Imikari (world)
Imikari/Naem (Mendan 3236) | |||||||||||||||||||||||||
Classic Era (1116) | B58A667-C
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G7 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Imikari is a rich, nonindustrial water world, which has 90% or more of its surface covered in an ocean of water.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It has high-grade living conditions and life on this world is much admired by off-worlders.
- This is a rich world with a prosperous and thriving world economy.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- It is a member of the Rukadukaz Republic, a member of the Julian Protectorate, in the Naem Subsector of Mendan Sector, which is located in the Vargr Extents.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world was colonized by and is controlled from Nenkun (world).
Description / Astrography & Planetology[edit]
No information yet available.
Binary Solar System[edit]
Imikari Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Imikari G7 V
Primary Main Sequence 0.95 5480 - 5550 0.83567 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0043 0.0758 0.88 - 1.56 0.43 4.3 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Imikari M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
This world saw multiple Human rebellions against its Vargr masters. However, this being a Vilani world, the Ovaghoun Vargr (who respect Vilani culture) could never bring themselves to eradicate the population. Over the centuries, they decided to simply cycle through the Human settlements, tearing down the most powerful until another started being more troublesome. Eventually, the conflicts became ever more ritualized, more of a bloody sport contest. With the rise of the Rukadukaz Republic, the Imikari population was offered near-complete independence, if in return they accepted Rukadur authority beyond the orbit.
For the last few centuries, the world has been a respected centre of military training for both Humans and Vargr.
World Starport[edit]
Imikari has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
Imikari possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government[edit]
Imikari has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Law Level[edit]
No information yet available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
Of the 2,000,000 inhabitants, 20% are Vargr.
World Culture[edit]
No information yet available.
Languages[edit]
Urbanization[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), IBC. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Periodical: MegaTraveller Challenge 49 (full data provided)
- Author & Contributor: Angus McDonald AKA Falkayn
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com