Teksuelats Subsector

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Teksuelats Subsector
Gueghedudun Gvineks Gadoeth

Teksuelats style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Reofhunkdzo's
Sector Gzaekfueg
Capital Dhillourr (world)
No. of Stars 20
Majority Control Ruler of Five - 100%

Teksuelats Subsector is Subsector F of Gzaekfueg Sector.

Description / Specifications[edit]

Teksuelats Subsector is a populated and prosperous region dominated by the Vargr.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Teksuelats Subsector:

  • The subsector is considered to be a standard stellar density region.
  • The brightest star is the red bright giant primary of the Oulraz system.

Description (Specifications)[edit]

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Teksuelats Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector F Teksuelats Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions[edit]

The subsector lies on the edge of the Windhorn Rift.

  • The rift hinders travel and commerce within the region.

A simple map showing rift regions within Teksuelats Subsector.

Subsector F Teksuelats Rift Regions.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
1 Worlds in the Teksuelats Subsector
Dhillourr  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

Subsector Summary[edit]

Teksuelats, subsector F of Gzaekfueg contains 20 worlds with an estimated population of 23 billion, a per capita income of Cr10,027, and a total economy is BCr237,334. These worlds originate an interstellar trade of BCr362 through 17 starports (0 Class A, 6 Class B, 8 Class C, 3 Class D) employing 42,435 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Teksuelats maintain seven Naval bases, and four Corsair bases. The average technology level is 6 (with most between 3 and 9). The highest technology level is 16 at Dhillourr (Gzaekfueg 1413).

Teksuelats, subsector F of Gzaekfueg contains 35 stars and no identified planets; five monostellar systems, 15 binary systems, no trinary systems, and no systems with four or more stars. 16 of the 20 systems (80%) have native gas giants. There are no Asteroid (As) belts, one Desert (De) world, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, four Poor (Po) worlds, one Vacuum (Va) world, and three Water (Wa) or Ocean (Oc) worlds.

Teksuelats has an estimated population of 23 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Dhillourr (Gzaekfueg 1413). The population consists of 1 sophont groups.

1 identified sophont populations in Teksuelats


Ruler of Five[edit]

The Ruler of Five has jurisdiction over all of the worlds with an estimated population of 23 billion, a per capita income of Cr10,027, and a total economy is BCr237,334. These worlds originate an interstellar trade of BCr362 through 17 starports (0 Class A, 6 Class B, 8 Class C, 3 Class D) employing 42,435 people. Driving this interstellar trade are one Agricultural (Ag) world, two Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Ruler of Five maintain seven Naval bases, and four Corsair bases. The average technology level is 6 (with most between 3 and 9). The highest technology level is 16 at Dhillourr (Gzaekfueg 1413).

The Ruler of Five has an estimated population of 23 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, 14 Non-industrial (Ni) worlds, five Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Dhillourr (Gzaekfueg 1413). The population consists of 1 sophont groups.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.

Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.

Teksuelats (tr: tech zenith) is the location of Dhillourr (Gzaekfueg 1413), the undisputed capital of Urzaeng high-technology (an irony considering perceptions of this Vargr sub-species by other Vargr) in Gzaekfueg Sector. Dhillourr is defended by the assets serviced by seven subsector Naval Bases who in turn benefit from TL–16 starship systems, computers and components fitted to hulls imported from shipyards rimward, trailing and coreward-trailing.

Dhillourr's opportunities for high-tech trade cause a fork in the Cyan trade thoroughfare in Teksulats Subsector. This arm reaches trailing from the five trade nodes to provide much needed injections of tech to those subsectors, extending all the way into the Drr'lana Network, into Gashikan Sector, and reluctantly dipping into the Third Empire of Gashikan from its coreward border worlds. The Cyan route arm is the most hotly debated commerce deviation, often seen as a mistake that will bite Urzaeng and Suedzuk tails in the long term.

Polity Listing[edit]

The following polities lie within this subsector:

Vargr Extents:

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

  • Humaniti (Human Races)
    • Mixed heritage: most commonly Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani: primarily from long-established families.
    • Vilani: primarily from long-established (and often reclusive) families.

Major Historical Events Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:

Later Eras[edit]

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.