Kherse (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | M0 II | ||||||||||||||||||||||||||||
Worlds | 7 | ||||||||||||||||||||||||||||
Gas Giants | 0 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Self-perpetuating oligarchy | ||||||||||||||||||||||||||||
Law Level | Moderate | ||||||||||||||||||||||||||||
Cultural Extension | 474C | ||||||||||||||||||||||||||||
Army Size (BEs) | 0 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 13 | ||||||||||||||||||||||||||||
Economic Extension | 746+1
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Importance Extension | 2 | ||||||||||||||||||||||||||||
Resource Units | 168 | ||||||||||||||||||||||||||||
GWP (BCr) | 1 | ||||||||||||||||||||||||||||
World Trade Number | 4 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 3,813 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-A | ||||||||||||||||||||||||||||
Port Size | 4 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 0 | ||||||||||||||||||||||||||||
Port employees | 330 | ||||||||||||||||||||||||||||
Port passengers (annual) | 19,000 |
Kherse is a vacuum world, with a complete lack of atmosphere. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Kherse, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. The system supports both an Imperial Naval Base and a Scout Base with the additional starship traffic. During the Long Night this world was named Khergu.
Astrography and planetology[edit]
Kherse is a member of the Daad Cluster. The naval base hosts elements of the 185th Fleet.
Monostellar System[edit]
Kherse Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Kherse Primary M0 II
Primary Supergiant 14 2800 - 3600 4600 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 2.20527 5.62554 53.92 - 87.89 220.527 2205.27 Orbit # 5 6 10 11 15
History and background[edit]
The settlement of Kherse may appear unusual, especially considering the adjacent worlds of Imsu (Dagudashaag 3114) and Amiikhuk (Dagudashaag 3115), which are much more hospitable. However, when the Sylean Federation Scouts first entered this cluster as the early Imperium expanded, the region was still rife with piracy, and the Scouts wanted a secure base to operate from, unchallenged.
Additionally, the adjacent systems were well developed, having survived the Long Night, and it was thought unwise to settle in a system where the operations of a base could be observed by natives whose loyalty was unproved. The small vacuum world of Kherse was settled, providing a base in an untraveled system, with an unlimited supply of ice for fuel. It also provided for easy ‘in and out’ scouting operations using Jump-2 technology without refueling being necessary.
The Scouts used this base to range all over the cluster, preparing the local systems for contact. By the time the Imperium proper reached this region, trade was common with the local worlds. However, piracy was still a major problem to development, and an advanced naval base was established at Kherse, upgrading the existing Scout facilities. The base provided the Navy with the ability to operate throughout the cluster, supporting trade and commerce, and suppressing the pirates. As time passed, the high level of naval operations led to concerns as to whether sufficient fuel would be available for operations on a long term basis. Eventually an ice-mining colony was established at Cyrene (Dagudashaag 3013) to secure fuel for the base without forcing reliance on the newly integrated world of Imsu.
The shipyards established at Kherse have a reputation second to none for excellent drive engineering. It is common for starships from around the local cluster to have their annual maintenance performed here. However, the world itself is still very austere, dominated as it is by the military bases. Many of the half million inhabitants are employed in support of the military bases, or the Starport. The civilian population is ruled by the ‘Council of Twelve’, with representatives drawn from business, the local community and the military bases.
The council is presently under pressure following the effectve loss of Eshiir, whose facilities were operated by local business for the Navy. There is also concern as to the long-term future of the Naval and Scout bases as Imsu continue to develop technologically.
References and contributors[edit]
- Leighton Piper. "Library Data: Kuriishe." Signal-GK 13 (1997): 14.
- Marc Miller. First Survey (Imperium Games, 1996), 86.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 193-194.
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using DynamicPageList3 parser function
- Third Imperium worlds
- Domain of Vland worlds
- Worlds
- Era: Milieu 1116
- Articles at intermediate completion state
- 185th Fleet worlds
- Daad Cluster worlds
- First Imperium worlds
- Humaniti worlds
- Rule of Man worlds
- Second Imperium worlds
- T5 Second Survey worlds
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