Divkar (world)
Divkar/Rure (Gushemege 1518) | |||||||||||||||||||||||||
Milieu 0 | E582000-0
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Classic Era (1116) | D582566-6
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New Era (1200) | C582646-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 4 |
Divkar is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Rure Subsector of Gushemege Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
- It is the homeworld of the Traypih, a sophont species and minor race.
Description (Astrography & Planetology)[edit]
The world of Divkar is the home of the amphibious Traypih.
Monostellar System[edit]
Divkar Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Divkar M3 V
Primary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4
Native Sophont: Traypih[edit]
A race of squid-like sophonts who dwell in the large, shallow lagoon-like seas of Divkar, thriving in the warm upper layers and the abundant mud flats. The Traypih are in the process of developing full intelligence and are thus under the intense and watchful eye of the IISS. Proto-sophonts.
History & Background (Dossier)[edit]
A colony of Ael Yael has established itself here, as the world meets their requirements. Wealth is sent back to Jaeyelya.
Imperial High (Landed) Nobility[edit]
Divkar, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
History-Era: New Era[edit]
Divkar was lucky. It had air and water, a moderate population and a limited technology by IISS interdiction. The main city was often visited by tourists and scientist surveying the Traypih population. Because of its low tech level virus had no impact to the economy. Even vice versa, with the recontact by the Last Sane steady growing trade allowed them to build a class C tradeport. As with the fall of the Imperium the IISS is also interdict gone, and refugees from the barren worlds settled here. Each village sends a group of representatives to the annual municipal moot. The barnstorms and votes are distributed over a radio network around the whole planet. The most unusual thing about the representatives is certainly, that once they are elected and send to the moot, they take their seat as long as they have the vote of confidence of their village. If they lose it, they have to leave the planet by law.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Marc Miller's Traveller Imperium Games T4 First Survey
- HIWG Collection
- Author & Contributor: Lord (Knight) and Vilani Shugilii Master Kraehe of the Imperial Interstellar Scout Service
- ↑ "Jump Map API" and map location from Travellermap.com