TC3 Perx class Scout
|TC3 Perx class Scout|
Unpublished, non-canon fan design.
|Type: SC Scout|
|Architect||Ronald B. Kline, Jr.|
|Cost|| MCr202.694 (base)|
|Passengers||0 High/Med 0 Low|
|Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.|
The TC3 Perx class Scout is a starship.
The TC3 Perx class Scout is a fleet scout class deployed by the Trooles Confederation. Examples of the class can be encountered throughout the coreward parts of Theta Borealis Sector. The vessel has a partially streamlined close structure hull. It is fitted with fuel scoops and fuel purification plant allowing it to perform wilderness gas giant refueling.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. 
|2.||Crew||x15 crew, pilot, navigator, 2 engineers, medic, 9 gunners, and flight crew, in 15 single occupancy staterooms. There are no lowberths.|
|3.||Performance||Jump-2, 2-G acceleration, Power plant-2, EP-6, Agility-1.|
|4.||Electronics||Model 5 fib|
|6.||Armament|| The normal weapons fit-out for it is:
|8.||Craft||1 x 4T Air Raft, 1 x 20T Gig|
|9.||Fuel Treatment||Fuel Scoops and On Board Fuel Purification|
|10.||Cost|| MCr202.694 (base)|
|11.||Construction Time||56 weeks to build, 45 weeks in quantity.|
|12.||Comments|| Architects Fee: MCr 2.027
History & Background (Dossier)
The TC3 Perx class Scout class is used by the Trooles Confederation. These partially streamlined close structures use a Gig and an Air Raft for interface duties. They have enough internal fuel for two jump 2s and are delivered with addition jump 2 drop tanks for extended range operations. Their weapon suite is unusual and some fleet level discussion has been studying other options. this configuration works for attacking defenseless civilian shipping that belongs to enemies of the state, and scoring the maximum number of hits per unit time. These low intensity missile barrages can cope with swarms of light fighters or disable several smaller commercial vessels. They are not intended to destroy large vessels.
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science