Laberv (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | G0 V | ||||||||||||||||||||||||||||
Worlds | 12 | ||||||||||||||||||||||||||||
Gas Giants | 4 | ||||||||||||||||||||||||||||
Planetoid Belts | 3 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Representative democracy | ||||||||||||||||||||||||||||
Law Level | Low | ||||||||||||||||||||||||||||
Cultural Extension | 1324 | ||||||||||||||||||||||||||||
Army Size (BEs) | 1 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 7 | ||||||||||||||||||||||||||||
Economic Extension | 632-4
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Importance Extension | -1 | ||||||||||||||||||||||||||||
Resource Units | 22 | ||||||||||||||||||||||||||||
GWP (BCr) | 0 | ||||||||||||||||||||||||||||
World Trade Number | 3 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-B | ||||||||||||||||||||||||||||
Port Size | 5 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 1,235 | ||||||||||||||||||||||||||||
Port passengers (annual) | 0 |
Laberv is a world suited to becoming an agricultural world, but with a population between 10,000 and 100,000 sophonts, but lacks the capability to produce or process sufficient resources to export its projected agricultural produce. It is a member of Darrian Confederation in the Darrian Subsector of Spinward Marches Sector. This world hosts a Military Base for support of military ground forces. 100% of the world's population is the Minor Human Race Daryen.
Astrography & Planetology[edit]
Laberv is a member of the Spinward Main.
A hospitable world, Laberv is less populated than might be expected.
Monostellar System[edit]
Laberv Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Laberv G0 V
Primary Main Sequence 1.06 5860 - 5930 1.22623 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0051 0.0918 1.04 - 1.83 0.51 5.1 Orbit # * * 4 1 6
IISS GURPS Astrographics Survey[edit]
0325 Laberv (Darrian Confederation) - Green Zone
Starport: Class IV - Military Base.
Diameter: 2,766 miles (4,400 km).
Atmosphere: Thin oxygen-nitrogen.
Hydrographics: 44%.
Climate: Warm.
Population: 73,400.
Government: Representative democracy.
Control Level: 1.
Tech Level: 7.
World Trade Number: 3.
Native Lifeforms[edit]
- Nagh: Tough grazers bred as livestock. They produce valuable wool.
History & Background (Dossier)[edit]
It is a major terminal for a criminal syndicate which makes life a bit difficult for local industrialists. More stubborn inhabitants have scattered into the hinterlands where this activity does not affect them. Very little work in the startport is done by machines. The syndicate totally controls the starport.
World Starport (Sp)[edit]
Laberv has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
Languages[edit]
Other Data[edit]
Laberv was settled by Pre-Maghiz Darrians around -1380. A smallish agricultural world, it was chiefly exploited for grazing and minor truck farming. The colony did not attract very many colonists, and it died out after the Maghiz.
The world was resettled by colonists from Mire (Spinward Marches 0527) after -128, but it struggled to maintain a profitable existence. Harsh taxation by Mire did little to help the situation. Many local traders took up smuggling and other illegal activities to circumvent these punitive measures, and to provide an additional source for income. Crackdowns by the Confederacy government merely drove these racketeers underground, and they proved nearly impossible to root out.
Despite misgivings about the syndicate, Laberv received its independence in 609 as a cost cutting measure by the Confederacy government, leaving the local population completely at the mercy of the racket. The syndicate quickly expanded its operations in defiance of the planetary government efforts, and brought the world to a virtual standstill. They were prevented from interfering with interstellar traffic moving through the starport by the Darrian military and the fear of stronger, lasting intervention, but the farmers and townspeople native to the world were not spared. The syndicate had extensive contacts with unsavory elements in the Sword Worlds, and may have provided intelligence and material support during the Frontier Wars in return for financial aid.
Protection rackets and "taxation" became the main means of harassment. Most of the planets businesses and operating companies were partially or wholly owned by the syndicate, and it was impossible to get a service rendered or employment without paying additional fees or usurious contractual obligations. The pervasive harassment eventually drove a sizable proportion of the population out into the unsettled outback, where they were isolated from offworld trade, but free from the syndicate as well.
The end of the Sword World threat after the 1132 Landgrab cost the syndicate its offworld patrons, and allowed the Confederacy to concentrate upon internal domestic issues without distraction. An alliance was ratified between the government and Laberv's outback population, and a joint military operation overthrew the planetary government in 1136. The local industries were nationalized under a new planetary government, and law enforcement surveillance was tightened.
A new participatory government was constructed to permit the population to directly act against the syndicate, and to keep in constant communication with the authorities. Suffrage is universal, and voting is mandatory. This not only makes it difficult for the population to be intimidated, it also acts as a veiled threat of constant surveillance, as voting patterns are constantly analyzed to detect syndicate members.
References & Contributors (Sources)[edit]
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 8-9.
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), 18-19.
- Marc W. Miller, Robert Parker, Nancy Parker, Matt Renner. Darrians (Game Designers Workshop, 1987), 22,32.Pete Nash. Darrians (Mongoose Publishing, 2010), 22,32.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 94-100. (UWP only)
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58. (UWP only)
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 44. (UWP only)
- Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 47.
- Mike West. The Spinward States (Avenger Enterprises, 2008), 108. (UWP only)
- Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 80-84,86,88. (UWP only)
- Peter Gray - BARD-OPAL 9531
- ↑ "Jump Map API" and map location from Travellermap.com