Longbow class Destroyer
Longbow class Destroyer | |
---|---|
A long range rift scout | |
Type: DL Destroyer | |
Category | BCS |
Size | 3,000 Tons |
Hull Configuration | Cylinder Hull |
Streamlining | Partially Streamlined Hull |
Tech Level | TL–15 |
Engineering | |
Computer | Model/9 fib |
Jump | J-6 |
Maneuver | 3 G |
Armaments | |
Hardpoints | 30 |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 46 |
Officers | 11 |
Enlisted | 35 |
Marines | 3 |
High/Mid Passengers | 0 |
Payload | |
Cargo | 60.0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Third Imperium |
Year Operational | Unknown |
End of Service | Still in active service. |
Price | |
Cost | MCr2,552.8 in quantity 2,042.24 |
Statistics | |
Images | |
Blueprint | No |
Illustration | No |
Source | |
Also see | Destroyer |
Canon | Unpublished, fan design |
Designer | Ronald B. Kline Jr. |
Era | 1105 |
Reference | Fan: Ronald B. Kline, Jr. |
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance. |
The Longbow class Destroyer is a light warship.
- It is a military ship and a Destroyer.
Description (Specifications)[edit]
Used to escort scout cruisers and for rift operations this small destroyer has Jump 6 and 3Gs acceleration. They carry a small missile bay as their main weapon. They have a sand caster battery, screens and a black globe generator for defense and stealth. They carry no troops or sub-craft, but have beam lasers, fusion guns and particle accelerator turrets. The cylindrical hull is partially streamlined and unarmored.
Image Repository[edit]
No information yet available.
General Description & Deck Plans[edit]
No information yet available.
Basic Ship Characteristics[edit]
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
Basic Ship Characteristics [2] | ||
---|---|---|
No. | Category | Remarks |
1. | Tonnage / Hull | TBD tons. |
2. | Crew | TBD crew. |
3. | Performance | Propulsion:
|
4. | Electronics | Model/TBD fib ship computer. |
5. | Hardpoints | xTBD hardpoints. |
6. | Armament | The normal weapons fit-out for it is:
|
7. | Defenses | Defensive Equipment:
|
8. | Craft / Drones | TBD |
9. | Fuel Treatment | TBD |
10. | Cost | MCrTBD. |
11. | Construction Time | TBD months to build, TBD months in quantity. |
12. | Remarks | Other Equipment: |
History & Background (Dossier)[edit]
No information yet available.
Class Naming Practice/s & Peculiarities[edit]
No information yet available.
Selected Variant Types & Classes[edit]
Military Ship - Warship- Light Destroyer:
- Type DL class Light Destroyer
- Black Adder class Destroyer
- Cadiz class Fast Destroyer
- Easter class Destroyer
- Elsyel class Light Destroyer
- Felid class Destroyer
- Fraydon class Destroyer
- Gazulin Guardian class Destroyer
- Herrick class Destroyer
- Hostel class Destroyer
- Kayatenga class Destroyer
- Leningrad class Destroyer
- Liberte class Destroyer
- Longbow class Destroyer
- McClaren class Destroyer
- Midu Agashaam class Destroyer
- Mont-DE class Destroyer Escort
- Orpheus class Destroyer
- Penedur class Destroyer
- Pulmigory class Destroyer
- Restrained class Destroyer
- Strider class Destroyer
- Striker class Destroyer
- Tyrian Lordship class Destroyer
- War Hound class Destroyer
- Xuesen class Destroyer
- Zhdiak class Light Destroyer
References & Contributors (Sources)[edit]
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.