Provence Sector

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Provence Sector
Tuglikki Ngathksirz Windhorn
Provence style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Corridor
Subsectors
Lighoz
Sector Data
No. of Worlds 327
Population 641,101 million
Majority Control Empire of Varroerth - 36%
Secondary Control Irrgh Manifest - 25%
Tertiary Control Dzarrgh Federate - 14%
Quaternary Control Other - 25%
Domain Vargr Extents

Balkanized Space

Capital Various
Gross Sector Product BCr4,510,163
Trade Volume BCr73,477
Imperial Coordinate -2 / +2
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Provence style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Provence Sector is a Vargr-dominated region, characterized by a crescent of worlds curling around the spinward edge of the Windhorn Rift.

Description (Specifications)[edit]

Provence Sector has played a pivotal role in the history of the Vargr and the various Imperiums. Lair is the Vargr homeworld, lying coreward of the Windhorn. As Vargr interstellar society expanded it had to first go around the rift. The Ziru Sirka had swelled to fill the region rimward/trailing of the rift.

It has been argued that the Windhorn Rift protected the fledging Vargr from the stifling of expansionism by the Vilani. If the Ziru Sirka had discovered the Vargr and their homeworld, they would have attempted to crush them in short order. By the time the Vilani became aware of the "Coreward Barbarians", the Vargr were already widely dispersed, founding their own early interstellar states and building powerful starships to defend their territories.

Astrographic Features[edit]

The following astrographic and commercial data regarding the sector has been determined:

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Provence Sector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Chart Provence Stellar Distribution Final.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rifts and Voids[edit]

The sector forms the spinward-rimward part of the Windhorn Rift.

  • The rift hinders travel and commerce across the region.

Chart Provence Rift Regions Final.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

A simple map showing the general extent of the Windhorn Rift.

Chart Windhorn Rift Final.png
(Chart sourced from Traveller Map.)


Economic Astrography[edit]

VARGR CORSAIR .png

Corporations[edit]

Several major corporations operate within the sector:

Gzugzo Lines.jpg Vargr general.png Naasirka.png

Vargr Corsairs[edit]

Vargr Corsair bands can pose a considerable risk to interstellar trade and commerce within the sector.

Vargr Corsair Flaming Eye.jpg

  • Corsairs can often be negotiated with and many accept tribute in return for safe passage through their territory.
  • Vessels and crews are advised to travel armed and ready to defend themselves.

Vaenggvae[edit]

The Vaenggvae.

Trade Routes[edit]

Chart Provence Importance Basic.png

A number of trade routes exist within this area. Of these, the most important are:

Dzarrgh Run[edit]

The spinward-rimward worlds of the sector are members of the Dzarrgh Run, a trade route running between Provence Sector and Corridor Sector. It is a small Main.

Historically, it marked the furthest spinward-coreward frontier of the Ziru Sirka.

Chart Dzarrgh Run Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Run are highlighted in tan.

Llaegharrgh Chain[edit]

The spinward-coreward worlds of the sector are members of the Llaegharrgh Chain, the largest and most important trade route within the region.

Chart Llaegharrgh Chain Basic.png
(Chart sourced from Traveller Map)

Tuerrg-Darz Cluster[edit]

The Tuerrg-Darz Cluster is a trade route lying within the central-spinward part of Provence Sector. It is a small Main.

Chart Tuerrg-Darz Cluster Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying within the Cluster are highlighted in tan.

Vorvoun Course[edit]

The Vorvoun Course is a trade route lying within the central-coreward part of Provence Sector. It is a small Main.

Chart Vorvoun Course Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Trace are highlighted in tan.
  • Vorvoun is marked in red.

Windhorn's Edge Trace[edit]

The rimward-trailing worlds of the sector are members of the Windhorn's Edge Trace, a trade route running between Provence Sector and Corridor Sector. It is a small Main.

Chart Windhorn's Edge Trace Basic.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Trace are highlighted in tan.

Llaegharrgh-Vorvoun Jump Bridges[edit]

The Llaegharrgh-Vorvoun Jump Bridges connect the Llaegharrgh Chain and the Vorvoun Course Mains.

The jump bridges consist of two Rogue Worlds lying within empty interstellar hexes.

