Tae (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | M2 V K0 V | ||||||||||||||||||||||||||||
Worlds | 17 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Captive government | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 4436 | ||||||||||||||||||||||||||||
Army Size (BEs) | 20 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 8 | ||||||||||||||||||||||||||||
Economic Extension | C52-4
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Importance Extension | -2 | ||||||||||||||||||||||||||||
Resource Units | 72 | ||||||||||||||||||||||||||||
GWP (BCr) | 8 | ||||||||||||||||||||||||||||
World Trade Number | 3.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 617 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 3 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 6,000 | ||||||||||||||||||||||||||||
Port employees | 45 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Tae has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Tae, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Givla.
Astrography and planetology[edit]
Tae is a member of the Siakmasfa Cluster.
Tae is outwardly a desolate world, with jagged ochre cliffs surrounding the few small, intensely blue mineral rich seas. The encroaching deserts conceal many unexplored S'mrii ruins dating back to the Ziru Sirka and before.
Binary Solar System[edit]
Tae Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Tae M4 V
Primary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Tae K0 V
Secondary Main Sequence 0.88 5170 - 5270 0.63928 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0038 0.0663 0.78 - 1.4 0.38 3.8 Orbit # * * 3 1 5
History and background[edit]
Tae was originally colonized by the S'mrii by sublight vessels at about -11,700, and developed rapidly under the aegis of the Alliance of Worlds. It soon developed an important industrial base, supplying precision components to the spacecraft manufacturer U'Chakzii-Ziask. Its population grew steadily to reach the high tens of millions by -6,000.
All this came to an end in the first spasms of the Consolidation Wars. The Vilani intended to punish the S'mrii for their presumption in developing an advanced technological base, and threatening Vilani megacorporate monopolies. Tae was a prime target. In -5,287, the world was systematically depopulated by orbital nuclear bombardment, and subsequently interdicted.
The S'mrii regained possession of the world in -2,155, by which time the Solomani had securely established their control over the region. With technical assistance from the Rydell-McRae corporation, the S'mrii set about decontaminating and terraforming Tae. The collapse of the Rule of Man meant that the S'mrii had to devote their energies to maintaining their own interstellar civilization, and the Tae terraforming effort was progressively turned over to automated systems. The world became safely habitable at about -400, at which point the S'mrii ConSentiency established a start-up mining and manufacturing colony.
Tae once again saw conflict during the Vilani Pacification Campaigns. In 77, the colony was damaged by a near-miss nuclear strike by Vilani-dominated Imperial Naval units, and subsequently evacuated. The Imperial military inherited a deserted, mildly radioactive dustbowl of a world, and proceeded to ignore it for three centuries.
In 398, Phylum Kiaskui, supported by the Duke of Mimu, purchased land rights for much of the surface from the Imperial government. Cleanup operations were completed in short order, but the S'mrii did not reoccupy the world. Instead, Tae was advertised as open to settlement by all, with precedence given to refugees from conflicts in the Vilani sphere. Immigrants streamed in from all over the Vilani domain, and were greeted with open arms by the S'mrii, who had ensured that there was an extensive infrastructure already in place. Government was lax, and the S'mrii encouraged the new residents to express themselves freely. Strangely enough, the population seemed to include a high proportion of anti-Vilani political dissidents...
Tae is now recognised as a "writers’ colony", and hard text and video publishers form the world’s most productive industry. A fair proportion of Tae's literary output is strongly anti-Vilani: political critiques, historical essays on Vilani subjugation of minor races (including the S'mrii) and so on. The Imperial government is in the embarrassing position of owning a world which is intensely annoying to the Vilani, but being unable to do anything about it, short of direct military intervention, because of the terms of the land grant to Phylum Kiaskui.
World Starport[edit]
Tae has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
Languages[edit]
References and contributors[edit]
- Jae Campbell, Leighton Piper. "Library Data: Mimu Subsector." Signal-GK 05 (1992): 45. via. HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 79.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 337.
- ↑ "Jump Map API" and map location from Travellermap.com
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