Geguru (world)
Geguru/Parsi (Vland 0434) | |||||||||||||||||||||||||
Classic Era (1116) | D000432-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K1 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 5 |
Geguru is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and nonindustrial in nature.
- These worldlets warrant hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- The worldlets require extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Parsi Subsector of Vland Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)[edit]
Geguru has a solitary primary star.
- It is an orange main sequence.
Monostellar System[edit]
Geguru Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Geguru K1 V
Primary Main Sequence 0.86 5100 - 5170 0.58985 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0037 0.0637 0.76 - 1.36 0.37 3.7 Orbit # * * 3 1 5 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x2 planetoid belts.
- x5 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Geguru is an Asteroid Belt consisting of a few very large objects with diameters of hundreds of kilometers, thousands of bodies of a few kilometers in diameter, and millions of smaller objects.
- Asteroid Belt is the belt when it is the mainworld of a system.
- Planetoid Belt refers to any non-mainworld belt within a system.
Mainworld Atmosphere (A)[edit]
None of the bodies within the Geguru belt retain an atmosphere.
- The belt is in vacuum conditions, requiring the use of a Vacc Suit.
- TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
The Geguru belt contains a few icy bodies. A few belt objects have frozen volatiles on their surfaces.
- Wilderness refueling is possible within the belt, provided a suitable icy object can be found.
- Water for the inhabitants is generally imported and is extensively recycled.
Mainworld Geography and Topography[edit]
No centrally held chart of the belt exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, asteroid belt.)
History & Background (Dossier)[edit]
World Starport (St)[edit]
Geguru has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to an Imperial Scout Base.
World Population (P)[edit]
Geguru has a population of 30,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)[edit]
Geguru possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Geguru is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be monarchy, with titles passed to family members. Or a plutocracy where inheritance of the family fortune includes government position. Or the organization may be more typical organization with positions of power inherited.
World Law (L)[edit]
Geguru has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Imperial High (Landed) Nobility[edit]
Geguru, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 3 (thousands)
- Infrastructure: 1 (extremely limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 2 (very xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 5 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 7.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Marc Miller. First Survey (Imperium Games, 1996), 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), 75-79.
- ↑ "Jump Map API" and map location from Travellermap.com