Imsu (world)

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Imsu/Kuriishe (Dagudashaag 3114)
Milieu 1116
B588769-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics8 Wet World 80%
Population7 Moderate (30 million)
Government6 Captive Government/Colony
Law9 High Law (no weapons out of home)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K2 V M4 V
Worlds 11
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government Captive government
Law Level High
Cultural Extension 8C6B
Army Size (BEs) 150
Economic Details
Technology Level 10
Economic Extension
96E+5
Resources9Moderate
Labor6Moderate (3 million)
InfrastructureE Comprehensive
Efficiency+5Very advanced
Importance Extension 5
Resource Units 3,780
GWP (BCr) 210
World Trade Number 4.5
Trade Volume (MCr/year) 18,800
Starport Details
Classification Class-B
Port Size 6
Building Capacity (Tons) 30,000
Port employees 24,705
Port passengers (annual) 1,051,700

Imsu has an ideal environment for producing agricultural goods and an balanced population between 10 and 100 million. Government control of this world is by an external military force. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Imsu, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and a minor duke. All three are members of the Imperial Nobility charged with overseeing the world. The system supports both an Imperial Naval Base and a Scout Base with the additional starship traffic. During the Long Night this world was named Khaaar.

Astrography and planetology[edit]

Imsu is a member of the Daad Cluster. The naval base hosts elements of the 185th Fleet.

Dawn is an interesting sight for off-worlders, thanks to the combination of the different coloured hues of the binary stellar pair, and the high water coverage of the planet. A typical morning brings an impressive vision of iridescent mists, constantly shifting and changing colours as first one, then the other star rises. Once the brightest of the pair has risen, the mist quickly burns away, only to return in the evening, when a similar colourful display can be seen.

Binary Solar System[edit]

Imsu Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Imsu

K2 V

Primary Main Sequence 0.82 4830 - 5100 0.49928
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0036 0.0586 0.7 - 1.26 0.36 3.6
Orbit #  *  * 3 1 5
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Imsu

M4 V

Secondary Main Sequence 0.23 3110 - 3210 0.00584
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3
Orbit #  *  * 0 0 3

History and background[edit]

Imsu was settled in the First Imperium by the Naasirka, and exploited as an agricultural centre to feed the worlds on the main running to rimward of the subsector.

Along with Larmai (Dagudashaag 3016), Imsu suffered when the Rule of Man collapsed due to the long routes (over six parsecs) to the major markets in the main. Imsu became introspective, and stagnated, finally loosing interstellar capacity in the middle of the Long Night. Occasional contact was made with traders from worlds in the adjacent subsectors’ clusters, but Imsu slowly became a world alone in space, rejecting contact. Fusion power and some limited system defenses were maintained, and the population grew over time.

The early Sylean traders contacting the world were assumed to be hostile, and destroyed. A period of study by the IISS resulted in the conclusion that the culture of the world now held the Solomani to blame for the collapse of the Ziru Sirka, and that contact would best be managed through Vilani traders and scouts.

Zirunkariish funded the contact programme in the second century of the Third Imperium. It soon obtained effectve control of the world through investment and management of the trade routes and economy. Thus, although the world is nominally independent, the financial investments of Zirunkariish have given it effective control of the world. This has been exercised in true Vilani fashion through subtlety and negotiation. The government (a committee) appears at first glance to be independent, but on investigation has proven to be tied to Zirunkariish through many financial links. Any attempt to invest and/or develop on the planet will be doomed without the tacit agreement of the Megacorporaton.

The planetary culture is still mildly xenophobic towards non-Vilani, but this is disguised under a veneer of friendship. The guidance of Zirunkariish has led to a return of prosperity for the inhabitants.

Successful negotiations with the Imperial authorities have resulted in the establishment of new Naval and Scout bases on planet just after the Fourth Frontier War. This has damaged relations with Kherse (Dagudashaag 3014), whose governing council views the new bases as being the first step on a slippery slope to closure of their own facilities. It is not known if the Imperial Navy intends to make economies by closing the bases on Kherse, but the economics of operation on a vacuum world compared to a habitable world make this a distinct possibility.

References and contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.