Sulieman class Scout/Courier

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Sulieman class Scout/Courier
Trav-Suleiman-Ian Stead 27-Apr-2019d.jpg
A Sulieman class Scout/Courier surveying a planet.
Type: SC Scout/Courier
Also see Scout/Courier
Architect Dave Serling
Blueprint Yes
Canon Yes. Published, canon starship design.
Cargo 3.0 Tons
Cost MCr27.63
Crew 2
Officers 0
Enlisted 2
Era 1105
Hardpoints 1
Hull Wedge Hull
Illustration Yes
IOC TBD
Jump J-2
Maneuver 2 G
Marines 0
Model Model/1 bis
Origin Third Imperium
Passengers 0 High/Med 0 Low
QSP TBD
Reference Starships and Spacecraft TBD.
Size 100 Tons
Size-cat {{{size-cat}}}
Streamlining Lifting Body Hull
Tech Level TL–15
USP TBD
Starships are designed with the Classic Traveller format, using High Guard.

The Sulieman class Scout/Courier is an exploratory starship.

Description (Specifications)[edit]

Sulieman class Scout/Courier: The official class name is Sulieman, after the Ottoman emperor with a reputation for strategy and diplomacy. One of the most common starships within the Imperium is the tested and tried Type S Scout/Courier. Originally produced to specification for the Imperial Interstellar Scout Service, this sleek and simple ship was intended for common courier duties within the Imperium, and simple survey and exploration duties beyond the Imperial borders.

Because the scout/courier is a standard design, the Scout Service has a large quantity of the vessels on hand, with the natural result that some are sold at surplus and find their ways into private or commercial hands, while others are scrapped. In addition, however, many are diverted to a scout program called detached duty. Under the direction of the Scout Service's Detached Duty Office, some former or retired scout personnel are provided with scout/couriers for their own use. The ships are too small for profitable commercial operations, but they do serve as a form of reasonable transport for those with wanderlust. In addition, the Scout Service derives a reasonable intelligence return on its investment through the examination of the ships' logbooks when they are serviced, and through routine interrogation and debriefings of crews.

Finally, such detached duty scout/couriers are subject to recall and activation (with crew) in the event of a war scare or mobilization alert.

Image Repository[edit]

  1. A classic, long serving Sulieman class Scout/Courier.
    Trav-Suleiman-Scout-Caswell 26-April-2019a.jpg
  2. A Type-S in front of a nebula.
    Type-S-class-Thomas-Peters-Challenge-28-Part-1 13-May-2019a.jpg
  3. A Type-S in front of a different nebula.
    Type-S-class-Thomas-Peters-Challenge-28-Part-2 13-May-2019b.jpg
  4. A Type-S exploring an anomaly-nebula.
    Type-S-class-Thomas-Peters-Challenge-28-Part-3 13-May-2019c.jpg
  5. A Sulieman class Scout/Courier under spaceflight orbiting a yellow star.
    Trav-Suleiman-Ian-Stead 27-Apr-2019c.jpg
  6. A Suleiman over a lush garden world with space station in the background.
    Suleiman-class Michael-Laitinen 08-May-2019a.jpg
  7. A Sulieman class Scout/Courier by an orange star.
    Trav-Suileman-Ian-Stead 27-Apr-2019a.png
  8. A Sulieman class Scout/Courier surveying a planet.
    Trav-Suleiman-Ian Stead 27-Apr-2019b.jpg

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2] IMPERIAL SCOUT/COURIER (Type S)
#. Category Remarks
1. Tonnage 100 tons. The hull is streamlined. [3]
  • Tonnage: 100 tons (standard). 1400 cubic meters. [4]
  • Dimensions: Maximum— 37.5 m by 24 m by 7.5 m. [5]
2. Crew The scout/courier requires a crew of one, assuming the duties of pilot and engineer. [6]
  • Crew: One person may operate the ship. Facilities for four; eight with double occupancy. [7]
3. Performance It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and 2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and provides sufficient fuel for one Jump-2. [8]
  • Drives: Jump-2,. 2-G,. Power plant-2. [9]
  • Total fuel tankages is 40 tons. [10]

4. Electronics Adjacent to its bridge is a Model/1 bis computer. [11]
5. Hardpoints x1 hardpoint.
6. Armament x1 Double turret with its fire control is installed on the ship's hardpoint, but no weaponry is mounted. [12]
  • Armament: One hardpoint dorsal. Weaponry varies. [13]
7. Defenses When the turret is filled with weaponry, a sandcaster is typically fitted.
8. Craft x1 Air/raft is carried in a specially fitted hangar within the ship. [14]
  • The scout/courier includes a bay for four tons of vehicle, generally a simple air/raft with 100 kph cruise speed and unlimited endurance. This vehicle can reach orbit if required. [15]
9. Fuel Treatment It is typically equipped with purification and fuel scoops.
10. Cost The ship costs MCr 29.43. [16]
  • Base price to the government for a scout/courier is MCr27.63, which includes savings based on standardized designs. Architect's fees are not necessary, as they were amortized long ago. [17]
11. Construction Time It typically takes nine months to build. [18]
12. Comments Cargo: Three tons. [19]

History & Background (Dossier)[edit]

While the X-Boat system provides fast forwarding of messages and information along the major xboat routes within the Imperium, it falls to the Scout Service's fleet of scout/couriers to relay information from worlds along the routes to outlying fringe worlds. The Jump-2 capability of the scout/courier places nearly all such worlds within its range.

Beyond the Imperial borders (and in relatively unexplored regions within the Imperium) the scout/courier is pressed into service as an exploratory vessel. It can roam through most areas, refueling itself from Gas Giants or planetary oceans as necessary, checking up on local conditions, and filing reports when it returns from a mission. In some areas, an Exploratory Cruiser of perhaps 10,000 tons will carry a squadron of ten or more scout/couriers. As the cruiser passes through an area, individual scout/couriers will range ahead or to the flanks and perform actual data gathering missions.

Class Naming Practice/s & Peculiarities[edit]

No information yet available.

Selected Variant Types & Classes[edit]

Paramilitary Vessel - Scout/Courier:

  1. Type S class Scout/Courier
    1. Asia class Scout
    2. Eiriksson class Scout
    3. Explorer class Scoutship
    4. Gibson class Scout/Courier
    5. Gishiash class Stealth Scout
    6. Golf Ball class VIP Transport Scout
    7. Stayaow class Combat Scout
    8. Sulieman class Scout/Courier
    9. Viper class Scout Raider
  2. Type SB class Scout/Courier
    1. Serpent class Scout AKA Serpent class Scout/Courier
  3. Type SX class Scout/Courier
    1. Wind class Scout/Courier

Paramilitary Vessel - Bounty Hunter:

  1. Type HT class Bounty Hunter
    1. Huntress class Bounty Hunter

Civilian Vessel - Medical Vessel:

  1. Type S class Medical Vessel
    1. Type SM class Medical/SAR Craft

Civilian Vessel - Prospector:

  1. Type J class Seeker
    1. Jackie class Seeker

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  4. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  5. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  7. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  8. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  9. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  10. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 16.
  11. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  12. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  13. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  14. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  15. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  16. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  17. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 16.
  18. Marc Miller. Starships (Game Designers Workshop, 1977), 19.
  19. Marc Miller. Traders and Gunboats (Game Designers Workshop, 1980), 17.
  20. Marc Miller. Starships (Game Designers Workshop, 1977), 19.