Nosea (world)

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Nosea/Darrian (Spinward Marches 0724)
Milieu 1116
B4326BB-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere3 Vacuum (very thin)
Hydrographics2 Dry World 20%
Population6 Moderate (6 million)
GovernmentB Non-Charismatic Dictator
LawB Extreme Law (control of movement)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary M2 V
Worlds 13
Gas Giants 0
Planetoid Belts 2
Cultural Details
Government Non-charismatic dictatorship
Law Level Extreme
Cultural Extension 877E
Army Size (BEs) 1
Economic Details
Technology Level 12
Economic Extension
A55+3
ResourcesAAbundant
Labor5Moderate (600 thousand)
Infrastructure5 Limited
Efficiency+3Improved
Importance Extension 1
Resource Units 750
GWP (BCr) 18
World Trade Number 4
Trade Volume (MCr/year) 1,300
Starport Details
Classification Class-B
Port Size 4
Building Capacity (Tons) 6,600
Port employees 100
Port passengers (annual) 2,200

Nosea has an unbreathably thin atmosphere and very little surface water. The system has a population between 1 million and 10 million sophonts, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. It is a member of Darrian Confederation in the Darrian Subsector of Spinward Marches Sector. 100% of the world's population is the Minor Human Race Daryen.

Astrography & Planetology[edit]

Nosea is a member of the Spinward Main.

Nosea was named by explorers who were disappointed in the small hydrographics percentage of the world. Actual water coverage is about 5 percent, the remainder is ice-cap.


Monostellar System[edit]

Nosea Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Nosea

M2 V

Primary Main Sequence 0.44 3470 - 3560 0.0565
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1
Orbit #  *  * 1 0 4

History & Background (Dossier)[edit]

While the world is easily accessible to j-1 trade ships coming down the Spinward Main, it was not settled by the pre-Maghiz Darrians as a colony, and its name originated in the disgusted reports sent back by Sword World scouts in reference to its lack of refueling sources in the system. Despite its UPP listing, nearly all of Nosea's surface water is locked up in the world's extensive ice caps. A mere five to seven percent of its water exists in free liquid form, in concentrations too small to satisfy even the smallest jump capable ship.

This lack of refueling sources enabled the rebuilding Confederation to use the world as a natural chokepoint in limiting commercial and military access. A massive military base was constructed in system, that served to both deter aggression by the Sword Worlders, and as a launching pad for punitive operations when their neighbors did act up. Eventually the base became the Darrian Confederation Navy's (DCN) main training facility, responsible for nearly eighty percent of its basic and MOS training.

This heavy military presence is the world's main source of income, as most of the population is employed in some base related function. After the Collapse, the Regency Navy was invited to share the facility for cross-training between them and the DCN. The base has been expanded into a full operating Regency naval base, even though the Confeds are still in nominal command. Nosea is a major manufactory of the shared Barekdoldin design (actually, just a few are built here to create the impression it is).

Nosea is governed by a specially appointed council of retired or detached duty DCN officers, selected by the Naval Command. This council runs the world in the brutal manner of a prison camp, and security is tight to the point of smothering. Nosea's function is training, and Darrian military training is severe and heavily controlled because of the dichotomy of civilized violence inherent to military service and the dilemma it poses to mainstream Darrian society.

Unfortunately, the physical and mental discipline that recruits are subjected is rubbed off by the Council, and extended to every corner of life on Nosea. Military personnel of all ranks must adhere to the same code of regulations and conduct as recruits, which isn't much of a problem for them. But civilian personnel are subject to full military regs as well, and also have to run the gauntlet of intrusive security services running constant surveillance over their personal lives, and who launch random interrogations of unsuspecting workers. This "philosophical fascism" has irritated the civilian population for decades, and has become worse since the adoption of the Quarantine.

Base security prevents any actions more substantive than silent protests and petitions to Mire (Spinward Marches 0527) about specific treatment. For the most part the Navy and its administration prevail, and the civilians are left to simmer in their frustration. The Regency's presence has further complicated the situation. Regency naval personnel have their own enclave on the planet, and are subject only to their own Uniform Code within its boundaries, which is a lot more lenient than the local regulations. Outside of their own boundaries these personnel become subject to the same onerous rules as everyone else, but diplomacy requires that the Council be lenient, or as they put it, "understanding" to their allies. Needless to say, this has polarized Nosea into strictly pro and anti-military camps.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.