The two jump bridges allow low jump-rated vessels to travel between the two Mains.

  • They provide deep space refuelling and resupply facilities.

Chart Llaegharrgh-Vorvoun Jump Bridges Basic 2.png
(Chart sourced from Traveller Map)

Adjacent Trade Routes[edit]

The New Vland Cluster and the Chosen Cluster lie just within Provence Sector, to coreward of the larger Ushamla Main within Corridor Sector. These three important regional trade routes are mostly made up of neutral worlds, located within the region of Balkanized Space between the Vargr Extents and the Imperium.

  • They are a favored hunting ground for Vargr corsairs, especially those new to the trade.
  • Many of their member worlds hire mercenary forces.

Chart New Vland Ushamla Chosen Mains Basic.png
(Chart sourced from Traveller Map)


World Listings[edit]

Comprehensive Second Survey UWP data for all worlds lying within the sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
  • Multiple secondary worlds within the Lair system, the Vargr homeworld, are included in the listings.
250 Worlds in the Provence Sector
Ae Uer  •  Aedzuedza  •  Aegerri  •  Aegh Rong  •  Aeghvoekogz  •  Aeghzisung  •  Aekaedho  •  Aellorr  •  Aeltsigaez  •  Aenggvug  •  Aengksegz  •  Aenkuk  •  Aenloegin  •  Aeraerir  •  Aerraekoukh  •  Aerragvull  •  Aersathun  •  Aeson Sog  •  Aezorr  •  Agkuz  •  Aknae  •  Alang  •  Alloghz  •  Anakae  •  Ang Vueng  •  Angaergh  •  Anghikh  •  Anglorr  •  Angoer  •  Anngang  •  Anthonkfoers  •  Ardhaer  •  Arerzthoe  •  Arghavor  •  Arr Laen  •  Arrgarrg  •  Aruekhoe  •    •  Daekvagul  •  Daethrrorrg  •  Darz  •  Dhaen (Pr 0718)  •  Dhaen (Pr 0820)  •  Dhoenggo  •  Dholgva  •  Dhoradhue  •  Dhorue  •  Dhuellzugza  •  Doughaerr  •  Duethrang  •  Dzaegkaek  •  Dzarrvaer  •  Dzirrsrue  •  Eg Orrou  •  Eghgvun  •  Errkous  •  Errokdzor  •  Erzikh Dhadh  •  Ezksog  •  Faarzgaen  •  Fakor  •  Farr  •  Firgvaar  •  Foedargh  •  Foulours  •  Fueghz  •  Gaghkuelek  •  Gangoulaerr  •  Garogag  •  Garzingnall Belt  •  Gastsukhaksi  •  Gegllurirse  •  Ghaez-Larrgh  •  Ghakong  •  Gherrg  •  Ghourknodz  •  Ghourrgadz  •  Gingrue  •  Gnerang  •  Gnethogh  •  Gnoersuk  •    •  Goullaengrak  •    •    •  Gvalur  •    •  Gvoghaellthoe  •  Gvousaegh  •  Gzaerzserorgh  •  Gzong  •    •  Gzorrksaerr  •  Igunfaksa  •  Igzinghuell  •  Inggvuenloek  •  Irr Zouth  •  Kaegh  •  Kaegrogz  •  Kaengku  •  Kaerfoz  •  Kaghoekne  •  Kalongourr  •  Karrdzae  •  Kas  •  Kath  •  Kerro  •  Kfaenggzon  •  Kfuega  •  Kfueghoeror  •  Khgouk  •  Khid (Pr 0608)  •  Khoengaen  •  Khok Ae  •  Khsa  •  Khuekhsgor  •  Khungorr  •  Khvhaergvaetso  •  Khvusu  •  Killagthoghz  •  Kirg  •  Klag  •    •  Klur  •  Knaerghgvou  •  Knak  •  Knoekhs  •  Knokseng  •  Knol  •  Knunguegaegn  •  Koen  •  Koezla  •    •  Kota  •  Koudzhsakhgo  •  Kouk  •  Ksousuek  •  Kuegh Dan  •  Kughoelvor  •  Kugk  •  Kukhou  •  Kunag  •  Kuronraer  •  Kuz (Pr 1322)  •  Kuzllonge  •  Kvae  •  Kvoen  •  Laeghkag  •  Lair  •  Larrothaegan  •  Lighoz  •  Llaedkher  •  Llaegharrgh  •  Lloezoers  •  Llokhaegueg  •  Llurang  •  Lugh  •  Naetsarraluz  •  Naeztir  •    •    •  Ngekhong  •  Ngulruedukh  •  Nogh  •  Nokoegz  •  Nurrok  •  Nurugholi  •    •  Oekh Dal  •  Oengdaksuvue  •  Oerrg  •  Oetsorkeda  •  Oez Uekhae  •  Og Orz  •  Okfae  •  Okfaeng  •  Okfuegh  •  Okhaeg  •  Okhdzueg  •  Okhsilo  •  Oksruenvae  •  On Uenlang  •  Ongrro  •  Ongvoerrg  •  Orgukung  •  Orsaethvok  •  Oruzoefu  •  Oth Uegaen  •  Oudzkharz  •  Oughdzak  •  Ouksdzaenouk  •  Ouraesothk  •  Ous Foroe  •  Ouskathoerz  •    •  Ozkhakh  •  Ozkhakhstoul  •  Rothksigho  •  Rrallan Ang  •    •  Rruefaez  •  Rrukagae  •    •  Ruegvoerr  •  Sa Thaen  •  Sondhuen  •  Suerz  •  Sughanduerr  •  Taarskoerzn  •  Taktelugh  •  Tarrthek  •    •  Thagaers  •  Theksas  •  Thezroendzang  •  Thigha  •  Thoelksor  •  Thueni  •  Thuezou  •  Thurraekh  •  Thursou  •  To Oukan  •  Togikhtsurzall  •  Toulingitsa  •  Tsaegag  •  Tsaerzouth  •  Tuegu  •  Tuerrg  •  Tughghorr  •  Turz  •  Ue Rrava  •  Uedh Kal  •  Uedtzon  •  Uedzodhaeg  •    •  Uekhourg  •    •  Uerelodza  •  Uevoto  •  Ug Kanek  •  Ughtuerz  •  Ugouksnge  •  Ugzugu  •  Ukhsarsoeghe  •  Un Gzang  •  Ung Uksa  •  Ungokhton  •  Uraku  •  Urr Orr  •  Urregzang  •  Urueng  •  Utsi  •  Uznukhozots  •  Vaggvuek  •  Viksougu  •  Vo Dikh  •  Vo Oeg  •  Vorvoun  •  Voudzeur  •  Voukonaekhs  •  Vozoekeng  •  Vrraknog  •  Vuegva  •  Vugkaer  •  Zadz  •  Zargvaetsr  •  Zekhghe  •    •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Jump drive technology came into existence on Lair in -3810. Early explorers and settlers expanded in all directions, blocked only by the Windhorn.

