Ghost Town (world)

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Ghost Town/Akkula Worlds (Ilelish 2418)
Classic Era (1116)
C542402-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere4 Thin (tainted)
Hydrographics2 Dry World 20%
Population4 Moderate (90 thousand)
Government0 No Government structure
Law2 Low Law (no energy weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary F9 V M3 V
Planetoid Belts 1
Gas Giants 3

Ghost Town is a poor, nonindustrial hellworld with a population struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society.
  • It is a member of the Third Imperium in the Akkula Worlds Subsector of Ilelish Sector in the Domain of Ilelish.

Description (Astrography & Planetology)[edit]

Ghost Town is a binary star system.

  • The primary is a white main sequence.
  • The secondary is a red main sequence.

Binary F Type M Type.jpg

Binary Solar System[edit]

Ghost Town Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Ghost Town

F9 V

Primary Main Sequence 1.13 5990 - 6050 1.53382
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4
Orbit #  * 0 4 1 6
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Ghost Town

M3 V

Secondary Main Sequence 0.37 3270 - 3430 0.03081
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7
Orbit #  *  * 0 0 4
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Ghost Town is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Ghost Town has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Ghost Town has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography and Topography[edit]

No centrally held map of the world exists within AAB Library Data records.

Blank World Map Arid.png
(Blank map, predominantly dry world.)

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

World Starport (St)[edit]

Ghost Town has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population (P)[edit]

Ghost Town has a population of 90,000 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Technology Level (T)[edit]

Ghost Town possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Ghost Town has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law (L)[edit]

Ghost Town has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

Imperial High (Landed) Nobility[edit]

Ghost Town, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

Trade Data[edit]

  • Importance: -2 (very unimportant)

World Economy[edit]

  • Resources: A (abundant)
  • Labor: 3 (thousands)
  • Infrastructure: 1 (extremely limited)
  • Efficiency: -5 (extremely poor)

World Culture[edit]

  • Heterogenity: 1 (monolithic)
  • Acceptance: 2 (extremely xenophobic)
  • Strangeness: 1 (very typical)
  • Symbols: 4 (concrete)

World Timeline[edit]

References & Contributors (Sources)[edit]

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