Noke (world)
Noke/Bakkula (Ilelish 1009) | |||||||||||||||||||||||||
Classic Era (1116) | C9C5400-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M9 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Noke is a nonindustrial fluid world.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Bakkula Subsector of Ilelish Sector in the Domain of Ilelish.
Description (Astrography & Planetology)[edit]
Binary Solar System[edit]
Noke Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Noke M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Noke M9 V
Secondary Main Sequence 0.079 2350 - 2380 0.00014 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.001 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x2 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Noke is a Big World between 13,600km and 15,200km in diameter. The world has a standard gravity between 1G and 1.3G. The horizon will appear about 5.4km away. Vessels with only 1G of thrust should avoid landing on this world.
Mainworld Atmosphere (A)[edit]
Noke has an Insidious Atmosphere which requires the use of a Hostile Environment Suit or Vacc Suit, but extreme conditions cause the corrosive effects to defeat any personal protective measures in a few hours. TL–10 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Noke has 45-55% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
World Starport (St)[edit]
Noke has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Noke has a population of 30,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Technology Level (T)[edit]
Noke possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Noke has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Law (L)[edit]
Noke has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Imperial High (Landed) Nobility[edit]
Noke, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
Trade Data[edit]
- Importance: -1 (unimportant)
World Economy[edit]
- Resources: 9 (moderate)
- Labor: 3 (thousands)
- Infrastructure: 2 (extremely limited)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 3 (xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 4 (concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 20.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (Ziru Sirka worlds: dot map provided)
- Marc Miller. First Survey (Imperium Games, 1996), 34-37, 95-101.
- TNE New Era 1248 Sourcebook 2: Bearers of the Flame
- ↑ "Jump Map API" and map location from Travellermap.com