Dugemaa (Za 0503) (world)
Dugemaa/Ibaru (Zarushagar 0503) | |||||||||||||||||||||||||
Classic Era (1116) | D3108CB-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K2 V M7 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Dugemaa is a non-agricultural, pre-industrial, moderate population world with over a hundred million, but not yet at a billion sophonts in population size.
- It is unable to produce quality foodstuffs and must import them.
- Its economy and population are growing and living conditions are expected to improve in the near future barring outside forces.
- It is a member of the Third Imperium in the Ibaru Subsector of Zarushagar Sector in the Domain of Ilelish.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This world lies on the Gushemege Main.
- It is a member of the Strela Cluster.
Description (Astrography & Planetology)[edit]
Dugemaa is a binary star system.
- The primary is an orange main sequence named Akaru.
- The secondary is a red main sequence named Naari.
Binary Solar System[edit]
Dugemaa Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Akaru K2 V
Primary Main Sequence 0.82 4830 - 5100 0.49928 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0036 0.0586 0.7 - 1.26 0.36 3.6 Orbit # * * 3 1 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Naari M7 V
Secondary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dugemaa is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
Mainworld Atmosphere (A)[edit]
Dugemaa has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dugemaa has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
Dugemaa is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)[edit]
Dugemaa has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Dugemaa has a population of 100,000,000 sophonts (hundreds of millions).
World Technology Level (T)[edit]
Dugemaa possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Dugemaa is governed by a Charismatic Oligarchy, like a charismatic dictatorship in that a larger group has asserted their right to rule. The group will have better rules of succession and may last longer or may transition to a non-charismatic dictatorship.
World Law (L)[edit]
Dugemaa has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Imperial High (Landed) Nobility[edit]
Dugemaa, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
Trade Data[edit]
- Importance: -2 (very unimportant)
World Economy[edit]
- Resources: A (abundant)
- Labor: 7 (tens of millions)
- Infrastructure: 6 (limited)
- Efficiency: +1 (average)
World Culture[edit]
- Heterogenity: A (discordant)
- Acceptance: 6 (aloof)
- Strangeness: 7 (confusing)
- Symbols: 9 (somewhat abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (Chart locating the world)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts giving the location of the world)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 87. (World details circa the year 1248)
- Author & Contributor: Greg Videll of the HIWG (Refinement of sector data)
- Author & Contributor: Martin J. Dougherty (Development of sector data)
- A full list of contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com