Llaeghskath Interacterate
The Llaeghskath Interacterate is a Vargr polity located in Tuglikki and Provence Sectors.
- It is part of the Vargr Extents.
- It lies within Charted Space.
Allegiance Codes[edit]
Polity | Survey | Code | Type | Remarks |
---|---|---|---|---|
Llaeghskath Interacterate | Pre-Imperial | None | No standard code | None |
Llaeghskath Interacterate | 1st Survey (300) | Ve | 2-ltr code | A province of the Empire of Varroerth. |
Llaeghskath Interacterate | 2nd Survey (1065) | VVar VLIn |
4-ltr code | Seceded from the Empire of Varroerth in 1096. |
Description (Specifications)[edit]
The Imperial Province of Llaeghskath, of which the Interacterate forms the spinward half, was originally part of the Empire of Varroerth and had its capital at Llaegharrgh. It was a prosperous region crossed by the Llaegharrgh Chain, the most important trade route in the region, and was ruled by a Varroerth Imperial Governor.
The chief religion in the province had long been the worship of Faarzgaen, which originated on the world of the same name shortly after the end of the Long Night and spread along the worlds of the Llaegharrgh Chain. Followers of the faith believe that their deity directly manipulates their thoughts and desires. The deity's mood changes from time to time, and that is reflected in the actions of individuals and the circumstances his follower enjoy. Times of peace and prosperity show that Faarzgaen is content and happy, while times of hardship and war indicate that the god is angry. Until the 900s many citizens of the Province considered themselves to be enjoying a period of Faarzgaen's good humor.
At around that time a radical sect sprang up, declaring that Faarzgaen was displeased with many of his followers – in short, all those who were not members of the sect. The sect preached that non-believers were to be considered heretics, their territories and possessions were to be seized, and the unbelievers themselves should either be forcibly converted or destroyed.
In 1095 uprisings and protests on Faarzgaen, the heartland of the faith, became a popular revolution: the leaders of the sect seized power and declared a Jihad against their enemies. A series of similar revolutions occurred on nearby worlds and together they seceded from the Empire, declaring themselves an independent sovereign state and beginning a brutal war of conquest and dominance. They made their first target the spinward end of the Llaegharrgh Chain, the trade route that dominates the region.
The spinward half of the Province of Llaeghskath came under direct attack from the Jihad and appealed for Imperial assistance, but none was given: neighboring Imperial governors, rather than ordering their forces to step in, instead isolated the region, preferring to let the Jihad run its course. Their intent was to later reclaim the rebellious and war-weakened territory, either passing the title of Imperial Governor to the leader of the victorious side or forcibly emplacing their own preferred successor. Betrayed by its so-called allies, the remaining half of the Province declared itself fully independent in 1096, becoming the Llaeghskath Interacterate.
A simple chart showing the Llaeghskath Interacterate, to spinward, and the Jihad of Faarzgaen, to trailing:
(Chart sourced from Traveller Map)
The Llaegharrgh Chain[edit]
All of the Interacterate's member worlds lie on the Llaegharrgh Chain, the largest and most important trade route within the sector.
- The Chain has 48 member worlds.
- It passes through the Llaeghskath Interacterate, the Jihad of Faarzgaen, and the Empire of Varroerth.
- The Llaegharrgh-Vorvoun Jump Bridges link it directly to the Vorvoun Course, an important trade route.
- Worlds lying on the Chain are highlighted in tan.
- Llaegharrgh is marked in red.
Llaegharrgh-Vorvoun Jump Bridges[edit]
The Llaegharrgh-Vorvoun Jump Bridges connect the Llaegharrgh Chain and the Vorvoun Course Mains.
- The Bridge facilities are two deep space refuelling facilities lying within interstellar hexes 1006 and 1107 of Vorvoun Subsector.
- The two jump bridges allow low jump-rated vessels to travel between the two Mains.
The danger posed by the turbulent political situation within the Jihad of Faarzgaen has effectively closed the jump bridges.
- Traffic through Bridge facilities has slowed to a trickle and many basic commodities are in short supply.
(Chart sourced from Traveller Map)
- Worlds lying on the two Mains are highlighted in tan.
- The two jump bridges are denoted as red targets.
- Llaegharrgh is marked in red and Vorvoun is marked in green.
History & Background (Dossier)[edit]
Government & Politics[edit]
The Llaeghskath Interacterate government is characterized as having a high degree of centralization, which sets uniform policies that direct the entire multi-system state and largely disregards local/planetary differences.
- It is broadly classified by the Imperium as a Parliamentary Republic, a form of a Unitary State.
- It is supported by an extensive Civil Service Bureaucracy.
The Interacterate attempts to be a humane government. It aims to create an open, active society based on the advancement of technology, to the benefit of all citizens. Consequently, education is a high priority in Llaeghskathian life, and an individual's charisma often depends on his academic background.
Faith and Belief[edit]
The religion of Faarzgaen is an ancient belief centered around a single deity, called Faarzgaen, a god who slips between two distinct personalities at different times in history. Generally he is beneficent, but occasionally he displays a terrible rage. Times of benificence can last for centuries and are periods of prosperity and comfort, while times of rage generally last for a few decades and are marked by strife, upheaval, and war.
One of the core elements of the faith is that Faarzgaen directly influences his followers actions. He implants feelings and thoughts into their bodies and minds, suggesting how and when they should eat, sleep, behave, and generally conduct themselves. If they are hungry, Faarzgaen wants them to eat, if they are tired, Faarzgaen wants them to rest. Those who commit immoral or criminal acts are seen as not having chosen to follow Faarzgaen's guidance.
While religious beliefs did influence thinking across many worlds where the Faarzgaen faith was followed, secular issues were generally conducted independent of any religious oversight. Though Faarzgaen was present within all aspects of life a clear distinction between church and state was maintained.
Military Forces[edit]
The Interacterate has a powerful navy that defends its territory from the Jihad of Faarzgaen and other threats, and an elite marine force. It fields a large, modern, very well equipped army.
Worlds & Sectors (Astrography)[edit]
This polity can be primarily found in the following areas:
Charted Space - Vargr Extents:
Capital[edit]
The capital of this polity is located at:
World Listings[edit]
Comprehensive Second Survey UWP data for all worlds lying within the polity is available.
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
startbacknext(22 listed) |
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
Major Historical Events Timeline[edit]
Major events that have affected this polity and the wider region that it lies within:
- ca -250,000: The Ancients were active within the sector, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -2350: the Foergaz Coalition, an early polity, collapses.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts the region.
- 777: the Lair Protectorate is established.
- 995-1065: the Imperial Second Survey charts the region.
- 1065: the Second Survey is published. Information about the region becomes widely available.
- 1095: Faarzgaen extremists capture a number of worlds and secede from the Empire of Varroerth, forming the Jihad of Faarzgaen. They declare a holy war against neighbouring worlds.
- 1096: the Province of Llaeghskath secedes from the Empire of Varroerth, becoming the Llaeghskath Interacterate.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps giving the locations of the polity's worlds, and charts showing political allegiances)
- Rob Caswell. "Life Under the Vargr: Snapshots of the Occupation." MegaTraveller Journal 2 (1991): page 47.