Storm Worlds are racked by extreme weather patterns and constant atmospheric turbulence.
Description / Specifications
The extreme weather patterns of a Storm World often result from multiple gravitational sources due to nearby gas giants, stars, or double planet systems. These conditions cause storms beyond imagine for those accustomed a normal, placid terrestrial world.
Storm Worlds are worlds wracked by constant atmospheric turbulence.
|Desert World||De||--||23456789||0||--||--||--||Anhydrous world. Little to no available water.|
|Fluid World||Fl||--||ABC||123456789A||--||--||--||Non-water fluids.|
|Hell World||He||3459ABC||2479ABC||012||--||--||--||Difficult environment. Poor atmosphere.|
|Rad World||None||--||--||--||--||--||--||Extreme radiation.|
|Storm World||None||--||--||--||--||--||--||Extreme weather.|
Probably Planetary Orbit & Climate
No information yet available.
History & Background / Dossier
These storms greatly complicate life. Some storm worlds may possess valuable resources or abundant living space to a degree that technological solutions are sought to overcome the challenges of extreme weather.
References & Contributors / Sources
|This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.|
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), .
- Marc Miller. Scouts (Game Designers Workshop, 1983), .
- T5: Core rules
- External Link: Beowolf's Libary Data Website
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science