Dry (world)
Dry/Khouth (Corridor 0210) | |||||||||||||||||||||||||
Milieu 0 | D310433-8
| ||||||||||||||||||||||||
Classic Era (1116) | C310877-A
| ||||||||||||||||||||||||
New Era (1200) | X310000-0
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M9 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 1 |
Dry is a non-agricultural, pre-industrial, moderate population world with over a hundred million, but not yet at a billion sophonts in population size.
- It is unable to produce quality foodstuffs and must import them.
- Its economy and population are growing and living conditions are expected to improve in the near future barring outside forces.
- It is a member of the Third Imperium in the Khouth Subsector of Corridor Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
- During the Long Night this world was named Iirkaka.
Description (Planetology)[edit]
This barren ball of rock is tidally locked with its primary, a dim red dwarf of barely 0.3 solar masses.
- During the Imperial period it held special significance as a refueling stop for vessels entering Khouth Subsector from Deneb Sector, and supported a large population that supported critical traffic.
Binary Solar System[edit]
Dry Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dry M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dry M9 V
Secondary Main Sequence 0.079 2350 - 2380 0.00014 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.001 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1
History & Background (Dossier)[edit]
No information yet available.
Local Nobility[edit]
Dry, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- ca -250,000: The Ancients were active within the region, transplanting the Vargr onto Lair.
- -9235: the Vilani discover jump technology. A few explorers and settlers begin to pioneer the region.
- -4045 to -2204: the Ziru Sirka claims a few rimward worlds and establishes a firm border. The Windhorn Rift and the absence of any significant Mains discourages large-scale Vilani expansion into the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2400s: Vargr raiding into human-dominated areas significantly increases. This becomes known as the Vargr Pillaging.
- ca -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward-trailing, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- early 100s: the Contract of Taarskoerzn is founded.
- 300-420: the Imperial First Survey charts the system.
- early 400s: the Irrgh Manifest is founded: it absorbs the Contract of Taarskoerzn.
- mid 500s: the Knokseng Confederation is founded.
- 869: the Glory of Taarskoerzn is founded. It splits the Irrgh Manifest.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
History-Era: New Era[edit]
The Dzarrgh Federate took the system with little damage inflicted, but the local governor was a thug whose excesses drove off what little commerce with the Domain of Deneb remained. Even before the Collapse, a significant portion of the population had emigrated to Deneb, and after Virus was announced Denebian Navy units managed to bring the entire population to safety in Inar Subsector.
The Rose Brotherhood and Souk free trader collectives have apparently kept the starport in good repair, though its power facilities were damaged beyond salvage, and the facility remains inoperable. Descendants of the original evacuees have a legal right to reclaim their property, and a large contingent from Inar has enlisted with local hessian units that are intended to operate in Corridor.
References & Contributors (Sources)[edit]
- ↑ "Jump Map API" and map location from Travellermap.com
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Binary Star System
- Marquis worlds
- Viscount worlds
- Atsah Cluster worlds
- Dzarrgh Federate
- Era: Milieu 0
- Era: New Era
- Red Dwarf worlds
- Rose Brotherhood worlds
- Rule of Man worlds
- Second Imperium worlds
- Era: Milieu 1116
- T5 Second Survey worlds
- Library
- Non-canon
- D