Korik (Ve 3124) (world)
Korik/Khulikhu (Verge 3124) | |||||||||||||||||||||||||
Classic Era (1116) | C310779-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Korik is a non-agricultural, pre-industrial world with few economic prospects.
- It is unable to produce quality foodstuffs and must import them.
- It is a member of the Third Imperium in the Khulikhu Subsector of Verge Sector in the Domain of Ilelish.
- It orbits in the outer system.
- This is a cold world with an overall climate that is at the lower temperature range of human-congruous sophont endurance.
- This world lies on the Great Ilelish Main.
Description (Astrography & Planetology)[edit]
Korik is a binary star system.
- Both are red main sequence stars.
Binary Solar System[edit]
Korik Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Korik M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Korik M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x1 gas giant.
Mainworld Data[edit]
Korik orbits in the outer system, just beyond the primary star's narrow habitable zone.
Mainworld Size (S)[edit]
Korik is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Korik has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
- It experiences low temperatures.
Mainworld Hydrosphere (H)[edit]
Korik has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Korik has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Korik has a population of 30,000,000 sophonts (tens of millions).
World Technology Level (T)[edit]
Korik possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Korik has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Korik has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Imperial High (Landed) Nobility[edit]
Korik, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: A (abundant)
- Labor: 6 (millions)
- Infrastructure: A (extensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 8 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 6 (very distinct)
- Symbols: B (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area. Many worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 19.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (Ziru Sirka worlds: dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50. (Dot map provided)
- ↑ "Jump Map API" and map location from Travellermap.com