Teksuelats Subsector
Teksuelats Subsector | ||||||
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Sector | Gzaekfueg | |||||
Capital | Dhillourr (world) | |||||
No. of Stars | 20 | |||||
Majority Control | Ruler of Five - 100% |
Teksuelats Subsector is Subsector F of Gzaekfueg Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Teksuelats Subsector is a populated and prosperous region dominated by the Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Teksuelats Subsector:
- The subsector is considered to be a standard stellar density region.
- The brightest star is the red bright giant primary of the Oulraz system.
Description (Specifications)[edit]
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Teksuelats Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
The subsector lies on the edge of the Windhorn Rift.
- The rift hinders travel and commerce within the region.
A simple map showing rift regions within Teksuelats Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Subsector Summary[edit]
Teksuelats, subsector F of Gzaekfueg contains 20 worlds with an estimated population of 23 billion, a per capita income of Cr10,027, and a total economy is BCr237,334. These worlds originate an interstellar trade of BCr362 through 17 starports (0 Class A, 6 Class B, 8 Class C, 3 Class D) employing 42,435 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Teksuelats maintain seven Naval bases, and four Corsair bases. The average technology level is 6 (with most between 3 and 9). The highest technology level is 16 at Dhillourr (Gzaekfueg 1413).
Teksuelats, subsector F of Gzaekfueg contains 35 stars and no identified planets; five monostellar systems, 15 binary systems, no trinary systems, and no systems with four or more stars. 16 of the 20 systems (80%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, four Poor (Po) worlds, one Vacuum (Va) world, and three Water (Wa) or Ocean (Oc) worlds.
Teksuelats has an estimated population of 23 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Dhillourr (Gzaekfueg 1413). The population consists of 1 sophont groups.
1 identified sophont populations in Teksuelats | |
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Ruler of Five[edit]
The Ruler of Five has jurisdiction over all of the worlds with an estimated population of 23 billion, a per capita income of Cr10,027, and a total economy is BCr237,334. These worlds originate an interstellar trade of BCr362 through 17 starports (0 Class A, 6 Class B, 8 Class C, 3 Class D) employing 42,435 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Ruler of Five maintain seven Naval bases, and four Corsair bases. The average technology level is 6 (with most between 3 and 9). The highest technology level is 16 at Dhillourr (Gzaekfueg 1413).
The Ruler of Five has an estimated population of 23 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Dhillourr (Gzaekfueg 1413). The population consists of 1 sophont groups.
History & Background (Dossier)[edit]
The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.
Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.
Teksuelats (tr: tech zenith) is the location of Dhillourr (Gzaekfueg 1413), the undisputed capital of Urzaeng high-technology (an irony considering perceptions of this Vargr sub-species by other Vargr) in Gzaekfueg Sector. Dhillourr is defended by the assets serviced by seven subsector Naval Bases who in turn benefit from TL–16 starship systems, computers and components fitted to hulls imported from shipyards rimward, trailing and coreward-trailing.
Dhillourr's opportunities for high-tech trade cause a fork in the Cyan trade thoroughfare in Teksulats Subsector. This arm reaches trailing from the five trade nodes to provide much needed injections of tech to those subsectors, extending all the way into the Drr'lana Network, into Gashikan Sector, and reluctantly dipping into the Third Empire of Gashikan from its coreward border worlds. The Cyan route arm is the most hotly debated commerce deviation, often seen as a mistake that will bite Urzaeng and Suedzuk tails in the long term.
Polity Listing[edit]
The following polities lie within this subsector:
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): mostly Urzaeng Vargr.
- Humaniti (Human Races)
- Non-Human Races
- Aezorgh of Soghzalghag: small populations on many Vargr-dominated worlds.
- Hlanssai of Vrirhlanz: typically wanderers and traders.
Major Historical Events Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1998: the First Empire of Gashikan is formed.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- circa 30: the earliest precursor states that later become the Ruler of Five Confederation emerge.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the subsector.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- 995 to 1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1070: the Second Empire of Gashikan is shattered by civil war.
- 1078: the Third Empire of Gashikan forms.
Later Eras[edit]
- after 1116: the Empress Wave enters the region from coreward.
- after 1135: Virus enters the region from rimward.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no further data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps providing the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Undeveloped Sectors by John G. Wood
- Author & Contributor: John G. Wood (Generated data)
- Author & Contributor: Pakkrat