Milieu 1900:Republic of Regina

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Milieu 1116 Milieu 1248 Milieu 1900

Republic of Regina (1900) Logo

The Republic of Regina is a polity located in Spinward Marches Sector. It is a Galaxiad-era pocket empire.

For the 1248 version see Republic of Regina (1248)

Allegiance Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
None Pre-Imperial None No standard code Did not yet exist.
None 1st Survey (300) None 2-ltr code Did not yet exist.
Republic of Regina 5th Survey (1248) Rr 2-ltr code see Republic of Regina (1248)
Republic of Regina Rr 4-ltr code Founded 1648

Economics[edit]

(This section is from a 2018 Discussion between Marc Miller and Rob Eaglestone. It needs to be cleaned up and upgraded to the "voice" of the wiki.)

  • The RoR Economic Model is poorly documented.
  • The 1902 time period is rich in history -- and forgotten things -- that leaves lots of unknowns and opportunities for adventure. And yes, it's a high tech place.
  • (Man lying in bed at night, unable to sleep, tormented with the question "What really is a feudal technocracy?")

Piper's Space Viking as a Starting Point[edit]

  • The collapse of the Terran Confederation was 500ya. Bones disintegrate in that time.
  • Marginally inhabitable worlds (and worse) have fallen to zero status, and it's questionable whether there's any incentive for these worlds to re-emerge.

No Natural Impetus to Innovate[edit]

Thesis: Worlds are not going to claw themselves up from the stone age. They get comms shipped in, used, or even disposed of, without the need for much infrastructure. Worlds do not invent, they use what's available. This is true of every era. People on any given world don't need to invent the comm; they just import them.

The Ziru Sirka owned and suppressed all the technology ("patent law" or whatever), and you couldn't tell what's invented and what's not. The same goes for the Imperium. The tech level system means the Imperium owns the patent for the wheel, the radio, whatever, and you're paying a flat fee to use technology, and that's your taxation base. But you have to declare what you're doing. You may be a drive engineer and you figure out a way to increase efficiency of your drives. That probably infringes a patent somewhere, and you don't want to deal with that, so you remove that innovation when you reach a port, and put it back in when you want to use it.

But What About Terra?[edit]

One might argue about Terra a few thousand years ago. In one century, they leapfrogged from an agrarian civilization to a spacefaring one (5 tech levels in 100 years). The people of that time -- the ones in the advanced countries, not the backwater ones -- thought that that sort of progress was the norm. And yet, that sort of energetic output has never been duplicated on any world since. Terra only advanced one TL in the subsequent 100 years, then another TL, and then paused for a while.

Llellewyloly[edit]

  • It's an overlay of at least two cultures: the Llellewyloly are like a fairy-land overlaying a mundane-land, sharing the same interstellar space, but using worlds that we don't want. They have their lives, and they trade with the RoR.
  • People tend to have a complex relationships with people who share their worlds. The Llellewyloly is like fairy land -- it is possible to ignore what is in fact a vast trade overlay between the Human population and the Dandelions.
  • Treece has a Dendelion habitat. As does Rethe -- are they Dandelion worlds? Rethe is 50% _NATIVE_. Who is that?

Triangular Trade[edit]

  • The triangular trade -- the model of USA and China. Regina is a rich, major consuming world. Where does it get all its money? People are rich there, and only leave for occasional tours. Other words are hoping for scraps from Regina. There are some other worlds in the same position.
  • Contrast with Efate and Jewell, where people live in terrible circumstances, but Regina benefits from that.

Description (Specifications)[edit]

The Republic of Regina is defined by the Constitution of 1648

Society[edit]

AI[edit]

AIs are recognized as fully Sophont permitted full "Sophont Rights" within the Republic[1].

Psionics[edit]

Psionics are an accepted attribute in the RepublicPsionic Institutes are licensed and controlled by member worlds: some worlds prohibit them entirely.  However, as a part of the Republic Charter, psionicists are permitted "Sophont Rights" and therefore have legal protections of the Republic on all its member worlds. Note that high-powered psionicists are rare.


Government[edit]

Legislature[edit]

Executive[edit]

Judiciary[edit]

Head of State[edit]

Head of Government[edit]

Relationship to System Governments[edit]

Governmental Institutions[edit]

Navy[edit]

Main article: Republic of Regina Navy

The Republic of Regina Navy is the Naval arm of the Armed Forces of the Republic of Regina. It includes the Republic of Regina Marines.

Established in the Constitution of 1648, the Navy is one of the main reasons for the very existence of the Republic of Regina - Collective Interstellar Security.

Military[edit]

Law Enforcement[edit]

Government Administration[edit]

Legal System[edit]

Main Article: Republic of Regina Legal System

Jurisdiction[2][edit]

The Legal System of the Republic of Regina applies to states that are members of the Republic and the legal persons present in the territories of those states wherever born. It also applies to all space going vessels within the Republic's boundaries (including intervening spaces) and aboard such vessels as may be registered within the Republic.

Additionally it applies to the Chancelleries of the Republic's foreign embassies and consulates and to serving members of government institutions (and others in receipt of the Republic's monies) at all times and wherever they may be located.

Basis of Law[edit]

The Republic of Regina notionally traces its legal system back to Imperial Law and to the The Constitution of 1648. In practice, the links to Imperial Law are tenuous (especially across the Silencing of Regina in 1508[3]) and the actual interpretation process applied to the Constitution is based on the Common Law of Regina.