Small states came and went as the Vargr steadily expanded outward from Lair. By the time the Vargr encountered the First Imperium, that state had begun its steady decline and was already exhibiting signs of weakness. By -2400, corsairs had begun to raid Vilani settlements in Provence and Corridor as well as sectors lying to trailing of the Windhorn.

As the Vargr poured into rimward portion of the sector, they entered the Great Rift-Windhorn corridor that marked the edge of Vilani settlement. As Vargr corsairs pressed into the Ziru Sirka they forced these Vilani to flee, either driving them to spinward into untamed, unexplored territory or forcing them to return to the heart of the Ziru Sirka.

Native Sophonts[edit]

The following races (sophont species) are believed to have originated within this sector:

Demographics[edit]

Dhaen Aezorgh Species.jpg

The total population of Provence Sector is estimated at 641.101 billion sophonts.

Significant populations of the following sophont races reside within this sector:

Linguistic Topography[edit]

The following languages are among the most commonly used within this astrographic region:

Other widely spoken languages include:

Toponyms[edit]

This sector has been known by different names to different groups over its existence including the following:

Provence Sector Names
Culture Toponym Polity
Third Imperium Provence Third Imperium
Aslan Orraenang Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Provence Hive Federation
K'kree Orraenang Two Thousand Worlds
Solomani Provence Solomani Confederation
Vargr Orraenang Vargr Extents
Vilani Amshagi Third Imperium
Zhodani Orraenang Zhodani Consulate

Faith and Belief[edit]

A number of religious faiths are followed within the sector:

Historical Eras[edit]

General Overview:

Ancients Activity[edit]

The benchmark of Ancients activity within the sector is the transplantation of Vargr onto Lair, which occurred more than a quarter of a million years ago. At around the same time, a community of Droyne were established on Oudzkharz.

