Marax (world)
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Marax/Thoezennt (Old Expanses 0726) | |||||||||||||||||||||||||
Classic Era (1116) | C573652-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
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Jump map from Travellermap.com [1]
Marax is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Thoezennt Subsector of Old Expanses Sector in the Domain of Sol.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Marax Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Marax G1 V
Primary Main Sequence 1.03 5770 - 5860 1.109 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0049 0.0873 1 - 1.75 0.49 4.9 Orbit # * * 4 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Marax M3 V
Secondary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4
Mainworld Topography and Geography[edit]
- Arctic Sea (northern pole)
- Kozcose Island (equatorial-southern topics)
- Mare Maximus
- Mare Tranquilitas
- Pontine Archipelago (equatorial-southern tropics)
History & Background (Dossier)[edit]
No information yet available.
Economy[edit]
Marax produces -825 Resource Units, ('aryu') and has a sizeable Demand for imported goods.
- Resources B Abundant
- Labor 5 Hundreds of thousands
- Infrastructure 3 Very limited
- Efficiency −5 Extremely poor
Culture[edit]
- Homogeneity 2 Monolithic
- Acceptance 5 Very aloof
- Strangeness 1 Very typical
- Symbols 5 Concrete
Imperial High (Landed) Nobility[edit]
Marax, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.
- Classic Traveller Stazhlekh Report/The Harrensa Project
- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 7: Hiver (named but no further data)
- Periodical: Classic Traveller FASA High Passage Magazine
- MegaTraveller Alien - Solomani & Aslan (dot map provided)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 12
- TNE Path of Tears
- Traveller: The New Era Main Rulebook
- The New Era Adventure Operation Dominoes 1: Moonshadow
- The New Era Adventure Operation Dominoes 2: Minds of Isdur
- The New Era Adventure Operation Dominoes 3: The Isdur Gambit
- The New Era Adventure Operation Dominoes 4: The Iskyar Metamorphosis
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com