Investigative Process[edit]

Judicial Process[edit]

Any case may be referred to the Republic's court system by a Planetary Court, or may be called into the Republic's court system if the case is found to be within the jurisdiction of the court. The Republic's courts are superior to planetary courts of member worlds in those areas in which it has jurisdiction.

Having been called into court, the evidence is presented and examined and the Judge(s) then decide upon a verdict. Three outcomes are possible: Guilty, Unproven and Not Guilty. Unproven cases must be re-presented not less than a month later but within a year.

Finally, the Judge(s) will deliberate upon and pronounce a verdict.

History & Background (Dossier)[edit]

The Republic of Regina formed from several strong worlds, out of a need for a united front and forum. Membership in the Republic over the last 250 years is fleeting for some worlds, and a firm bedrock for others.

Timeline to Foundation[edit]

Year Event
Third Imperium The Republic has its origin in the Third Imperium, which dominated space until the close of its 12th century - specifically, in the Duchy of Regina.
1120 - 1445 The Wave
The psionically-active Wave destroyed the infrastructure of Charted Space (passing through what is, in 1900, the Republic of Regina between 1197 and 1222, From a few surviving locations, large pocket empires grew: the New Ziru Sirka, and the Fourth Imperium in Ilelish in 1287. The Regency, established in the 1130s, was partly protected by the Controller of Wills[4]. What did survive, was damaged in skirmishes against the New Ziru Sirka and other threats.
1248 The Regency splintered, and Regina was in charge of one of several pocket empires in the sector.
1300s A period of damaging chaos intensified to full-on upheaval in most of the sector. The Splinter States disintegrated in the Spinward Marches at this time. Regina was considered to be a Strong World in this time, rather than a true capital of a pocket empire. This period lasted until 1500.
It is during this period that "The Wilds are not worth it" becomes first a political call, then a cliché that Regina and its neighbors will recall for a very long time.

The term Virus passes from common use and the term Rogue AI replaces it.

1400s Regina reaches TL–16, probably due to interstellar ties. However, those ties are short-lived, and so are Regina's technological achievements.
1430 The Wave exits the Rimward edge of Charted Space
1450 Regina drops to TL–14. The Lorenverse inflects with the OTU by 1476.
1500 Regina is at TL–13. The end of the Collapse/Interregnum periods.
1508 The Foreven War, which has no winners as far as later generations can determine. Regina is subjected to a massive EMP strike and loses much of its remaining institutional memory. The fate, and even the identity and home territory, of Regina's opponent is little known in 1900 aside from the facts that they apparently came from somewhere in or near Foreven, and that after the Silencing of Regina the war ceased abruptly.
Already struggling, Regina's advanced society goes into survival mode. While not actually isolated, Regina spends its capital looking inward for several generations, letting other worlds around it claim regional primacy in the interim. The results in the region are chaotic, and whets many an appetite for change.
1540 Regina reaches a low point of TL–12
1600 Regina reaches TL–13 again.

Timeline of the Republic of Regina[edit]

Year Event
1648 The Republic of Regina is formed. A holiday celebrating the date 001-1648, Republic Day, is the traditionally-appointed date honouring the re-inauguration of the state.
1660 Regina reaches TL–14.
1750 Regina reaches TL–15.
1780 to 1830 The False Spring in the Spinward Marches Sector.
The False Spring is the term for a number of generalized events in the period 1780-1840 which included some mild economic benefits for the Wilds. This prosperity resulted in vigorous exploitation by Wild Traders and Strong Worlds.
1850 Regina regains TL–16.
1900 Galaxiad timeframe.
1902 Shipyards begin taking orders for Hop Drive retrofit and new ship installation.

Worlds & Sectors (Astrography)[edit]

This polity is located in the following areas:
Charted Space:

Capital/s[edit]

The capital/s of this polity is/are located in the following location/s:

World Listing[edit]

The following systems and worlds are a part of this polity:

58 of 58 World articles in Republic of Regina
Algine  •  Beck's World  •  Cogri  •  Dentus  •  Dhian  •  Dinom  •  Dinomn  •  Djinni  •  Echiste  •  Enope  •  Equus  •  Feri  •  Fulacin  •  Garrincski  •  Gerome  •  Gileden  •  Hefry  •  Heroni (SM 2521)  •  Heya  •  Icetina  •  Inthe (SM 2410)  •  Jae Tellona  •  Jenghe  •  K'Kirka  •  Kaets  •  Keanou  •  Kinorb (SM 2202)  •  Kinorb (SM 2512)  •  La'Belle  •  Lablon  •  Loneseda  •  Macene  •  Natoko (SM 2620)  •  Pandrin  •  Pannet  •  Paya  •  Pirema  •  Porozlo  •  Pscias  •  Rech  •  Regina  •  Rethe  •  Rhylanor  •  Risek  •  Roup  •  Shionthy  •  Skull  •  Treece  •  Tureded  •  Valhalla (SM 2811)  •  Violante  •  Vreibefger  •  Wochiers  •  Wypoc  •  Yorbund  •  Yori  •  Yurst  •  Zivije  •  
startbacknext(58 listed)


References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
  1. Rob Eaglestone published t5secondsurvey Digest V1 #21
  2. BackworldTraveller published t5secondsurvey Digest V1 #20
  3. BackworldTraveller published t5secondsurvey Digest V1 #22
  4. Information provided to the library by Marc Miller, 2016