The large number of planetoid belts located within the habitable zones of stars in Lighoz Subsector, including Dzaegkaek, Anthonkfoers, Aenggvug, Gingrue, Aeghzisung), and Orgukung within Voudzeur Subsector, has led researchers to conclude that these worlds were once whole. They believe that the planets were destroyed during the War of the Ancients, around a quarter of a million years ago. Although there is plenty of circumstantial evidence to support the theory, conclusive evidence has not yet been found.

Vilani and the Ziru Sirka[edit]

The Vilani discovered jump technology in -9235 and within a few centuries explorers and pioneers had entered the region they called Amshagi Sector. The presence of the Windhorn Rift and a lack of long mains in the region discouraged large-scale settlement. Most Vilani activity was along the Windhorn's Edge Trace, along the rimward-trailing edge of the sector, and this became the frontier of the Ziru Sirka when it formally closed its borders around -4045.

In the late -2400s, the Ziru Sirka territories in the region, including its worlds in the trailing part of Corridor Sector, were governed by Tazzik Kuluunaddar. Kuluunaddar was an ambitious man with many rivals, and in an effort to bolster his security and power he hired the Infaerrgeng pack, a Vargr Mercenary unit – thus introducing the Vargr to the wonders (and potential for looting) of the ancient Ziru Sirka. His actions started the Vargr Pillaging: his strategy to gain power spectacularly failed.[1].

The Interstellar Wars saw the collapse of the First Imperium and its subsequent takeover by the Terrans. The Rule of Man maintained nominal control of the region but in reality it had been abandoned, with the frontier falling back to the Vilani heartland around Vland. Increasing numbers of Vargr raided and pillaged what was left of the former Imperial territory. Many enterprising Vargr founded outposts and settlements on worlds across the sector, largely to act as trading centers and support facilities for vessels heading rimward in search of plunder or returning home laden with treasures.

Historical Charts[edit]

Simple charts showing Provence Sector, Windhorn Sector, and Meshan Sector (top row) and Corridor Sector and Vland Sector (bottom row) at the beginning of the Interstellar Wars, circa -2400.

Chart Provence First Imperium Basic.png Chart Windhorn First Imperium Basic 2.png Chart Meshan First Imperium Basic.png

Chart Corridor First Imperium Basic.png Chart Vland First Imperium Basic.png
(Charts sourced from Traveller Map)

The Long Night[edit]

The Long Night saw a general decline across the sector, with interstellar trade and commerce slowing and some formerly heavily populated rimward worlds becoming barren. Many worlds prospered, however, and the Vargr continued to spread outwards from their homeworld. By the end of the era, most of the easily habitable worlds in Provence Sector had gained Vargr populations.

Imperial Era[edit]

Chart Provence Politics Basic.png

26 years after Cleon Zhunastu announced the birth of the Third Imperium, the Empire of Varroerth was founded. Varroerth was a Vargr of great charisma. Starting in Ngathksirz Sector, his forces gobbled up the surrounding star systems and eventually expanded into other sectors, including the six coreward subsectors of Provence Sector. Continued expansion fueled the Empire's prosperity for several centuries. Eventually, the Empire became so large that power shifted from the emperor to the regional governors. The position of emperor became a figurehead, with little charisma.

  • The Lair Protectorate formed in 777. Promising a return to traditional Vargr values, six worlds, including Lair, declared their independence from the Empire of Varroerth. Four more worlds later joined as charisma and "responsible change" once again became more important than perpetuating a stagnant monarchy. The Empire just shrugged and ignored the Protectorate, and the Protectorate ignored the Empire in return.
  • In 1095 the Jihad of Faarzgaen, a radical religious group with massive popular support took control of the trailing half of the Imperial Province of Llaeghskath. Its fanatical and murderous followers separated from the Empire of Varroerth, swearing to take the whole of the Imperial Province in the name of their deity. They begin seizing and pillaging worlds, and committing atrocities on their populations.
  • In 1096, the spinward half of the Imperial Province of Llaeghskath requested assistance from neighboring Imperial provinces but received none. Disgusted, it declared independence, becoming the Llaeghskath Interacterate and turned its energies to defeating the Jihad. Other provincial governors massed their forces on the border, ready to snatch whatever was left after the Interacterate and the Jihad had fought each other to a standstill.

