere configuration. The hull is fully streamlined: the ship is equipped with fuel scoops.

  • Individual sections of the ship are divided by bulkhead walls. Sections of the ship can be isolated in the event of an emergency.
  • The hull includes internal grav plates and inertial compensators. All accessible sections of the hull have life support.
2. Crew x3 crew.

The Light Trader requires requires x3 crew: x1 command, x1 engineering, and x1 gunner.

3. Performance / Engineering Propulsion:

The vessel mounts a DeVoss-type jump-1 drive, a maneuver-2 drive, and a power plant 2, giving performance of jump-1 and 2G acceleration. The ship has an agility rating of 0 and an emergency agility of 2. There is fuel tankage of 12 dTons, sufficient for one jump-1 and giving the power plant four weeks duration. The ship carries a collapsible fuel tank with a capacity of 20 dTons.

  • The jump drive utilises a lanthanum hull grid.
  • The jump drive is fitted with a jump governor.
4. Main Section / Electronics Model/TBD fib computer.

Adjacent to the bridge is a computer model/1. There are 2 staterooms. The commander has their own room, while the engineer and gunner share accommodations. The stowed collapsible fuel tank has a volume of 1 dTon: 1 dTon of internal space is set aside to house it. Cargo capacity amounts to 40 dTons.

  • The vessel is fitted with communications equipment and a sensor array.
5. Hardpoints xTBD hardpoints.
6. Armament / Weaponry The normal weapons fit-out for it is:
  • The ship has a single mixed triple turret mounting two beam lasers and one missile rack.
7. Defenses No information yet available.
8. Craft / Subcraft The ship has a dedicated hangar able to house a vehicle of up to 4-dTons, though no subcraft or vehicles are provided.
9. Fuel Treatment TBD
10. Cost MCrTBD.

The basic cost of the vessel is MCr37.886.

  • The ship is a standard design. Detailed architectural plans are widely available and no design fee is chargeable.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces their price to MCr30.309.
11. Construction Time TBD months to build, TBD months in quantity.
12. Remarks No information yet available.
  • Standard cargo capacity amounts to TBD.0 tons.

History & Background (Dossier)[edit]

A small merchant trader designed to carry incidental cargoes. The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems, onboard electronics, and the fit out of internal spaces.

Distant Fringe Vessels[edit]

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Scout/Courier:

  1. Type TBD class Vessel
    1. Asia class Scout

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak