Mirak (world)
Mirak/Ea (Reaver's Deep 1127) | |||||||||||||||||||||||||
Classic Era (1116) | C766763-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Mirak is a rich, agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- This world toils under the control of a military government with conditions reflecting that situation including curtailed civil rights and limited freedoms.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This is a temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
- It is a member of the Grand Duchy of Marlheim in the Ea Subsector of Reaver's Deep Sector.
- This world-system hosts a Military Base, usually associated with military ground forces, which may be located on or off-world.
Description[edit]
This system is part of the Kingston Cluster.
Monostellar System[edit]
Mirak Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Mirak Primary M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Remarks Despite the name, the system primary is ''not'' the charted star Mirak.
History & Background[edit]
The Grand Duchy of Marlheim annexed Mirak in 1067. Marlheim has had difficulty absorbing its acquisition; Mirak remains under military rule.
Mirak is the source of the latest tensions between the Grand Duchy of Marlheim and the Confederacy of Duncinae following the MacBeth Affair.
World Starport (St)[edit]
Mirak has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population[edit]
70,000,000
World Technology Level (T)[edit]
Mirak possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Mirak has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
This world is under Grand Duchy of Marlheim military rule.
World Law (L)[edit]
Mirak has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Languages[edit]
- Kdaar
- Platt
Platt -- itself influenced by languages including Trokh -- combined with a form of Reavers Cant to produce Kdaar; the modern version of which, deliberately engineered by the totalitarian government, is Marldaar.
References[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11, 50. (dot map)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 28.
- J. Andrew Keith. Far Traveller 1 (FASA, 1982), 56. (UWP)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), 9. (UWP)
- ↑ "Jump Map API" and map location from Travellermap.com