The Irrgh Manifest was formed in the early 400s and came to dominate the rimward portion of the sector. It absorbed the Contract of Taarskoerzn and a number of smaller political allegiances, as well as many independent worlds, but enjoyed good relations with the Knokseng Confederation as that state began to grow in the 500s. From its beginnings it was a thorn in the Imperium's side: its proximity to the Imperial border and it's tolerance for corsairs made it an irresistible haven for Vargr raiders eager to plunder Imperial shipping and then hide out from Imperial patrols. The Manifest suffered internal turmoil in the mid 800s and during that time the Taarskoerzn worlds broke away and secured their independence, dividing the polity into two parts.

The Glory of Taarskoerzn was formed in 869. It was a cluster of seven worlds along the edge of the Windhorn sharing a common culture and heritage but hemmed in and controlled by the Irrgh Manifest. A political revolution on Taarskoerzn inspired by the teachings of the Church of the Chosen Ones and the ongoing instability within the Manifest allowed them to secede, resulting in a war of independence and an eventual armistice, which set the current borders.

The Dzarrgh Federate was formed in 1090 around the world of Dzarrvaer, in a region previously controlled by the Knokseng Confederation, a polity that collapsed in the 1080s. The Federate expanded rapidly, consumimg the former Knokseng worlds in Provence and Tuglikki Sectors and then pushed to rimward, sweeping up neutral worlds along the coreward border of the Imperium that had been independent for centuries. The Federate then switched its focus from acquiring worlds to trading with them. Before the 1100s began it was even trading with the Imperium.

Major Historical Events Timeline[edit]

Major events that have affected this sector and the wider region that it lies within:

Worlds, Systems & Sectors (Political Astrography)[edit]

Chart Provence Regional Basic.png

Political Astrography[edit]

A number of broad astropolitical areas are found within Provence Sector:

Polity Listing[edit]

The following polities can be found within this sector:

Polity Descriptions[edit]

Chart Provence Politics Basic.png

Synopses of the polities found within this sector:

  1. Allegiance Code NaVa: "Non-Aligned, Vargr-dominated"
  2. Allegiance Code VDzF: "Dzarrgh Federate"
  3. Allegiance Code VGoT: "Glory of Taarskoerzn"
  4. Allegiance Code VIrM: "Irrgh Manifest"
  5. Allegiance Code VJoF: "Jihad of Faarzgaen"
  6. Allegiance Code VLIn: "Llaeghskath Interacterate"
  7. Allegiance Code VLPr: "Lair Protectorate"
  8. Allegiance Code VVar: "Empire of Varroerth"

Capitals[edit]

Imperial Territory[edit]

Nearly three millennia ago the rimward-trailing corner of the sector was human dominated and controlled by the Ziru Sirka. It was lost to Vargr depredations.

  • The whole region is controlled by non-Imperial powers.
  • Some interests would like to see it returned to Imperial rule.

Subsector Summary[edit]

The Provence sector has 326 worlds with an estimated population of 641 billion, a per capita income of Cr6,078, and a total economy is BCr3,896,226. These worlds originate an interstellar trade of BCr42,035 through 325 starports (85 Class A, 136 Class B, 91 Class C, 13 Class D) employing 7,811,220 people. Driving this interstellar trade are 61 Agricultural (Ag) worlds, 20 Non-Agricultural (Na) worlds, 24 Pre-Agricultural (Pa) worlds, 29 Pre-Industrial (Pi) worlds, 43 Rich (Ri) worlds, and 30 Industrial (In) worlds. The governments in Provence maintain 104 Naval bases, 55 Corsair bases, and four Military bases. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Kota (Provence 0205), Kath (Provence 0304), Klur (Provence 0403), Llaegharrgh (Provence 0604), Faarzgaen (Provence 0704), and Vorvoun (Provence 1505).

The Provence sector contains 404 stars and 3,777 identified planets; 248 monostellar systems, 78 binary systems, no trinary systems, and no systems with four or more stars. 323 of the 326 systems (99%) have native gas giants. There are eight Asteroid (As) belts, eight Desert (De) worlds, 25 Garden (Ga) worlds, ten Ice-capped (Ic) worlds, 30 Poor (Po) worlds, 25 Vacuum (Va) worlds, and 27 Water (Wa) or Ocean (Oc) worlds.

Provence has an estimated population of 641 billion distributed across 61 High population (Hi) worlds, 18 Moderate population (Ph) worlds, 131 Non-industrial (Ni) worlds, 68 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Daekvagul (Provence 2540), Uekhourg (Provence 2437), Arerzthoe (Provence 0634), Karrdzae (Provence 1729), Vo Oeg (Provence 0705), and Tughghorr (Provence 0805). The population consists of 3 sophont groups.

3 identified sophont populations in Provence


Polities[edit]

Empire of Varroerth[edit]

The Empire of Varroerth has jurisdiction over 117 worlds with an estimated population of 99 billion, a per capita income of Cr6,122, and a total economy is BCr609,562. These worlds originate an interstellar trade of BCr16,009 through 116 starports (28 Class A, 55 Class B, 27 Class C, 6 Class D) employing 2,496,540 people. Driving this interstellar trade are 25 Agricultural (Ag) worlds, 11 Non-Agricultural (Na) worlds, eight Pre-Agricultural (Pa) worlds, 11 Pre-Industrial (Pi) worlds, 16 Rich (Ri) worlds, and 13 Industrial (In) worlds. The governments in Empire of Varroerth maintain 29 Naval bases, and 16 Corsair bases. The average technology level is 10 (with most between 8 and 12). The highest technology level is 14 at Vorvoun (Provence 1505), Koeldoun (Provence 2310), Anghikh (Provence 0415), and Kaegrogz (Provence 1214).

The Empire of Varroerth has an estimated population of 99 billion distributed across 19 High population (Hi) worlds, nine Moderate population (Ph) worlds, 50 Non-industrial (Ni) worlds, 24 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Anghikh (Provence 0415). The population consists of 1 sophont groups.

Irrgh Manifest[edit]

The Irrgh Manifest has jurisdiction over 82 worlds with an estimated population of 387 billion, a per capita income of Cr5,972, and a total economy is BCr2,311,459. These worlds originate an interstellar trade of BCr13,190 through 82 starports (17 Class A, 36 Class B, 25 Class C, 4 Class D) employing 2,395,440 people. Driving this interstellar trade are seven Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, six Pre-Agricultural (Pa) worlds, six Pre-Industrial (Pi) worlds, ten Rich (Ri) worlds, and eight Industrial (In) worlds. The governments in Irrgh Manifest maintain 31 Naval bases, 20 Corsair bases, and two Military bases. The average technology level is 9 (with most between 7 and 12). The highest technology level is 14 at Aenkuk (Provence 1328) and Voudzeur (Provence 1039).

The Irrgh Manifest has an estimated population of 387 billion distributed across 20 High population (Hi) worlds, three Moderate population (Ph) worlds, 34 Non-industrial (Ni) worlds, 16 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Daekvagul (Provence 2540), Uekhourg (Provence 2437), Arerzthoe (Provence 0634), Karrdzae (Provence 1729), Tuegu (Provence 1028), and Aenkuk (Provence 1328). The population consists of 3 sophont groups.

Dzarrgh Federate[edit]

The Dzarrgh Federate has jurisdiction over 45 worlds with an estimated population of 67 billion, a per capita income of Cr7,784, and a total economy is BCr523,671. These worlds originate an interstellar trade of BCr5,170 through 45 starports (12 Class A, 14 Class B, 17 Class C, 2 Class D) employing 1,226,435 people. Driving this interstellar trade are seven Agricultural (Ag) worlds, one Non-Agricultural (Na) world, three Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Dzarrgh Federate maintain 14 Naval bases, 11 Corsair bases, and one Military base. The average technology level is 9 (with most between 7 and 12). The highest technology level is 14 at Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428).

The Dzarrgh Federate has an estimated population of 67 billion distributed across eight High population (Hi) worlds, three Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, 15 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Dzarrvaer (Provence 0225) and Tuerrg (Provence 0428). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated[edit]

There are 29 Non-Aligned Vargr-dominated worlds in Provence with an estimated population of 13 billion.

Llaeghskath Interacterate[edit]

The Llaeghskath Interacterate has jurisdiction over 21 worlds with an estimated population of 9 billion, a per capita income of Cr8,670, and a total economy is BCr84,321. These worlds originate an interstellar trade of BCr899 through 21 starports (12 Class A, 9 Class B, 0 Class C, 0 Class D) employing 222,355 people. Driving this interstellar trade are four Agricultural (Ag) worlds, four Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, one Rich (Ri) world, and one Industrial (In) world. The governments in Llaeghskath Interacterate maintain ten Naval bases. The average technology level is 12 (with most between 11 and 13). The highest technology level is 14 at Kota (Provence 0205), Kath (Provence 0304), Klur (Provence 0403), and Llaegharrgh (Provence 0604).

The Llaeghskath Interacterate has an estimated population of 9 billion distributed across three High population (Hi) worlds, one Moderate population (Ph) world, ten Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kota (Provence 0205), Aellorr (Provence 0203), and Llaegharrgh (Provence 0604). The population consists of 1 sophont groups.

Glory of Taarskoerzn[edit]

The Glory of Taarskoerzn has jurisdiction over 16 worlds with an estimated population of 10 billion, a per capita income of Cr4,769, and a total economy is BCr48,760. These worlds originate an interstellar trade of BCr2,983 through 16 starports (4 Class A, 7 Class B, 5 Class C, 0 Class D) employing 574,205 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, four Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Glory of Taarskoerzn maintain four Corsair bases, and four Naval bases. The average technology level is 9 (with most between 7 and 11). The highest technology level is 13 at Khungorr (Provence 1731).

The Glory of Taarskoerzn has an estimated population of 10 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Gherrg (Provence 1440) and Taarskoerzn (Provence 1835). The population consists of 1 sophont groups.

Jihad of Faarzgaen[edit]

The Jihad of Faarzgaen has jurisdiction over eight worlds with an estimated population of 50 billion, a per capita income of Cr4,382, and a total economy is BCr219,153. These worlds originate an interstellar trade of BCr801 through 8 starports (0 Class A, 6 Class B, 1 Class C, 1 Class D) employing 262,510 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and two Industrial (In) worlds. The governments in Jihad of Faarzgaen maintain four Naval bases. The average technology level is 9 (with most between 7 and 12). The highest technology level is 14 at Faarzgaen (Provence 0704).

The Jihad of Faarzgaen has an estimated population of 50 billion distributed across four High population (Hi) worlds, no Moderate population (Ph) worlds, three Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Vo Oeg (Provence 0705) and Tughghorr (Provence 0805). The population consists of 1 sophont groups.

Lair Protectorate[edit]

The Lair Protectorate has jurisdiction over eight worlds with an estimated population of 4 billion, a per capita income of Cr9,299, and a total economy is BCr39,521. These worlds originate an interstellar trade of BCr1,952 through 8 starports (8 Class A, 0 Class B, 0 Class C, 0 Class D) employing 448,595 people. Driving this interstellar trade are four Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, two Pre-Industrial (Pi) worlds, four Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Lair Protectorate maintain eight Naval bases. The average technology level is 12 (with most between 11 and 13). The highest technology level is 14 at Firgvaar (Provence 2401) and Lair (Provence 2402).

The Lair Protectorate has an estimated population of 4 billion distributed across two High population (Hi) worlds, one Moderate population (Ph) world, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Firgvaar (Provence 2401) and Lair (Provence 2402). The population consists of 1 sophont groups.

