Mape (world)
Mape/Rull (Foreven 0634) | |||||||||||||||||||||||||
Classic Era (1116) | B554363-A
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | ? | ||||||||||||||||||||||||
Planetoid Belts | |||||||||||||||||||||||||
Gas Giants |
Mape is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by human sophonts located in the Rull Subsector of Foreven Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
- No results
Mape Monostellar System
System Data[edit]
No information yet available.
Mainworld Data[edit]
A popular survival tourist destination. The large equatorial desert continental landmasses are nearly devoid of population.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
TBD
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
The small polar ice caps have some spectacular jagged razor ice cliffs and gorges. The relatively low gravity and thin air combine to allow landforms that would be impossible on larger planets. The pillars of fire are a locally famous collection of stone spires sculpted by the forces of weathering and erosion.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
The planet had native life at the time prior to colonization. Imported lifeforms were genetically modified and tailored to adapt to the local flora an fauna with some unexpected results. Trial and error led to some artificial selection and extinction events.
History & Background (Dossier)[edit]
Part of the Mnemosyne Principality, an arid low population colony, with relatively high technology and a good starport. A military governor has nominal control of the settlement around the downport. There are orbital facilities, a bit crude by imperial standards, with maintenance for military ships. A small military boatyard is located on the mainworld's outer moon.
World Starport[edit]
Mape has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level[edit]
Mape possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government[edit]
Mape has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
World Law Level[edit]
No information yet available.
World Military[edit]
World Economy[edit]
There is a small custom cybernetic industry, and locals have embraced a social sub-class of cyborgs. There are a small number of prospecting seekers and scouts where natives are spliced into the mechanisms of their ships. These radical alterations are offered as elective surgery for natives with paralysis from nervous system damage. Travel suits and large armored slave robots serve in the security forces. Cargo servitor/stevedore robots are plentiful at the starport. Imported Zhodani computer and robotic processors and software enjoy high prices as high demand trade items. Mossip and Eterra also provide some higher technology computers which the locals use for crude AI. Annual robotics conferences are used to try to attract experts and scientists from across the sector to add functionality beyond what the listed technology level would suggest. Wounded veterans are turned into cyborgs as opposed to retired or healed with biological grafts and regrown organs.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Language/s[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Foreven Sector Describes sector's status
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- ↑ "Jump Map API" and map location from Travellermap.com