Subsector Summary[edit]

The following subsectors can be found within this sector:

Chart Reference Subsectors within a Sector.png
  1. Subsector A: Llaezgaen Subsector
  2. Subsector B: Vorvoun Subsector
  3. Subsector C: Grnouf Subsector
  4. Subsector D: Tsaegag Subsector
  5. Subsector E: Anghikh Subsector
  6. Subsector F: Kaegrogz Subsector
  7. Subsector G: Gveghz Subsector
  8. Subsector H: Thon Subsector
  9. Subsector I: Dzarrvaer Subsector
  10. Subsector J: Aenkuk Subsector
  11. Subsector K: Karrdzae Subsector
  12. Subsector L: Kaerfoz Subsector
  13. Subsector M: Lighoz Subsector
  14. Subsector N: Voudzeur Subsector
  15. Subsector O: Uekhourg Subsector
  16. Subsector P: Daekvagul Subsector

Later Historical Eras[edit]

Chart Provence Rebellion Basic.png

Rebellion and Collapse[edit]

Hemmed in by Imperial patrols in Corridor Sector for centuries, the Imperial Rebellion was met with great anticipation by the rimward Vargr states of Provence Sector. Anticipation turned to excitement when the Corridor Fleet was withdrawn to fight for Emperor Lucan. An unparalleled frenzy of corsair and state-sponsored raiding of Corridor Sector began.

Poisoned Prizes[edit]

Except for the botched attempt by the Domain of Deneb and the Restored Vilani Empire to work together to liberate Corridor Sector from the Vargr invaders, the Vargr corsairs and nation-states ransacked Corridor Sector Worlds for all that they were worth. When Denebian forces completely pulled out of Corridor in 1130, telling friend and foe alike that an uncontrollable AI Virus was on its way from Core Sector, the Vargr raiders laughed. The humans didn't have the belly for any further combat and were going home.

  • As infected ships full of refugees from the shattered Imperium tried to reach Deneb Sector, Vargr pirates could not hold their greed in check. Any ship coming through Corridor was fair game. Infected ships and equipment were hauled back to their bases. These bases in turn became infected with Virus. Ignorant of the fact that the prizes of their plundering were poisioned, the Vargr unwittingly helped Virus to spread throughout their worlds. Three years after Virus was released (1133), the Vargr raids on Corridor were ended, along with the Vargr states themselves.
  • But Virus did not stop there. It continued spinward and coreward.
  • The last glimmer of hope that the Empire of Varroerth had not completely festered into apathy came in 1125. A new regional governor, General Rungakh, was annoyed with the ongoing feud between the Llaeghskath Interacterate and the Jihad of Faarzgaen. She issued a proclamation stating that neither group would be allowed to expand any further past their current boundaries. While the Interacterate complied, the Jihad did not. When the Jihad began to forcibly convert more worlds over to Faarzgaen, General Rungakh began to retaliate by ordering all Jihad warships found outside of their 1125 boundaries to be attacked. Forced to fight a war on two fronts, the Jihad weakened.
  • Over the next 10 years, the Jihad recouped their losses through protracted cease fires and peace negotiations which they never intended to keep. The madness of the Jihad finally came to an end in 1135. A massive Vampire Fleet from rimward invaded and annihilated Faarzgaen. Unfortunately, it went on to destroy many other worlds as well.

The New Era[edit]

Despite hundreds of billions of deaths, there are beacons of hope for Vargr society in Provence Sector. These beacons are the Windhorn Rift worlds, the Llaegskath Interacterate, the new Knokseng Confederation, and the Lair Protectorate.

  • The Windhorn Rift worlds, spread out over Gveghz, Thon, and Kaerfoz Subsectors, were backwater worlds due to their isolation from mainstream Vargr society. This handful of worlds maintains a vigilant patrol. Although the 5 parsec cushion seems vast and a vampire ship hasn't been spotted in decades, they are well aware that it just takes one breach to infect them all.
  • The Llaegskath Interacterate survives as a shadow of its former self. Two worlds carry on the name and vow to continue its founding principles as well.
  • The Knokseng Confederation reformed in the ruins of the Dzarrgh Federate. Although it boasts an impressive membership of 12 worlds, it is little more than a support group akin to the early days of the Dawn League in the Old Expanses.
  • The brightest beacon of hope is the Lair Protectorate. Taking heed of the Domain of Deneb's warning, they began to prepare for Virus right away. With Virus forced to circumnavigate the Windhorn, the Protectorate got the time they needed to be ready for Virus. Decades of warfare with Virus have taken their toll on the Protectorate but, as a whole, it has remained intact.

References & Contributors (Sources)[edit]

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  1. Simon Beal. Vargr (Mongoose Publishing, 2009), page 51.